
slitherrr |
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Note the red dragon: http://www.d20pfsrd.com/bestiary/monster-listings/dragons/dragon/chromatic- red
Smoke Vision (Ex)A very young red dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).
Pyrotechnics, obviously, is called out, but what other spells? More precisely, which of these can be seen through with smoke vision, and which spells not in the list below am I forgetting?
fog cloud and derivatives (solid fog, acid fog, cloudkill, euphoric cloud)
And if I wanted to generate a lair environment that takes advantage of my smoke vision, are there any sources that provide good examples of what that would look like? Like, how far they allow darkvision, what effort they take to maintain, that sort of thing?

dragonhunterq |

mist and fog are not the same thing as smoke, and your red dragon cannot see through them any better than anyone else.
As GM you can create naturally smoky environment, such as nearby low level volcanic activity or wildfires - just adjust the CR to accommodate the favourable terrain.
Smoke obscures all vision, darkvision has no particular advantage unless it is also dark.

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Related question, then, how tall is the smoke cloud from an eversmoking bottle? 5'? 10'? It's certainly not a cube, smoke doesn't do that.
Eversmoking Bottle
Aura faint transmutation; CL 3rd
Slot none; Price 5,400 gp; Weight 1 lb.
Description
This metal urn is identical in appearance to an efreeti bottle, except that it does nothing but smoke. The amount of smoke is great if the stopper is pulled out, pouring from the bottle and totally obscuring vision across a 50-foot spread in 1 round. If the bottle is left unstoppered, the smoke billows out another 10 feet per round until it has covered a 100-foot radius. This area remains smoke-filled until the eversmoking bottle is stoppered.
Burst, Emanation, or Spread: Most spells that affect an area function as a burst, an emanation, or a spread. In each case, you select the spell's point of origin and measure its effect from that point.A burst spell affects whatever it catches in its area, including creatures that you can't see. It can't affect creatures with total cover from its point of origin (in other words, its effects don't extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. A burst's area defines how far from the point of origin the spell's effect extends.
An emanation spell functions like a burst spell, except that the effect continues to radiate from the point of origin for the duration of the spell. Most emanations are cones or spheres.
A spread spell extends out like a burst but can turn corners. You select the point of origin, and the spell spreads out a given distance in all directions. Figure the area the spell effect fills by taking into account any turns the spell effect takes.
So a 50 to 100 foot sphere.

Cevah |
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mist and fog are not the same thing as smoke, and your red dragon cannot see through them any better than anyone else.
Add a Smokestick as a material component to Obscuring Mist, and you get a smokey haze. Now the dragon can see thru it.
/cevah