What Knowledge Skills to Identify Mixed Creatures


Rules Questions


I have been thinking about this topic a lot recently due an Aasimar character I have that took the Celestial Servant feat. She has a Celestial horse and the feat actually changes it's type to Magical Beast.

So the Knowledge skill rules tell us that we use Knowledge: Arcana to identify Magical Beasts. It does seem a bit odd in this circumstance as you would think a Celestial critter would be identified with Knowledge: Planes but such is not the case.

So, does that mean it is no longer identifiable as a horse? I am torn on this. I know the rules say that things are identifiable by their type. So by RAW I would think it really isn't identifiable as a horse anymore because it isn't even an animal.

I could see a Commoner with a rank in Knowledge: Nature saying, "Nope. Definitely not a horse er even an animal. See the light comin outta it's nostrils and from behind it's eyes? Yep, that thar critter ain't natural. Don't know what it is but it certainly aint no horse."

I could also see the reverse. Take a Dwarf Zombie as an example. It is no longer identified with Knowledge: Local. It is identified with Knowledge: Religion. But are you telling me that when you see a stocky humanoid Zombie with a long beard that it is unreasonable to make a Knowledge: Local check to know that it was once a Dwarf?

There is obviously some gray area here. We all know about the Vampires that like to masquerade as ... not Vampires. If it were possible to know that they definitely are no longer identifiable as a humanoid because they don't ping on your Knowledge: Local meter anymore then how do they do this? Same goes for any number of other fantasy races trying to pass themselves off as human. Like Aasimar, Tiefling, Undine or any of the other elemental races.

I know that the Disguise skill exists for when you want your X to look like a Y. But what if you aren't trying to disguise anything and are just trying to gauge NPC reactions? In other words: would I need to use disguise on my Celestial horse to avoid people from knowing it is Celestial if I don't want them to? What if I DO want it to look different? I know it must look somewhat different or it wouldn't require a different Knowledge skill to identify it.

Please keep in mind that my particular conundrum is with a PFS character. While I am interested in personal opinions on this topic I would appreciate it if you tagging which things you are saying is your personal opinion on how you would rule on something and which you believe is the RAW interpretation and why.


You're asking a few questions here and they are not so easily sorted out.

1. As you correctly state, your mount is no longer a horse, it's a Magical Beast.

2. The Knowledge Check rules do not provide mechanics for misidentification. In fact, it's probably against RAW to misinform a PC as to the creature type if that PC fails the K-check.

What can happen is the GM can describe the physical qualities of the creature. "In many ways, this creature resembles a horse, but you doubt other horses would treat it as such."

3. You would need to use the disguise skill to impede someone's ability to recognize your mount for what it is. Same is true for disguising your creature type.

4. The K-check mechanics are not robust. For example, someone should be able to use K-check to confirm that a creature is not of a given subtype, but the rules don't explicitly allow it. A farmer should be able to Take 10 and know that your horse is not of the animal subtype, but whether any random GM will agree with that is impossible to know. As a player, I've certainly had my barbarian use K-Nature to make sure something wasn't a creature in that subtype and the GM allowed it.

Commoners may not know that your horse is "Celestial" but they could know it's not an animal. Now, will the GM play it that way? Who can say. I'm certain some GMs will roleplay NPCs to exhibit the human nature of people simply pretending to know something they don't. It's not unreasonable for an NPC to declare the creature to be something that it's not due to ignorance or intent.

5. Dwarf Zombie. Technically, if you make the K-Religion check, you know what the creature is. But, did I mention that K-checks mechanics are not robust? There is no RAW on whether the GM has to reveal that the zombie is part dwarf. It would be reasonable for a GM to allow a player to use K-Local to identify what the zombie had originally been, but RAW does not require it. It would also be reasonable for the GM to impose a penalty when using K-Local in this manner, but RAW do not require it.

Shadow Lodge

I'm with N N 959. The Knowledge rules are oversimplified in this respect, and my group house-rules in things like letting people identify the base creature of templated creatures like vampire dwarves or celestial horses, or letting someone know that it looks like a particular creature type but isn't. This won't work in PFS, and you'll need Disguise to pass. Unless...

N N 959 wrote:
There is obviously some gray area here. We all know about the Vampires that like to masquerade as ... not Vampires. If it were possible to know that they definitely are no longer identifiable as a humanoid because they don't ping on your Knowledge: Local meter anymore then how do they do this? Same goes for any number of other fantasy races trying to pass themselves off as human. Like Aasimar, Tiefling, Undine or any of the other elemental races.

These races do all now have a racial trait that, among other things, allows them to pass for human without the disguise skill. The original was for Aasimar, but they all got their own versions in Inner Sea Races.

Scion of Humanity (Aasimar):
Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Pass for Human (Tiefling):
Discrimination against tieflings with horrifically fiendish features is so intense that even tieflings look up to those precious few of their kind who can pass as human. These tieflings have otherworldly features that are so subtle, they aren't often noticed unless the tiefling points them out (for example, eyes that flash red in the throes of passion, or fingernails that are naturally hard and pointed). Such a tiefling doesn't need to succeed at a Disguise check to appear to be human and count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells like charm person or enlarge person). The tiefling does not automatically gain his associated outsider language (but may select it as a bonus language if his Intelligence score is high enough), and he may not select other racial traits that would grant him obviously fiendish features (such as the fiendish sprinter, maw or claw, prehensile tail, scaled skin, or vestigial wings alternate racial traits). This ability alters the tiefling's type, subtype, and languages.

Note the wording on the genie is slightly different but I'm pretty sure it should work the same way:

Mostly Human (Geniekin):
Mostly Human: A few (sulis/undines/ifrit/oread/sylphs) have appearances much closer to those of their human ancestors; in fact, they may not even realize their true race. Such geniekin appear to be human, save perhaps minor features like unusual eye color, and they count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). These geniekin do not automatically gain their associated elemental language (but may select it as a bonus language if their Intelligence is high enough). This ability alters the geniekin's type, subtype, and languages.


Weirdo: I dunno, with all of the talk about sending PCs to the stables I'm not certain that many DMs think the text you posted is anything more than fluff.

See, the reason I am asking is because Tonya said that "KN:Nature says its a funky horse. KN:Arcana says its a magical horse."

Part of me can understand the reason why she would say that. But part of me that bothers because I know that the rules say that isn't how it works. Knowledge skills say you have to use the appropriate Knowledge skill to identify a creature according to it's Type (Magical Beast). If that wasn't the case not only would Knowledge skills be broken down by Type but there wouldn't be Disguise skill modifiers to trying to look like a different Type.

But, like I said, I can see some things being known without the appropriate Knowledge skills. Like knowing that the stout bearded Zombie used to be a Dwarf.


As an example:
If an enemy Druid identified the Celestial horse with "KN:Nature says its a funky horse." would they know not to try casting Charm Animal on it? I mean would they be thinking, "Wait... that isn't a horse at all." Or would the know right away because they do not have the appropriate Knowledge skill to identify it and would be more like, "Hm, I don't know WHAT that thing is but with the amount I know about animals I can be assured it sure isn't one of them. So I'm not even going to try my Charm Animal on it."

Likewise with an enemy Wizard using Knowledge: Arcana. He would surely be able to identify it as a Magical Beast but would he know about any of the horse aspects of it? Other than basic equine aesthetic features does it even possess horse aspects? Would he be able to tell the Druid not to waste his spell on it? Or would he not quite know because it looks sorta horseish?

Or is it a little of both? Like the Knowledge: Nature tells you all the horseish stuff including that it definitely isn't a horse while not being entirely unlike a horse while Knowledge: Arcana tells you all the Magical Beastish stuff including that while it looks horseish that is where the similarities end. And then Knowledge: The Planes walks in all jealous talking about how Celestial things belong to it but this is for some reason the weird exception that doesn't apply.

Shadow Lodge

The link doesn't point to that statement by Tonya, so I can't see context.

You are correct that it is not exactly RAW that Kn:Nature would tell you that a celestial horse is a "funky horse", though it fits the way I think most people would actually handle it at table (my group included) and I would not be surprised if that also happens in PFS. Certainly, I'd expect to see the creature described as "looks like a horse" even if you're not able to identify it.

RAW, if you make a Kn:Nature check to identify a celestial horse, you will fail to identify it. There is no mis-identification, so all you know is "I don't know what that is." If you have a high enough skill/roll, you may be able to infer that it's not an animal. (As you said: "Hm, I don't know WHAT that thing is but with the amount I know about animals I can be assured it sure isn't one of them. So I'm not even going to try my Charm Animal on it.")

I believe the RAW actually would give you horse traits from Kn:Arcana since it tells you about the creature, not just the template. You would also definitely know the creature type so you'd know it's not an animal.

Lune wrote:
Weirdo: I dunno, with all of the talk about sending PCs to the stables I'm not certain that many DMs think the text you posted is anything more than fluff.

Could you explain? I can't understand the "stables" comment aside from some reference to an eidolon (and the rule that it "appears like a fantastical creature"?).

The text on the aasimar and tiefling versions is quite explicit, and I don't see why a very vague statement about eidolon appearance would influence your interpretation of the much more strongly worded geniekin trait which is also very clearly analagous to the tiefling/aasimar version.


Let's look at what the PRD says on using K-checks:

PRD wrote:

Check: Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).

You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster's CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster's CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster's CR, or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. Many of the Knowledge skills have specific uses as noted on Table: Knowledge Skill DCs.

Emphasis added. RAW says we use the skill to "identify monsters." That's it. It doesn't say anything about a failed check leading to misinformation. It also doesn't say what it means to "identify" a monster. The rules section is very vague about how to handle these things and it's not uncommon for GMs to make stuff up that's not RAW.

Lune wrote:
See, the reason I am asking is because Tonya said that "KN:Nature says its a funky horse. KN:Arcana says its a magical horse."

This isn't RAW, this is the PFS Coordinator trying to make an official ruling. Basically she's telling everyone that if you have a Magical Beast, the "description" of the animal must start with the base creature. The fact that she's allowing K-Nature to bring back info is, once again, not RAW. Per RAW, the K-Nature would bring back nothing. But that isn't sensible, so it's reasonable that K-Nature would tell you that it looks like a horse, but there's something definitely not normal about it. The idea is that you're using K-Nature to tell you that its physical form is closest to a horse.

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If an enemy Druid identified the Celestial horse with "KN:Nature says its a funky horse." would they know not to try casting Charm Animal on it?

Let's say you rolled a 20 on K-Nature. The GM should tell you, "It looks like a horse, but you're pretty sure it's not an actual horse and you don't know what it really is." So no, the K-check using the wrong skill won't tell you what it is, just that you can't identify it. Consider that if you rolled a 10 and the DC was 12, the GM might say, "it looks like the horse, but you aren't sure."

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Likewise with an enemy Wizard using Knowledge: Arcana. He would surely be able to identify it as a Magical Beast but would he know about any of the horse aspects of it?

If a creature had zero K-Nature but successfully used K-Arcana, then the creature would have identified the creature and get to know whatever that the creature is entitled to know under the K-check rules. Tonya says that in PFS, you must describe the creature based on its base type. That description is independent of any K-check. In other words, a celestial horse cannot be described as a griffon.

GMs do not all play this the same. They may or may not allow other skills or K-checks to provide information based on what they think is reasonable.


Weirdo: I think your reasoning is much like mine on how it normally should be run.

1. If you don't have the appropriate Knowledge check then you can't identify the creature. ie. any commoner with a single rank in Knowledge: Nature would know what a horse is. But most commoners don't have Knowledge: Arcana so they wouldn't even get a check on a Magical Beast.

2. If you can't make a check on a creature then you don't know what it is.

3. If you can make a check on the creature then you have to use the appropriate Knowledge skill and then you could get info about both it's base creature and it's Type as well as specific information about this creature. A failed Knowledge check might give misinformation about any of this.

4. Using an inappropriate Knowledge skill would give you none of this information.

Regarding sending PCs to the stables there was a comment made in the linked thread about a human looking Eidolon (with Disguise skill and all) masquerading as the PC's wife being denied entry into an inn and told they have to wait in the stables while the Tiefling Alchemist with an extra hand and tentacle was allowed in. It relates to the use of the disguise skill in order to make a creature look more like something else, even a different Type and how that relates to the Knowledge skill to identify it.

Silver Crusade Contributor

1) Don't forget that Knowledge checks with a DC of 10 or lower can be made untrained, and that the DC for especially common creatures is generally 5 + CR. So a commoner from almost any nation in Avistan shouldn't need ranks to identify a horse.

2) Agreed.

3) For a templated or slightly-altered version of such a common creature, I'd probably let them make a Knowledge check to ID the base form (depending on the template or alteration). They'd get no info about the things that make it different, though. That's how I'd approach it personally - expect table variation.

I'm not sure that there's any rules support for getting misinformation on a failed Knowledge check. If there is, please pass it along; I may have missed it.

4) Also agreed.


N N 959 wrote:
It doesn't say anything about a failed check leading to misinformation.

The rules for Skill Checks states, "Some tasks have varying levels of success and failure depending on how much your check is above or below the required DC." With a failure on a Knowledge check what does that mean? I can tell you that many GMs will tell you that if you fail bad enough that you actually have misinformation. I have literally seen it happen hundreds of times.

N N 959 wrote:
This isn't RAW, this is the PFS Coordinator trying to make an official ruling. Basically she's telling everyone that if you have a Magical Beast, the "description" of the animal must start with the base creature. The fact that she's allowing K-Nature to bring back info is, once again, not RAW. Per RAW, the K-Nature would bring back nothing. But that isn't sensible, so it's reasonable that K-Nature would tell you that it looks like a horse, but there's something definitely not normal about it. The idea is that you're using K-Nature to tell you that its physical form is closest to a horse.

Well, as far as PFS goes what she says goes regardless of how sound her ruling is by RAW. I entirely agree with you that using the wrong Knowledge skill to identify a creature goes against RAW but in PFS it no longer matters. If Tonya says something on a board it is a rule that must be followed.

My personal opinion is that you don't need a Knowledge check to see that it looks like a horse. You got eyes for that. Maybe a Perception check if the lighting is bad. You might also notice some other qualities about it. Like a glow coming from behind it's eyes and inside it's nostrils, a feathered mane, etc. But you wouldn't know what to make of those features without an appropriate Knowledge check. And Knowledge: Nature is not the appropriate Knowledge check to get you anything on a Magic Beast. You get nothing from a Knowledge: Nature check that you can't see with your eyes. Knowledge: Arcana is what you would need to get any info on the critter before you. That skill would tell you what it is. The only thing that Knowledge: Nature might tell you is that you don't have the appropriate Knowledge check to identify this creature.

N N 959 wrote:
Let's say you rolled a 20 on K-Nature. The GM should tell you, "It looks like a horse, but you're pretty sure it's not an actual horse and you don't know what it really is." So no, the K-check using the wrong skill won't tell you what it is, just that you can't identify it. Consider that if you rolled a 10 and the DC was 12, the GM might say, "it looks like the horse, but you aren't sure."

Yep. That looks like the slightly shorter way of saying what I just described above. It looks like we agree on this.

N N 959 wrote:
Tonya says that in PFS, you must describe the creature based on its base type. That description is independent of any K-check. In other words, a celestial horse cannot be described as a griffon.

First of all, please back off the griffon bit. No one is trying to describe a horse as a griffon. That is clearly against the rules as has been pointed out several times in another thread.

I can agree that the creative description of the critter has to start with the base form. The problem is that with it no longer being identifiable as that base form there has to be visual differences between the two enough to make someone no longer be able to identify it as that base form.

You MUST agree with this as your view is a bit more extreme than mine. You said that even a failed Knowledge check cannot give you misinformation. So that means even if someone used Knowledge: Nature to identify the Celestial horse Magical Beast and failed that there is no way that they could mistake it as a horse. Seriously... how do you reconcile those two points?

1. It has to look exactly like a horse and nothing else.
2. Your failed Knowledge check using the incorrect Knowledge skill to identify it cannot tell you that it is a horse.

One of those two points cannot be correct. Either there has to be visual queues to distinguish it from NOT looking like a horse or a failed Knowledge check using the incorrect Knowledge skill could misidentify it as a horse.

Unless I miss my mark, I think you and I both disagree just as strongly that the limits of describing your Magical Beast Celestial horse stop at "looks like a horse". Am I right? It has to look different enough from a horse to not be mistakenly identified as one with the inappropriate Knowledge skill. We are both on the same page on this?

That is what the discussion about using the Disguise skill is about: to look like a different race than you are. In other words trying to make a Celestial horse look like a horse would require a Disguise check. You would get a -2 for looking like a different race. I would think that being an entirely different creature Type would qualify as at least a different race. IMO a greater negative might be in order.

The only problem with this is that Disguise is opposed to Perception. That would only make you think that it is a horse rather than a Celestial horse that is a Magical Beast. I suppose at that point a character would make a Knowledge check using the incorrect Knowledge skill if they wanted to know more about this creature and they believed it was a horse. Same thing would go for gussying up that Dwarven Zombie and making it look like a normal Dwarf that isn't Undead at all.


The main point of identifying creatures with knowledge skills is to figure out their special abilities. If a creature’s type changes they usually do not retain the original abilities. Perception is what is used to figure out what something looks like.

So in the case of the celestial horse you could make a simple perception roll to determine it looks like a horse. If you have knowledge arcane you realize may that it is a magic horse and may figure out exactly what it is and its abilities. I would also allow a knowledge nature roll vs the difficulty of a horse to realize it is not actually a horse. The last part may not be RAW but it makes sense.

Shadow Lodge

Lune wrote:
N N 959 wrote:
It doesn't say anything about a failed check leading to misinformation.
The rules for Skill Checks states, "Some tasks have varying levels of success and failure depending on how much your check is above or below the required DC." With a failure on a Knowledge check what does that mean? I can tell you that many GMs will tell you that if you fail bad enough that you actually have misinformation. I have literally seen it happen hundreds of times.

Those tasks that have varying levels of success or failure specify what those consequences are, for example if you fail by 5 or more when disabling a trap you trigger the trap. The Knowledge skill specifies varying levels of success - you get extra information on a monster for every 5 points by which you beat the DC - but there is no extra consequence for failure. Therefore there isn't one, by RAW. If you've seen it happen then either the GMs misunderstand the rules OR they are using a reasonable houserule.


Lune wrote:
I can tell you that many GMs will tell you that if you fail bad enough that you actually have misinformation. I have literally seen it happen hundreds of times.

And that is people using house rules.

Quote:
If Tonya says something on a board it is a rule that must be followed.***The problem is that with it no longer being identifiable as that base form there has to be visual differences between the two enough to make someone no longer be able to identify it as that base form.

I read most of the thread and you're reading into it. Tonya is really trying to tell you and everyone else, a magical beast's base form is not going to be something you're gong to hide. She's specifically talking about a horse that gets get turned into a magical beast. If there were a magical beast that didn't start out as a "beast" then this wouldn't apply.

Her example is that using K-Nature, you can always identify the base form. Again, this isn't RAW, this a PFS house rule that Tonya is implementing. You can call that RAW if you want, but that confuses what is actually RAW with PFS house rules.

Quote:
You MUST agree with this as your view is a bit more extreme than mine. You said that even a failed Knowledge check cannot give you misinformation. So that means even if someone used Knowledge: Nature to identify the Celestial horse Magical Beast and failed that there is no way that they could mistake it as a horse. Seriously... how do you reconcile those two points?

I dont't need to reconcile those two points. One of the first things I said in my first response is that the K-check rules are not robust. There is a huge gap between what would be Common Sense or lore and one's ability to identify a creature and its abilities. Every kid in Golarian raised by their parents could probably spot a dragon if they saw one, despite having a negative modifier on K-Arcana. The rules do a lousy job of accounting for this. The game conflates the idea of recognizing a creature and actually knowing something about it. You're confused by this, as you should be. K-check rules kind of suck.

Quote:
Unless I miss my mark, I think you and I both disagree just as strongly that the limits of describing your Magical Beast Celestial horse stop at "looks like a horse". Am I right? It has to look different enough from a horse to not be mistakenly identified as one with the inappropriate Knowledge skill.

Your premise is incorrect. Since RAW does not include a mechanism for misidentification, I do not need to contemplate it. In fact, the game doesn't even tell us how/if players are told which K-skill to use. As written, the players picks and rolls and the GM say, "You don't know what it is." The player can then ask, "what does it look like," and the GM can describe the creature. If the modified result of your K-nature was a 1 and you were trying to identify a horse, its completely reasonable for the player to believe it's a horse based on the physical description even if they don't know it's a horse.

Again, you're butting your head against the gap in how K-checks work.

Quote:
Unless I miss my mark, I think you and I both disagree just as strongly that the limits of describing your Magical Beast Celestial horse stop at "looks like a horse". Am I right? It has to look different enough from a horse to not be mistakenly identified as one with the inappropriate Knowledge skill. We are both on the same page on this?

Yes and no. It's entirely consistent with RAW to ask "what animal does this creature most closely represent?" The GM can allow a K-Nature check to see if you know what the base animal looks like and then tell you, it looks like a gorilla, or T-Rex, an iguana, a otter. So the question is how different is the result than if a person simply rolls the K-nature check without asking the question and the GM assumes the question?

GM: You know this is not a horse, but it looks more like a horse than any other animal you can think of.

Again, it's not inconsistent with the rules to ask if the creature falls into any of the categories that you can identify with any given K-check. e.g. no, it's not undead, it's not an outsider, it's not an X.

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The only problem with this is that Disguise is opposed to Perception.

That's the general rule, but there's no reason why a GM couldn't modify this to interfer with a K-check. True, the rules don't impose any penalties for degrees of concealment (and they probably should), but Pathfinder is a game where the GM gets to make adjudications. It's feasible that if you can't quite see an animal or only see a foot, you might not be able to as easily identify it.


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In this case I would use knowledge nature because it is still a horse, but it has a template so it should have the augmented tag also.

I would also have a knowledge roll for the template. I tend to use a DC 20 for identifying templates such as half-fiends, and a 15 for cestial templates since they are likely to be more common.

There is no hard rule that I know of. That is just how I do it.


wraithstrike wrote:
In this case I would use knowledge nature because it is still a horse, but it has a template so it should have the augmented tag also.

If we're talking about the Paladin's mount, let's read the PRD

Quote:
At 11th level, the mount gains the celestial template and becomes a magical beast for the purposes of determining which spells affect it

So I agree with wraithstrike. And this explains Tonya's ruling, if she was talking about the Paladin's mount.

Per RAW, the horse is not a magical beast. It is a horse with a template attached. It also get to be treated like a magical beast when it comes to spells. That's it. Again, I agree with wraith. K-nature at the appropriate DC tells you its some sort of evolved horse (OOC translation: it's got a Celestial template applied). Higher DCs should tell you it will resist spells as a magical beast. But, you still identify it with K-nature.

Unless the rules change its type, it remains an animal.

Silver Crusade Contributor

The effect that started all this discussion about celestial horses - the aasimar racial feat Celestial Servant - specifically changes the type to magical beast in addition to granting the template. That's where Lune is getting that idea from, for the record.


Kalindlara wrote:
The effect that started all this discussion about celestial horses - the aasimar racial feat Celestial Servant - specifically changes the type to magical beast in addition to granting the template. That's where Lune is getting that idea from, for the record.

Okay, let's look at that then.

PRD Celestial Servant wrote:
Benefit: Your animal companion, familiar, or mount gains the celestial template and becomes a magical beast, though you may still treat it as an animal when using Handle Animal, wild empathy, or any other spells or class abilities that specifically affect animals.

So technically, the rules state the creature is now a magical beast and K-Arcana should completely identify it. But, since the rules state the animal gains the template and there is no physical description change based on the template of the feat, then it's logical for someone to identify it as a horse. But since the game does not allow misidentification a GM would have to house rule what the results of K-nature would be. Again, K-nature tells you its shaped like a horse, but the GM would have to invent a reason why the skill user knows it's not a horse.

YMMV


Thanx for providing that clarity, Kalindlara. :)

So, I figured that it might be identifiable as at least looking horselike with Perception. Knowing what you are looking at would require the appropriate Knowledge skill (Arcana) and having the inappropriate Knowledge skill would either give no information or potentially misinformation.

It would have to look (smell? ...sound?) different enough from a horse for it to not be misidentified as a horse (which apparently some believe is completely impossible by RAW). If that is true then I would think that a Disguise check would be required to MAKE it look like a horse.

Is that all correct? Is my head in the wrong place on that?


Lune wrote:
So, I figured that it might be identifiable as at least looking horselike with Perception.

This is actually a misapplication of the Perception rules. Perception doesn't tell you what it is. If a creature from another plane that has never seen a horse cannot use Perception to know something is a horse, then neither can anyone else. Perception simply tells you that the creature has four legs instead of three or that is has fur similar to a donkey but not to a hedgehog.

K-chekcs are the only way to know what something is or what it might look like, but because to know what it might look like, you need to know what that thing it looks like is...which is K-check.

Quote:
... having the inappropriate Knowledge skill would either give no information or potentially misinformation.

No. RAW does not allow GMs to give misinformation. GMs who do so, overlook the asymmetry of PC knowledge and are technically screwing over the players from a rules perspective.

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It would have to look (smell? ...sound?) different enough from a horse for it to not be misidentified as a horse (which apparently some believe is completely impossible by RAW).

You can't misidentify creatures per RAW, so I don't understand this statement.

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If that is true then I would think that a Disguise check would be required to MAKE it look like a horse.

Disguise is countered by Perception. Perception is not used to identify creatures. This leads to a gap in how to apply a Disguise to K-check. YMMV

Shadow Lodge

N N 959 wrote:
Lune wrote:
It would have to look (smell? ...sound?) different enough from a horse for it to not be misidentified as a horse (which apparently some believe is completely impossible by RAW).
You can't misidentify creatures per RAW, so I don't understand this statement.

The reasoning is as such:

1) If there were no significant sensory differences between a horse and a celestial horse, it would be common to misidentify the celestial horse as a normal horse (in the same way it is easy to mistake a jaguar for a leopard and vice versa).

2) Since these misidentifications do not happen, therefore there is a significant sensory difference between the two.

This is reasonable if the rules closely approximate our own experience, at least in places where they are not obviously fantastical.

Unfortunately this is not the case. Misidentification of creatures realistically should happen. Heck, the descriptions of some monsters even suggest that they are commonly misidentified, like the fire drake looking like a young red dragon. But the rules don't generally cover that, whether it's because it would be hard to write those rules or because the devs didn't think that it would be fun for players to misidentify something with a skill check.

How hard something is to identify with a knowledge check has nothing to do, RAW, with its appearance.

However if we feel like it, we can justify the fact that no one will mistake a celestial horse for an actual horse by saying that celestial animals glow faintly or smell like fresh lilacs or whatever.


Weirdo gets the issue that I'm pointing out.

The basic question put in a specific example would go something like:
By RAW can you identify a Celestial horse gained via the Celestial Servant feat (thus making it a Magical Beast) with Knowledge Nature?

The first question is nearly rhetorical as RAW is pretty clear and straightforward on which Knowledge skills are used to identify which creatures. The only real reason I am asking is because something Tonya recently said (linked above) rubs against those rules.

Then the follow up question if you answered "no" to the above:
What physically makes a Celestial horse different enough to not be recognized as a horse?

The same questions could be asked regarding the other examples above like the Dwarf Zombie, etc.


Identify has both a real world meaning and a game mechanics meaning. The problem being is that people seem to be using them interchangeably.

The dictionary definition of Identify is to recognize someone or something and say or prove who or what that person or thing is:

The game definition of identifying a monster is

You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster's CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster's CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster's CR, or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. Many of the Knowledge skills have specific uses as noted on Table: Knowledge Skill DCs.

All characters have a basic understanding of the lands they live in including common creatures and their own culture. If the character is from an area where horses are common a simple perception of 0 will allow him to notice a horse and to recognize it looks like a horse. If he has knowledge arcana then if he rolls high enough he “Identifies” it as a celestial horse and knows some of its abilities. If he does not have knowledge arcana or knowledge nature then the only information he gets is it is a horse. If it were a normal horse and he had knowledge nature he would be able to get some information about the horse such as speed or other useful information. If the character was from a land where there are no horses like early America before Columbus than he would not recognize the creature as a horse. While not strictly by the rules I would allow a knowledge nature to recognize that this is not a normal horse, they would get no other information just it is not a horse.

In the game it would probably be better to use the game term for identify and use the phrase recognize for the real world usage.


Lune wrote:
By RAW can you identify a Celestial horse gained via the Celestial Servant feat (thus making it a Magical Beast) with Knowledge Nature?

No. And I should point out that Tonya's "ruling" doesn't contradict this. She merely states that you would know it looked like a horse.

Tonya's ruling is aimed at shutting down people trying to refluff/skin magical beasts as something unrecognizable. Her point is that K-nature tells you it looks like a "funky horse" is a roundabout way of saying that the magical beast never stops resembling the horse from which it originated. Tonya is not trying to revamp the K-check rules, so don't try and read too much into it.

Quote:

Then the follow up question if you answered "no" to the above:

What physically makes a Celestial horse different enough to not be recognized as a horse?

The rules. The rules prevent identification or misidentification under the wrong K-skill. You seem to be looking for a way to use the rules to reverse engineer something about Celestial horses and how they look. It doesn't work that way. We (GMs) aren't required to figure out the differences between horses and celestial horses. We are told what to use to identify a magical beats or an animal and that's all there is to it. We don't have to contemplate it any further.

Now, I've said this a bunch, the rules are not robust. So there is a lot of leeway and gaps were GMs can fill in their version of sensibility, but that has problems because the rules are not robust. This means if you try and say something like what Tonya did, then it's going possibly break/expose something else. Even if what you're doing seems reasonable.


Mysterious Stranger wrote:
All characters have a basic understanding of the lands they live in including common creatures and their own culture.

Unfortunately, I have not seen this supported by an RAW. If you can provide a link which states this, I would be grateful.

If you can't, then I will point out that the lack of this in the rules poses a fundamental problem with the K-check system. The Pathfinder/3.5 rules do not have a concept of lore or common knowledge. Because of this, we get inconsistencies with creature identification and what not.

Consider, based on RAW alone, a successful K-check on a kobold or a dragon, would not tell you which had more hit points. Some people might laugh at this, but it underscores the gap between k-checks and common knowledge.

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