Mesmerist taunt exploitation


Advice


So there's a mesmerist trick that forces opponents to attack you for a round if you miss them with an attack and a mesmerist spell called deja vu that forces an opponent to repeat the actions it took last turn for 2 rounds with no save.

Meek Facade::
The subject magically seems like a weak target, goading an enemy into attacking her. The mesmerist can trigger this trick when the subject misses a creature with an attack (even if it's part of a full attack in which she hits that creature with another attack). The enemy must attack no one other than the subject, and the subject gains a +2 dodge bonus to AC against the triggering enemy's attacks. Both of these effects last for 1 round. The bonus to AC increases by 1 for every 5 levels the mesmerist possesses. This is a mind-affecting compulsion effect.

Deja Vu:

School enchantment (compulsion) [mind-affecting]; Level bard 1, mesmerist 1, psychic 1, sorcerer/wizard 1

CASTING

Casting Time 1 standard action
Components V

EFFECT

Range medium (100 ft. + 10 ft./level)
Target one creature
Duration 2 rounds
Saving Throw none; Spell Resistance yes

DESCRIPTION

You reach into the target's mind and put its thought processes into a temporary loop. Whatever full-round, standard, or move actions the creature takes on its first turn after you cast this spell, it must repeat on the turn after that. The creature must take the same type of actions in the same order (for example, making a full attack, casting a specific spell, withdrawing, attempting a bull rush combat maneuver, or activating a magic item) and must act against the same target or targets, but doesn't have to make exactly the same choices (such as using Power Attack when attacking, moving exactly 15 feet, or choosing “drop” for the command spell). If the circumstances would prevent the target from repeating an action, such as if the target of its attack is dead or the target cannot cast the same spell again, the target instead becomes confused until the spell ends. A creature currently affected by deja vu can't be targeted with another deja vu spell. A creature affected by deja vu can't delay, and if it readies an action on its first turn, it must ready the same action on its second turn.

So my plan is to go mesmerist 1/pyrokineticist 2 and take advantage of Searing Flesh (to murder creatures that attack me) and Fan of Flames (to have a means of dealing damage that isn't an attack roll so I can wear heavy armor I'm not proficient in). There are other punish the attacker abilities out there though, how would you build this?


Well, the Mesmerist part isn't self-only. This can be even more effective if you can find someone in the group willing to play one half of this. Mesmerist and Kineticist are fun, so it shouldn't be hard.


HibikiSatsuo wrote:

So there's a mesmerist trick that forces opponents to attack you for a round if you miss them with an attack and a mesmerist spell called deja vu that forces an opponent to repeat the actions it took last turn for 2 rounds with no save.

You've got Deja Vu slightly wrong. It only requires it to repeat one round of actions.

Round 0: You cast Deja Vu. It has a duration of 2 rounds. (Sort of. It's actually two rounds of actions by the target, regardless of whether that first set of actions is in the same round you cast this or the subsequent round.)

Round 1: Subject of Deja Vu performs an action. Deja Vu isn't actively doing anything yet, just passively recording the subject's actions.

Round 2: Subject must repeat its action from Round 1. Deja Vu ends.


Damn, I thought it was too good to be true.

Scarab Sages

If you come to the forums with an "exploit", it's usually either 1: not legal, or 2: will be after the next faqratta.


Meh, this is still possible with Quicken or a tanky ally. And they still haven't errata'd Sohei monks.

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