Cleric Channel energy, add wisdom to damage?


Rules Questions


Do I add the wisdom modifier to the damage/healing of my channel energy burst?


No. Nothing in the ability implies that in any way.

Channel Energy:
Quote:

Channel Energy (Su)

Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted.

A good cleric (or a neutral cleric who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil cleric (or a neutral cleric who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral cleric of a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can cast spontaneous cure or inflict spells (see spontaneous casting).

Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect.

A cleric must be able to present her holy symbol to use this ability.


CampinCarl9127 wrote:

No. Nothing in the ability implies that in any way.

** spoiler omitted **

Well, damn. One was hoping.

Thanks anyway!


No problem, I'm happy to help!

The blessed touch trait does give you a +1 bonus to magical healing, including channel energy.

Silver Crusade

The sun domain lets you add your level to damage to undead and negates their channel resistances.


Related point, if anyone knows. It seems to me that clerics of Pharasma don't stack up very well against undead in comparison with says a cleric of Sarenrae with Sun and Glory domains. Maybe their domain spells compensate somehow, but I just don't see why an undead-hating goddess doesn't give her clerics more appropriate powers for their job.


parsimony wrote:
Related point, if anyone knows. It seems to me that clerics of Pharasma don't stack up very well against undead in comparison with says a cleric of Sarenrae with Sun and Glory domains. Maybe their domain spells compensate somehow, but I just don't see why an undead-hating goddess doesn't give her clerics more appropriate powers for their job.

Well, Pharasma hates the undead differently that Sarenrae. Undead to Pharasma are merely souls that are seeking to escape her judgement, which is inescapable. They are a mild annoyance that will eventually end up before her anyway. Now, Sarenrae is fiery and passionate, and along those lines, actively opposes the undead with zeal. I can see why they approach things differently.


Inquisitor domains and warpriest powers from Pharasma can be pretty handy at undead-hunting.

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