Pricing incremental upgrades to Belts and Headbands


Pathfinder First Edition General Discussion


I've been trying to figure out if there is a mathematical way to price incremental Belt upgrades for Physical stats. In our group, we allow upgrades for items by paying the difference in cost.

Example: A Belt of Incredible Dex +2 to a Belt of Physical Might +2 is a 6000 upgrade cost. A Belt of Physical Might +2 to a Belt of Physical Perfection +2 is a 6000 upgrade cost.

What I am wondering is how can we figure out how to price a Belt with Dex +4 and Con +2, such as having a Belt of Physical Might +2 and adding another +2 to Dex. It doesn't matter if the rules don't allow this, I am strictly wondering how to price that.

Thanks

Sovereign Court

Pathfinder Starfinder Society Subscriber

Half the difference between the Physical perfection +2 and +4 costs?

64,000 - 16,000 / 2 = 24,000


What you are doing as adding a second, or third, ability to a one stat belt. Find the cost to make the addon as a stand alone item, now add a 50% combo charge.

Just rembember that the most expensive ability is the one you pay full cost for.


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I actually put together some tables a little while back, since my gaming group was always doing the same sort of thing and I got tired of re-calculating cost every time. Here is a link to the Google Doc I put together with my results. Hope it helps.


Thanks Rennaivx and Java Man. I had done as you suggested Java, but I often ended up with a more powerful item for cheaper than a less powerful one.

I'm going to propose your table Rennaivx to our group. Thank you for sharing. It's very simple and easy to use.


Rennaivx wrote:
I actually put together some tables a little while back, since my gaming group was always doing the same sort of thing and I got tired of re-calculating cost every time. Here is a link to the Google Doc I put together with my results. Hope it helps.

The only thing I changed was the price of the 3rd stat increment to +6 from 40 000 to 30 000. This let us end up with the same price as the official item and was consistent with the 1st and 2nd stat jumps to +6 being the same price as their respective jumps to +4.

Thanks again. This is awesome.


Hmm, I thought it had ended up with the end result being the same price as the actual item - I'll check my math. Thanks for letting me know, and I'm glad you'll make good use of it.


Java Man wrote:

What you are doing as adding a second, or third, ability to a one stat belt. Find the cost to make the addon as a stand alone item, now add a 50% combo charge.

Just rembember that the most expensive ability is the one you pay full cost for.

Not quite. The first ability is the full price one. All later abilities are at 150%. The text and table conflict, and Pazio favors text over table.

/cevah

Liberty's Edge

@Cevah

There is no conflict at all, simply the rules addressing 2 different situations:

That is how you price the second (third and so on) ability a item if you make it for scratch.

PRD wrote:


Table:
Multiple different abilities Multiply lower item cost by 1.5

If you add an ability to an existing item:

PRD wrote:

Adding New Abilities

....
If the item is one that occupies a specific place on a character's body, the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.

The item made adding a second ability to an existing item cost the same or more than a item made from scratch with the same abilities.

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