| the REAL noriega |
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I did not see anything regarding this particular topic after searching through these boards and on Google, thus I'm posing this question as I'm not sure if there are rules for this:
Does a character (PC or NPC) automatically have in-character knowledge of ALL its own class' features and abilities, even though the character may not have reached a level where it can use those abilities? For example, would a 1st-level bard automatically know (in-character) that once she reaches the pinnacle of her career (20th-level bard) she gains the ability to sing a tune that can kill someone outright (i.e. deadly performance ability)? Or does it only gain this knowledge as she increases in bard class levels?
In a similar vein, does a character automatically know what specific abilities does a class that she does not have levels in possess? I understand that in-character, pretty much every adventurer knows that a wizard casts prepared spells and a sorcerer casts spontaneous spells; however, would a 1st-level fighter automatically know, for example, the different schools of magic that wizards can specialize in, or the different bloodlines that sorcerers could derive their powers from, and which powers are granted by which bloodline? Would a relevant Knowledge skill check be necessary for a character to 'know' this information?
| UnArcaneElection |
The default assumption seems to be that characters don't know much in-character about other classes' abilities, or even their own much in the future, or sometimes even in the present, and that they don't have an in-game concept of class.
That said, it would not be unreasonable to expect that a character that has undergone formal training(*) would have been told a lot of this stuff, especially about their own class. This also depends upon other aspects of the character's background, and is probably region-dependent and organization-dependent as well. For instance, Cheliax and similar competent dystopias probably have all this stuff catalogued (although how much and how truthfully they instruct you in it is another matter), and similarly, scholars in some world hub like Absalom probably have a pretty good understanding of this stuff, having figured out the mechanics by a long history of trial and error (possibly even to the point of using polyhedral dice for mathematical modeling purposes :-) -- after all, on Earth we managed to develop the IQ concept for measuring Intelligence, even though this seems to have fallen out of favor since the 1970s), and in the case of dystopias like Cheliax and some of its neighbors, perhaps even adjusting their training programs to hyperoptimize their minions (even boosting abilities seen as necessary to the point of damaging abilities seen as unnecessary and/or troublesome -- Mengkare/Hermea is another candidate for making a fine art of this, as part of the Glorious Endeavor eugenics program). Of course, having this training and figuring out where somebody else fits in to it would be different matters. If you want to tie it to relevant skills, Knowledge (Arcana), Knowledge (Religion) and Spellcraft seem appropriate for figuring out spellcasters, while Profession (Soldier) seems appropriate for figuring out martial types (and that skill is currently a bit short on common uses, so this seems like a good addition). More average people in more average places probably fit more with the default assumption (at least until they get enough ranks in the relevant skills); training like that above should probably be reflected in ranks and possibly Skill Focus in one or more of these skills, and possibly relevant skill-boosting traits.
(*)Arcane Academy, Bardic College, Church/Temple, Military Academy, or Special Operations Training, for example.
| Nox Aeterna |
I will go with Campin here , since i dont remember any hard rules for this.
Usually when i play a PC knows his class really well (for example a caster would know the future spells of the class and thus have no problems selecting scrolls...) and has a general idea about others , like the PC would know paladins are great against evil foes and have strong on "saves" in general , unless the GM says a class is really rare...
| Anguish |
It depends. As has been said, there's no rule, just reasonable interpretations.
Is it reasonable that someone who apprentices and learns 1st-level wizard tricks knows some day fireball might happen? Yes. Because "everyone" will have heard of wizards casting it.
But esoteric abilities or optional 20th-level abilities? Less clear.
I'd use various Knowledge checks to determine if the PC has heard of precedents.
| the REAL noriega |
Thanks for the response, all. Basically this is up to the GM and it would essentially be a house rule. I like the suggestion of using relevant Knowledge checks for a character of one class to have specific knowledge about another class' more esoteric abilities. In this case, what would be an acceptable DC for these Knowledge checks? I would think that using the monster lore DCs would be appropriate, such as 5 + the class level at which an ability is learned for a core class (i.e. DC 25 to learn that a 20th-level bard gains deadly performance), or 10 + class level for the non-core and hybrid classes such as the alchemist or the investigator. Does this make sense?
| dragonhunterq |
The more "formal" the training required in a class the more likely high level abilities are to be known.
Wizard abilities will be more well known than Sorceror abilities for example. This makes it very setting dependent as some worlds have formal bardic colleges, and others very little in the way of structure with master/apprentice or 'learn on the job' approach.