Total Bonus on Disarm Maneuver used with +1 Dueling Answering Sword on a Parry / Reposte


Rules Questions

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

So requisite information first:

Answering bonus (Cost: +1 Bonus):

Answering wrote:
This ability can be placed only on melee weapons. For the purpose of the opportune parry and riposte deed, the weapon's enhancement bonus increases by 4 (to a maximum of +5).

Dueling Bonus (Cost: +1 bonus):

dueling confusion:
This is the one from Pathfinder Society Field Guide, not Advanced Player's Guide

dueling wrote:
A dueling weapon bears magical enhancements that makes it particularly effective at performing certain combat maneuvers. When a dueling weapon is used to perform a combat maneuver that utilizes the weapon only (see below), it grants a luck bonus equal to twice its enhancement bonus on the CMB check made to carry out the maneuver. The dueling weapon also grants this same luck bonus to the wielder’s CMD score against these types of combat maneuvers. These combat maneuvers include disarm and trip maneuvers, but not bull rush, grapple, or overrun maneuvers. If you’re using the additional combat maneuvers in the Advanced Player’s Guide, this also includes any dirty trick maneuvers that utilize the weapon, as well as reposition combat maneuvers, but not drag or steal combat maneuvers. Note that this luck bonus stacks with the weapon’s enhancement bonus, which in and of itself adds to CMB checks normally.

Okay thats the boiler plate, if a swashbuckler has a +1 Dueling/Answering blade, and not withstanding feats like improved disarm, weapon focus, etc, and chooses to use the attack from the riposte to do a disarm combat maneuver, do the two enchantments work in synergy to make the bonus on the disarm +15?

The math being:
Base +1 enhancement
+4: the answering enchantment, giving a total enhancement bonus of +5
+10: from the dueling which gives a luck bonus that is twice the enhancement bonus.

Shadow Lodge

Yup. A +5 Dueling weapon grants +15 to disarm, and as long as you are using the Opportune Parry & Riposte Deed the Answering weapon is considered +5.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

If only it was the 2nd edition definition of keen was still in play so that a disarm CMB bonus like that was more the likely to you know remove an arm.


Sorry to Necro, but...

Personally this just feels a bit cheesy but it's something I've been wondering too and I hope I could get more input.

I would like to add something though:

CONFOUNDING
Price +1 bonus; Slot none<; CL 5th; Weight —; Aura faint transmutation
When the wielder confirms a critical hit with a confounding weapon, she can spend 1 panache point to attempt a combat maneuver to disarm, reposition, sunder, or trip the target as an immediate action, gaining an enhancement bonus on the combat maneuver check equal to the enhancement bonus of the confounding weapon. This combat maneuver does not provoke an attack of opportunity. The wielder can't use panache gained by confirming the critical hit to activate this ability.

Identical bonuses do not stack (except for rare cases like dodge) so the wording of this text would imply that you do not normally add your weapon enhancement bonus to your weapon based combat maneuvers. I haven't seen the addition of weapon enhancement bonuses RAW addressed except under the "add any bonuses you currently have on attack rolls due to spells, feats, and other effects" umbrella.

I really like the idea of it, but it is so cheesy, I want it to work but feel ashamed.

The Concordance

It seems that a Confounding weapon only really gives you a bonus on reposition (doesn't use a weapon normally) or disarm (if you choose to use an open hand). It doesn't mention needing to use the Confounding Weapon either, so you could use your offhand weapon for your trip attempt (you won't risk dropping your main hand one), gaining your Confounding weapon's enhancement on the attempt.


Pathfinder Roleplaying Game Superscriber

Dueling adds a luck bonus equal to double the enhancement bonus of the weapon. This luck bonus stacks with any other bonus(str, enhancement, bab, racial, etc.) that is not also a luck bonus.

Confounding`s clause about adding an enhancement bonus is probably supposed to be reminder text that you already add the weapon's enhancement bonus to the attempt. Regardless of intent, as you said two enhacement bonuses would not stack. It's still a pretty good enhancement for its immediate action maneuver

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