After King Maker......?


Pathfinder First Edition General Discussion


So my gaming party and I are wrapping up our long running King Maker campaign after the first of the year and I'm looking to run the next Adventure Path. I'm looking for suggestions for what AP to run following KM. Keep in mind we have played KM, S&S, and LOF.


You got a working empire.

History tells us the only way to go from there is space. Spelljammer it up.

Grand Lodge

I like Reign of Winter.

It makes additional races actually work out. It also has it's sort of built-in solution to the magic item shop.

Rise of the Runelords is pretty awesome too. Very dark.

How would you describe your group's playing style?


I have both Reign and RotRL on my shelf. We are a 6 person (5 player 1 DM) group of long time (+20yrs each) gamers who enjoy a fairly serious game (no joke characters) thats a solid combo of social/political interaction and combat. We as a whole enjoy both roll and role playing.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Hell's Rebels sounds thematically like something your party might enjoy then.

Grand Lodge

Reign does free of the mass resource management of Kingmaker.

It might be a nice change of pace.

What are your usual race restrictions?

Scarab Sages

Are you looking for an AP that you can tie in the existing game world in which your kingmaker nation now exists, or just something new?


My group went from KM to RotRL. It was a very good transition, although RotRL was a lot more dungeon crawly than we expected, also it goes a few more levels further than KM so we're kind of bogged down in high level play with the 6th book.


We use all PF products and one or two specific 3.5 books (Magic Item Compendium). Usually between the three of us who DM there havent been many restrictions on races, just a few class no nos (gunslinger, summoner)
and NO we are not looking to tie the new AP to our KM game, but might choose to if it seemed cool.


blackbloodtroll wrote:

I like Reign of Winter.

It makes additional races actually work out. It also has it's sort of built-in solution to the magic item shop.

Rise of the Runelords is pretty awesome too. Very dark.

How would you describe your group's playing style?

How does Reign makes additional races work out?

Also whats so "dark" about RotRL?

Grand Lodge

Reign basically takes you throughout time, and alternate universes, in Baba Yaga's Hut, which in a number of ways, is like the Tardis.

Since you are all over the place, you are pretty much exotic foreigners wherever you go, so unusual races don't detract anything.

I am not really sure how to exactly explain what makes RotRL dark, except that it can deal with some very adult themes. Rape, torture, incest, dismemberment and others. Not everyone's cup of tea.

Scarab Sages

I really loved Reign of Winter. A clever way of tie-in would be to just move the start of the first book into your KM country. Technically it's Taldor, but it doesn't actually matter (without getting too spoilery), so long as it's a place that snows in the middle of summer would be weird. So you can hook it that your old crew (who are 20th level or whatever and running the country) hire out some 1st level adventurers to figure out what's going on.


Do the Brevic Civil War. Use those armies!

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