Need help with a one hit wonder build


Advice


I recently got enamored with the idea of building a Dwarf who wields an oversized Dwarven Waraxe two handed (2d8).

Said Dwarf should buff himself with Lead Blades (3d8) and enlarge Person (4d8) and of course use Vital Strike (8d8).

And cause that'snot enough damage for one Dwarf I want to use Furious Finish to go with it to turn those 8d8 into juicy 64 points of weapon damage. Oh and cause Furious Finish ends my rage I want to be able to either remove fatigue (Paladin?) or rage cycle (Scarred Rager?).

Now here's my problem: I want a lot of things in one build and I want to make it happen in PFS so I'm not quite sure how to pull this off.

Lantern Lodge

You might to check the core faq on whether size increases (via magic or actual size increase) stacks. I remember seeing an FAQ entry where it says it does not, so do check it out.

If you want to rage cycle, there is a shoulder slot item that allows you to do that. I have forgotten the name, but it basically makes you take 1d6 damage (unpreventable with DR,etc) whenever you become fatigued and you don't end up with the fatigue.


I don't think there is any issue with Lead Blades and Enlarge Person stacking. Lead Blades doesn't stack with the impact enchantement however.

Isn't that a belt (I've also forgotten it's name) but I'm pretty sure it costs like 15k so it comes kind of late for PFS.

I've found two ways to Rage cycle a lot earlier the easisiest and cheesiest is via the Scarrred Rager. Idea is that you rage for 1 round, Furious Finish ends your rage and Scarred rager halves the time you are fatigued to one round (the current) then next turn you are no longer fatguied and you rince and repeat. This does mean that you can't utilize any defensive rager powers however. The other option is a Paladin's Lay on hands and Mercy but Dwarves aren't exactly famous for their paladinness.

The other tricky part is having access to both Enlarge Person and Lead blades. Enlarge I was planning on using potions and accelerated drinker since move action buffs are awesome and Dwarves are always thirsty.
Cleric/Oracle/Warpriest/Inquisitor of Gorum gets access to Leadblades as do Rangers and Hunters. I'd prefer Ranger or Warpriest here as neither slows access to Vital Strike which is sort of the Lynchpin of the build.

Wild Stalker Ranger would work nicely as a single class option that gives early access to improved vital strike however I haven't come across a good way of removing fatigue with a single class Ranger besides the aforementioned belt.

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