
Wolfgang Rolf |

I was wondering which style of fighting would be more beneficial to slayer with the bounty hunter archetype that is focused on dirty trick.
With two-weapon fighting you get more attacks which for this archetype means more dirty tricks(if the enemy is flat footed or flanked. The attack rolls take a huge hit though especially when you go into improved two-weapon fighting which could ruin the chances of beating CMD, especially with high CR monsters.
Two handed on the other hand(pun unintended) is more likely to hit and does not hurt the CMB in anyway but gets less attacks overall and half as much use from dirty trick master as TWF.

Wolfgang Rolf |

I am getting these TWF feats as slayer talents so I am not really spending any of my feats on them.
Feat build would look something like this:
Level 01: Dirty Fighting
Level 03: Improved Dirty Trick
Level 05: Dazzling Display
Level 07: Greater Dirty Trick
Level 09: Shatter Defenses
Level 11: Dirty Trick Master
Level 13:
Level 15:
The campaign will probably end at the 16th or 17th level. Going to pick up Weapon Focus through slayer talents to qualify for Dazzling Display and Shatter Defenses.

lemeres |

Race: Human
I realise that but it is the best archetype the slayer has for dirty tricks.
I think power attack with TWF would mean I probably won't hit anything period. If I went two-handed I would pick up Power Attack.
You get up to +5 with studied target- power attack goes to -6.
Grab weapon focus, and you are hitting as well as any 3/4 BAB class that uses a boost mechanic (inspire courage, judgment, etc.) without power attack. Even with TWF, you are hitting as well as a brawler doing its flurry without power attack.
You are 'like' a rogue in role, not in overall mechanics. You can hit things without someone 'unchaining' you.
I will admit that in levels 1-5 though, TWF does not play well with power attack. But you are only doing TWF when you full attack, and practically nothing wants to stick around for a full attack since they lack it themselves. So you want things to do when you are doing standard action attacks.
As a side note- DO YOU HAVE TO DECIDE BETWEEN TWF AND 2HANDING?
Just grab a double weapon- they can do both, and they are perfect for the "Who needs dex?" nature of your bonus style feats. You a few double weapons from your base proficiencies: quarterstaff, weighted spear, and monk's spade.
There- no need to choose. 2 hand early on, and when you need to move later on, and then TWF when you are tossing around full attacks with studied target (and maybe sneak attack)

Wolfgang Rolf |

Wolfgang Rolf wrote:Race: Human
I realise that but it is the best archetype the slayer has for dirty tricks.
I think power attack with TWF would mean I probably won't hit anything period. If I went two-handed I would pick up Power Attack.
You get up to +5 with studied target- power attack goes to -6.
Grab weapon focus, and you are hitting as well as any 3/4 BAB class that uses a boost mechanic (inspire courage, judgment, etc.) without power attack. Even with TWF, you are hitting as well as a brawler doing its flurry without power attack.
You are 'like' a rogue in role, not in overall mechanics. You can hit things without someone 'unchaining' you.
I will admit that in levels 1-5 though, TWF does not play well with power attack. But you are only doing TWF when you full attack, and practically nothing wants to stick around for a full attack since they lack it themselves. So you want things to do when you are doing standard action attacks.
As a side note- DO YOU HAVE TO DECIDE BETWEEN TWF AND 2HANDING?
Just grab a double weapon- they can do both, and they are perfect for the "Who needs dex?" nature of your bonus style feats. You a few double weapons from your base proficiencies: quarterstaff, weighted spear, and monk's spade.
There- no need to choose. 2 hand early on, and when you need to move later on, and then TWF when you are tossing around full attacks with studied target (and maybe sneak attack)
That is a decent idea, but my concern isn't just hitting the enemy. It's also which of TWF or 2 Handed would be better for beating CMDs. The bounty hunter archetype basically allows me to choose between a sneak attack or dirty trick. Allowing me to dirty trick several times with a full attack. While TWF offers more attacks per round I am afraid the hit to CMB wouldn't be worth the trouble.

Heretek |

2 handed weapon...less feats needed to work and more ability to focus down on your to hit.
But I hate dazzeling display. I'd go with power attack into C. Smash. It's a free action so you are still doing damage and dirty tricking.
Also quick dirty trick is awesome. But where is combat expertise?
Combat Expertise has been phased out as of Dity Tactics Toolbox.
You can take advantage of a distracted foe.
Benefit: When you attempt a combat maneuver check
against a foe you are flanking, you can forgo the +2 bonus
on your attack roll for flanking to instead have the combat
maneuver not provoke an attack of opportunity. If you have
a feat or ability that allows you to attempt the combat
maneuver without provoking an attack of opportunity,
you can instead increase the bonus on your attack roll for
flanking to +4 for the combat maneuver check.
Special: This feat counts as having Dex 13, Int 13, Combat
Expertise, and Improved Unarmed Strike for the purposes
of meeting the prerequisites of the various improved
combat maneuver feats, as well as feats that require those
improved combat maneuver feats as prerequisites.

Wolfgang Rolf |

2 handed weapon...less feats needed to work and more ability to focus down on your to hit.
But I hate dazzeling display. I'd go with power attack into C. Smash. It's a free action so you are still doing damage and dirty tricking.
Also quick dirty trick is awesome. But where is combat expertise?
I picked dazzling display to get shattered defenses which should make landing both attacks and dirty tricks easier, and of course they leave opponents open for sneak attacks.
Quick Dirty Trick is awesome I agree but I have been on the fence about getting it since I can just swap my sneak attacks for dirty tricks thanks to the bounty hunter archetype.
Two-handed is less of a feat investment and its attacks are more accurate which also means more accurate combat maneuvers which is very important to this build.