
SwnyNerdgasm |

I've got an entire page on my blog dedicated to Unusual Character Concepts.
Some of my favorites that I've played/come up with recently include:
-The Android Barbarian: Is he a war machine that dreamed he was a person, or an advanced creation with a hidden self-defense protocol?
-The Risen Antipaladin: Sometimes paladins fall... but sometimes black knights rise. Overcoming the evil within is harder than fighting the evil without.
-The Swashbuckling Thug: Character for my current campaign. He seems like a perfect gentleman, with his slick hair and piercing eyes, but no true gentleman wields a morning star or a spiked gauntlet with such brutal, terrible force. Never judge a thug by his cover.
First, I'm totally stealing that Android Barbarian.
As for my odd character, I once played an Inquisitor that I based off of a Tool song.

Konto |

"Demons run when a good man goes to war." -- Doctor Who
I've always seen it as "Demon's Run; when a good man goes to war."
Your interpretation means "Bad people flee when a good person takes up arms.", while mine means "When a good person is forced to do bad things, it is called a Demon's Run."

darth_borehd |

darth_borehd wrote:The wizard denies he uses magic. He insists that it's all perfectly logical science and makes up pseudo-scientific reasons for how his spells work.That's... actually kind of how wizard casting works in Pathfinder.
I never got that impression. It seems to follow sympathetic magic but is still magic.

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Jiggy wrote:I never got that impression. It seems to follow sympathetic magic but is still magic.darth_borehd wrote:The wizard denies he uses magic. He insists that it's all perfectly logical science and makes up pseudo-scientific reasons for how his spells work.That's... actually kind of how wizard casting works in Pathfinder.
Wizards are generally portrayed as using magic through understanding its underlying rules, which presumably are deduced using some form of collective experimentation and analysis. This is basically the scientific method applied to magic.

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Jiggy wrote:I never got that impression. It seems to follow sympathetic magic but is still magic.darth_borehd wrote:The wizard denies he uses magic. He insists that it's all perfectly logical science and makes up pseudo-scientific reasons for how his spells work.That's... actually kind of how wizard casting works in Pathfinder.
The wizard class description opens with a couple of paragraphs about power through knowledge. Every magic spell in the universe is classified into a category called a "school of magic", which only wizards really care about. Entire academies exist to study and teach magic, training people in both theory and practice.
In-universe, magic is very much a natural force which can be studied (or not) as you please.

darth_borehd |
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In-universe, magic is very much a natural force which can be studied (or not) as you please.
I don't agree with that. If it was like real-world science, then everybody would be able to cast spells. It would be as simple as pouring vinegar on baking soda to make a model volcano. Every farmer would be casting spells to help himself out in his work. Spell-driven technology would be cheap and ubiquitous. Everybody would have crystal ball TV sets, Bard-in-box radios, genie-powered automobiles, and so on. It very clearly is not that way, as only certain special people; wizards, sorcerers, etc., are able to do magic.

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Wizards in PF aren't innately special, though. They are simply people of at least average intelligence (Int 10+) who have studied arcane magic. This is in contrast to worlds like Harry Potter or the Dresden Files, where wizards have innate talent often linked to a bloodline - or Lord of the Rings, where wizards are actual demigods.
Why should it take some level of intelligence to cast spells? Because the processes involved in manipulating magic directly are somewhat more complicated than pouring one chemical into another. The spell memorization mechanic, in which a wizard prepares magic at the beginning of the day for later triggering, supports the complexity explanation.
Now, magic items can generally be used by anyone, just like technology, and their presentation in PF does suggest that like technology they are available to those who can afford them. Consider the noble's vigilant pillbox or the philanderous compact, or the fact that the diplomat in the NPC Codex is equipped with a Silver Raven Wondrous Figurine, and even the commoners and experts have a few potions.
And it's not surprising that magic would be primarily in the hands of the wealthy. Technology also takes a while to develop, and longer to trickle down to the masses. It took 1600 years from the first steam engine to the first commercial steam engine, and about 150 years from the invention of the automobile to it becoming affordable to the middle class. The typical PF setting is roughly medieval, technologically - if they don't have electric radios, why should they have magical ones?

darth_borehd |
1 person marked this as a favorite. |

Wizards in PF aren't innately special, though. They are simply people of at least average intelligence (Int 10+) who have studied arcane magic. This is in contrast to worlds like Harry Potter or the Dresden Files, where wizards have innate talent often linked to a bloodline - or Lord of the Rings, where wizards are actual demigods.
Why should it take some level of intelligence to cast spells? Because the processes involved in manipulating magic directly are somewhat more complicated than pouring one chemical into another. The spell memorization mechanic, in which a wizard prepares magic at the beginning of the day for later triggering, supports the complexity explanation.
Now, magic items can generally be used by anyone, just like technology, and their presentation in PF does suggest that like technology they are available to those who can afford them. Consider the noble's vigilant pillbox or the philanderous compact, or the fact that the diplomat in the NPC Codex is equipped with a Silver Raven Wondrous Figurine, and even the commoners and experts have a few potions.
And it's not surprising that magic would be primarily in the hands of the wealthy. Technology also takes a while to develop, and longer to trickle down to the masses. It took 1600 years from the first steam engine to the first commercial steam engine, and about 150 years from the invention of the automobile to it becoming affordable to the middle class. The typical PF setting is roughly medieval, technologically - if they don't have electric radios, why should they have magical ones?
This drifted off topic, we can continue this on another thread.

Goddity |
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I once came up with a conspiracy nut wizard. He insisted the lizard people were behind everything, that you couldn't trust anyone, and that all magic was smoke and mirrors. He would even claim that last one after killing an entire group of goblins and then claim they weren't really dead, and that he didn't do that.

Avoron |
He is an android who fights with a mix of weapons and unarmed strikes, using his continually increasing technological expertise to gain a greater awareness of his surroundings and more effectively target certain foes. He works to fulfill his utilitarian programming by maximizing the happiness of intelligent creatures, and he believes that this ultimate end justifies any means necessary to obtain it. He does not care about the guilt or innocence of others; he simply hones his own skills to get the job done.

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I once came up with a conspiracy nut wizard. He insisted the lizard people were behind everything, that you couldn't trust anyone, and that all magic was smoke and mirrors. He would even claim that last one after killing an entire group of goblins and then claim they weren't really dead, and that he didn't do that.
Did you consider only using magic without physical effects? (illusion/enchantment etc) He could think he's just tricking/hypnotizing etc - then he could continually look for what 'really' caused more physical magics.

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This drifted off topic, we can continue this on another thread.
A link would have been nice, so your opposition can find the debate. ;)
Actually, for a more on-topic contribution, my group does have a fairly unconventional "magic as science" character - not a wizard, but a summoner. He treats his eidolon like an engineering project (specifically a graduate thesis), and believes the power of its form is directly related to his ability to comprehend the metaphysical stuff from which it is made.

Thunder1212 |

I did a chaotic neutral dwarf ranger that prefers the company of the woods and woodland creatures. Based him off of Mad Jack from Grizzly Adams for the typical grumpiness. I want to do a light hearted dwarf paladin or cleric. That real kinda cheerful positive outlook person you want to throttle.
My Wizard I might go normal on. Typical wizard stereotype, or make him a loud and boisterous wizard. Maybe a foul mouthed battle Mage that is an instigator?

Icy Turbo |

A CG man who only cares about the world when it seems fit. He is usually bedecked in high wealth and fortune, known to all as a smooth talker and general ladies man. Has a tendency to carry around punch daggers and scrap with anyone dumb enough to try and take him in a fight. If he gets in a losing fight, he escapes with flash powder and leaves fights with everyone around him confused.
He is a sorcerer.