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Konto's page
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I'm pretty sure on this, but I would like confirmation from more experienced individuals.
If my two normal hands are holding something and I want to cast a spell with a somatic component, does having a free Vestigial Arm count? What about similar effects that grant extra hands (if there are any)?
I think you should call them something else. Make up something based on a rabbit's scientific name or myths on rabbit-like creatures.
My Self wrote: Konto wrote: Deranged_Maniac_Ben wrote: I don't know what a pseudocaster is, but yea, it's pretty easy to design a strength based spellcaster. In fact, I'll do it right now:
Herculean Mage (Sorcerer Archetype):
A Herculean Mage channels the power of their incredible muscles.
Spells: Unlike most sorcerers, whose innate magic is powered by force of personality, you use your raw muscular power to project your power. You use your Strength, rather than your Charisma, to determine all class features and effects relating to your sorcerer class, such as bonus spells per day, the maximum spell level you can cast, the save DCs of your spells, and the number of daily uses of your bloodline powers. This modifies Spellcasting.
Someone other than me could make the fluff better, but there really isn't anything involved required to swap one casting stat for another. The rules wording I used was essentially copied from the sage bloodline in Ultimate Magic. I'd make it still require a minimum Charisma to cast a spell of a certain level. Which makes the caster about as MAD as a regular Bloodrager?
Perhaps there's a more elegant solution. Or something like burn. Poor caster, requiring two stats.
Perhaps one less spell per day of each spell level?
Deranged_Maniac_Ben wrote: I don't know what a pseudocaster is, but yea, it's pretty easy to design a strength based spellcaster. In fact, I'll do it right now:
Herculean Mage (Sorcerer Archetype):
A Herculean Mage channels the power of their incredible muscles.
Spells: Unlike most sorcerers, whose innate magic is powered by force of personality, you use your raw muscular power to project your power. You use your Strength, rather than your Charisma, to determine all class features and effects relating to your sorcerer class, such as bonus spells per day, the maximum spell level you can cast, the save DCs of your spells, and the number of daily uses of your bloodline powers. This modifies Spellcasting.
Someone other than me could make the fluff better, but there really isn't anything involved required to swap one casting stat for another. The rules wording I used was essentially copied from the sage bloodline in Ultimate Magic.
I'd make it still require a minimum Charisma to cast a spell of a certain level.
Pathfinder
1. It's free.
2. It's easily available.
3. It's easy to find players.
4. It doesn't completely suck.
5. Session Zero is easier than many alternatives.
Anarchy_Kanya wrote: thejeff wrote: master_marshmallow wrote: I think describing your character's actions and feelings is just as valid a form of role play as making Shakespeare gestures and acting out your character's demeanor by speaking his words.
Am I incorrect in playing that way?
Do you think just rolling your skill check, without describing your character's actions and feelings is just as valid a form of role play?
I think it's a valid form of playing a game. So how often do you say "I roll Acrobatics, I got X." and then your GM has no idea if you want to jump horizontonally, jump vertically or move through a threatened area without provoking?
darth_borehd wrote: "Demons run when a good man goes to war." -- Doctor Who I've always seen it as "Demon's Run; when a good man goes to war."
Your interpretation means "Bad people flee when a good person takes up arms.", while mine means "When a good person is forced to do bad things, it is called a Demon's Run."
Deitys don't have statblocks. They run on gm fiat and literal deus ex machina.
"Pathfinder Campaign Setting: Inner Sea Gods" is your best source I think, but it not open source.
Scythia wrote: Konto wrote: Scythia wrote: Terquem wrote: if scores like 5 and 3 are "too low" to play, shouldn't we have a different paradigm for generating ability scores, something like 2d6+6? 3d5, drop lowest,+8 in my games
Why yes, I do like characters that have high stats, why do you ask? :P Damn, son. My maths calculates that to be worth a mean of about 50.88 pb. I thought 5d6-2lowest was generous. I'm nobody's son. :P
If I were to use point buy I would probably give 45 or so points, so that's not far off.
I like the "heroes are exceptional" approach. Son trancends gender, dude. :P
Sounds fun. I should try that method in a lower level gestalt game
Scythia wrote: Terquem wrote: if scores like 5 and 3 are "too low" to play, shouldn't we have a different paradigm for generating ability scores, something like 2d6+6? 3d5, drop lowest,+8 in my games
Why yes, I do like characters that have high stats, why do you ask? :P Damn, son. My maths calculates that to be worth a mean of about 50.88 pb. I thought 5d6-2lowest was generous.
Pixie, the Leng Queen wrote: Like a Grey Warden and her faithful companion... Dog... Also known as "Alistair".
Sangerine wrote: Loren Pechtel wrote: Is the Paladin still a Paladin if he goes into orbit? Absolutely, at that point he's ascended to the heavens. Since orbit is just a controlled fall without the hitting planet surface, wouldn't he be continuously falling?
Ok, follow up question.
Ascalaphus wrote:
Quote: Hit Dice: A skeleton drops any HD gained from class levels and changes racial HD to d8s. Creatures without racial HD are treated as if they have 1 racial HD.
So that means fallen 10th level fighter associate (hired mercenary or player who decides to make new character after death) can only make 1 HD skeleton/zombie, yes?
I would argue it's a Paizo rule to publish books with at least half filler, so that if that counts.
When I does Animate Dead spell on corpse, it create a skeleton/zombie (like bestiary) with x HD or add skeleton/zombie template to that creature's stat before dying?
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Best place to start would be Table: Magic Item Slots for Animals, no? I don't know what book it's from or where it is on the prd, but anyway.
Favored Class:
- do you get both of your favored class bonuses? since a gestalt is a ClassA-ClassB working as one class, does it count as one class?
Multiclassing:
- say I initially want to go Sorcerer-Paladin, can I then later multiclass into Dragon Disciple? If yes, how does that work?
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