
JiCi |

Or is it a spin-off set of rules?
What I'm trying to say is that I want to know if Occult materials will be presented in future books, like having Occult monsters in Bestiary 5, feats/archetypes/items in Ultimate Intrigue, Occult NPCs in future APs such. I just don't want Occult rules to be relegated to "spin-off rules" like psionics were in D&D 3.5.
For instance, does Paizo consider the 6 Occult classes as "core classes", alongside its rules?

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Or is it a spin-off set of rules?
What I'm trying to say is that I want to know if Occult materials will be presented in future books, like having Occult monsters in Bestiary 5, feats/archetypes/items in Ultimate Intrigue, Occult NPCs in future APs such. I just don't want Occult rules to be relegated to "spin-off rules" like psionics were in D&D 3.5.
For instance, does Paizo consider the 6 Occult classes as "core classes", alongside its rules?
It's as much a part of the rules as pretty much any of our rules hardcovers. There's some material from Occult Adventures going into Hell's Rebels, for example. I'd say it's more "core" than Mythic for sure.

Mark Seifter Designer |
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Or is it a spin-off set of rules?
What I'm trying to say is that I want to know if Occult materials will be presented in future books, like having Occult monsters in Bestiary 5, feats/archetypes/items in Ultimate Intrigue, Occult NPCs in future APs such. I just don't want Occult rules to be relegated to "spin-off rules" like psionics were in D&D 3.5.
For instance, does Paizo consider the 6 Occult classes as "core classes", alongside its rules?
Yes, they are base classes (technically only the CRB classes are "core" and the others, from APG on, are "base" or "hybrid"). For instance, they will have archetypes and spells in Intrigue.

JiCi |

JiCi wrote:It's as much a part of the rules as pretty much any of our rules hardcovers. There's some material from Occult Adventures going into Hell's Rebels, for example. I'd say it's more "core" than Mythic for sure.Or is it a spin-off set of rules?
What I'm trying to say is that I want to know if Occult materials will be presented in future books, like having Occult monsters in Bestiary 5, feats/archetypes/items in Ultimate Intrigue, Occult NPCs in future APs such. I just don't want Occult rules to be relegated to "spin-off rules" like psionics were in D&D 3.5.
For instance, does Paizo consider the 6 Occult classes as "core classes", alongside its rules?
Thank you, because Occult Adventures is so far my favorite book, but since it introduced a bunch of new mecanics, it wasn't clear if whether or not it could be considered "part of the core rules".
I brought psionics up because even if WotC added them in their line-up, the rules were always excluded, possibly because psionics used mecanics that followed more specifications than the other classes.
The Occult classes aren't as "different" from the core classes as people might think. For instance, a Psychic has spells, even if they behave differently.
So yeah, I was wondering if "Occult" was now a current term in the game ;)

Dragonchess Player |

The RPG line seems to have five main "categories:"
Advanced ... Guide - Basically expansions (races, classes, archetypes, spells, feats), with possibly a handful of new rules systems outside of class mechanics.
... Adventures - In depth treatment of a particular "genre" or theme; covering classes, but also rules systems and other aspects of the game (i.e., narrative structures, etc.) to run a certain "type" of adventure or campaign.
Besitary - Collections of different "base version" monsters and/or templates (i.e., "typical" examples).
... Codex - Collections of different "advanced" monsters or NPCs of various CRs and backgrounds; expansions from the "base versions" in the Bestiary or the Core Rule Book.
Ultimate ... - In depth treatment of a general aspect of the game (magic, combat, etc.); unlike the "... Adventures" line, not focused on specific genre or theme (can be used in almost any campaign).