How would you price a feat?


Homebrew and House Rules


Let's say a black market dealer were offering a single feat for sale how much should it cost?

I am also interested if feats could be bought individuals how much each particular feat would cost. But that's academic; I am more interested in how much people would charge for a single feat to be bought in game.


See Ioun Stone resonant powers and the Hamatulatsu Robe for differing prices on feats.


Hmmm. It would be feat dependent.

For example, sacred geometry would be 200k gold, maybe 300k, while toughness would be maybe 10g


CWheezy wrote:

Hmmm. It would be feat dependent.

For example, sacred geometry would be 200k gold, maybe 300k, while toughness would be maybe 10g

10g is too cheap for toughness, especially at low levels.

Sacred Geometry would be that one thing on the black market that nobody deals with because the price of getting caught is so much more than the money you'd make by pawning it off. Oh, and you don't trust the customers you'd pawn it to. Like a nuke.

Dark Archive

If you got the knowledge to take the feat(and feats knowledge was hard to come by) it would be worth hundreds if not thousands of gold. To get a free feat slot spendable on anything, well then I look to the advanced rogue talents as that is the only way I know of to get an extra feat. So I would price one of those at 50,000(because a ring of evasion is esentially a rogue talent's worth) then multiply it by 2 because it doesn't have a slot. So 100,000 gold for a slotless feat that can be spent on anything. Now specific feats should range between 5000 gold(for something like toughness) to 95,000 gold(such as sacred geometry, etc)


Alterness costs 10 grand

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How would that work? That they teach the feat? Probably charge a training fee.


Cyrad wrote:
How would that work? That they teach the feat? Probably charge a training fee.

You could use retraining rules, make them retrain as if they were retraining all their levels with a trainer of your class levels +1 and the feat you want, pay x10 the normal cost in gold, then at the end instead of getting different class levels, you gain a feat that your trainer has.


AwesomenessDog wrote:
Cyrad wrote:
How would that work? That they teach the feat? Probably charge a training fee.
You could use retraining rules, make them retrain as if they were retraining all their levels with a trainer of your class levels +1 and the feat you want, pay x10 the normal cost in gold, then at the end instead of getting different class levels, you gain a feat that your trainer has.

Rich Parents would suddenly become the most powerful trait.


My Self wrote:
AwesomenessDog wrote:
Cyrad wrote:
How would that work? That they teach the feat? Probably charge a training fee.
You could use retraining rules, make them retrain as if they were retraining all their levels with a trainer of your class levels +1 and the feat you want, pay x10 the normal cost in gold, then at the end instead of getting different class levels, you gain a feat that your trainer has.
Rich Parents would suddenly become the most powerful trait.

Is it not already, you already get a free wand? Also without actually checking the math, my gut says that a level one still couldn't afford the free feat with that trait.


AwesomenessDog wrote:
My Self wrote:
AwesomenessDog wrote:
Cyrad wrote:
How would that work? That they teach the feat? Probably charge a training fee.
You could use retraining rules, make them retrain as if they were retraining all their levels with a trainer of your class levels +1 and the feat you want, pay x10 the normal cost in gold, then at the end instead of getting different class levels, you gain a feat that your trainer has.
Rich Parents would suddenly become the most powerful trait.
Is it not already, you already get a free wand? Also without actually checking the math, my gut says that a level one still couldn't afford the free feat with that trait.

10 x level x days to retrain.

Days to retrain for feats is 5. At first level, it's 10 x 1 x 5, or 50 to retrain. 10x that amount, or 500, wouldn't touch the cap of 900 gp worth of starting wealth. Plus, it gets easier to retrain afterwards. Gold increases exponentially, feat retraining costs increase linearly. But having 2 feats at 1st level for the price of a trait (Finding Haleen, anybody?) is too powerful. Traits are supposed to be 1/2 feats, no?


My Self wrote:
AwesomenessDog wrote:
My Self wrote:
AwesomenessDog wrote:
Cyrad wrote:
How would that work? That they teach the feat? Probably charge a training fee.
You could use retraining rules, make them retrain as if they were retraining all their levels with a trainer of your class levels +1 and the feat you want, pay x10 the normal cost in gold, then at the end instead of getting different class levels, you gain a feat that your trainer has.
Rich Parents would suddenly become the most powerful trait.
Is it not already, you already get a free wand? Also without actually checking the math, my gut says that a level one still couldn't afford the free feat with that trait.

10 x level x days to retrain.

Days to retrain for feats is 5. At first level, it's 10 x 1 x 5, or 50 to retrain. 10x that amount, or 500, wouldn't touch the cap of 900 gp worth of starting wealth. Plus, it gets easier to retrain afterwards. Gold increases exponentially, feat retraining costs increase linearly. But having 2 feats at 1st level for the price of a trait (Finding Haleen, anybody?) is too powerful. Traits are supposed to be 1/2 feats, no?

Well I originally intended class since it takes 7 days so its still doable...

Solution, make it the same time as retraining a language, now its 2k at first level (40k for lvl 20, so underwhelming there) but it also now costs 20 days of in game time as well, which is a burden in most games no matter the level. So a GM who lets this even exist would have to use digression, but that's it's job anyway.


I would price it similar to how magic weapon and armor increments are priced. It's gotta be exponential. I'd say the weapon enhancement progression would be a good model to hold up to. Maybe even increase the price a little because you can't lose your feats in any way. Whearas there is a chance to be disarmed or your weapon destroyed, therefore upgrading a weapon should be cheaper.


Domestichauscat wrote:
I would price it similar to how magic weapon and armor increments are priced. It's gotta be exponential. I'd say the weapon enhancement progression would be a good model to hold up to. Maybe even increase the price a little because you can't lose your feats in any way. Whearas there is a chance to be disarmed or your weapon destroyed, therefore upgrading a weapon should be cheaper.

Well you could make it similar to runes being put onto the character that grant it feats, then you could justify a mage's disjunction removing it.


You should not apply a single price to a feat. Feats scale in usefulness as you go up in level usually.

For example, the humble "Dodge" feat adds +1AC, but this is actually worth more money at level 15 than at level 2, because the cost to incrementally add one more AC at level 15 is much higher than at level 2 (e.g., studded leather vs. leather is trivial, whereas +3 magic armor versus +2 or mithral plate vs. steel and things like that are much larger monetary differences).

So if you want a straight up feat <--> money conversion, make it a linear relationship, not a constant one. Such as "Increases wealth by level by ___%"


+1 ac is also a lot worse at level 15, so it doesn't seem like a big deal to me


CWheezy wrote:
+1 ac is also a lot worse at level 15, so it doesn't seem like a big deal to me

Dodge is number 2 useless feat, next to combat reflexes, but before toughness.

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