Mysterious Stranger Archetype


Advice


My group needs a "face" PC and i was wanting to play a gunslinger(pirate esq campaign,homebrew). So naturally i thought of MS archetype but from what i read they are kind of.. i wouldn't say bad, but more hard to pull off. Thoughts and Advice?

Lvl4 btw


They're great once you hit level 7.


the DM that i play with homebrews more hacknslash campaigns for the most part. So im trying to make a build that is a good opener. Keep in mind we are lvl 4 at the start.

For example, good conceal weapon stats, draw gun first and unload on them with focused aim and rapid shot, etc. Might take quick draw feat and stuff to make this opener more sexy. Still working on the numbers..


It's not any trickier than the Gunslinger. You get a good Will save to compensate for not stacking WIS...

So what, you lose some AC and Quick Clear. The first you can deal with through proper building. The latter, just carry a TON OF GUNS ON YOU. Quick Draw helps.


well there is a feat that can let you attack while using diplomacy. I can't remember what it's called though.. something betrayer maybe? It's in UC i think.


So this is what i came up with real quick

BAM BAM the little bigshot:

Race: Halfling
Stats: 19Dex, 20Cha
Skills: Max ranks in Diplomacy(even though not class skill), Intimidate, Perception, SleightofHand
Feats:PointBlank, Rapid Reload, Rapid Shot
Equipment: Masterwork DoublePistol, Masterwork Coat Pistol, BucklerGun


Losing gun training 1 can be a real drag for several levels, but it's still a great archetype if you can get past that. The ability you get in its place reduces the need to carry multiple weapons by just flat-out negating a bunch of misfires per day.


yeah its looking better and better as I'm looking at it. I basically have the two builds im thinking about using, this one and the obvious Musket Master all out damage build. But at lvl 4, the musket master isnt outscaling the damage yet by all that much. And its nice to have a face class in the party, even if it is a really hacknslash campaign.


from what i can tell what makes this archetype damage, is focused aim(+cha mod to damage to all shots). So its kinda of a grit point heavy build, since to do damage you pretty much NEED to use focused aim.


My group tends to play a lot of gunslingers. I don't see a real difference between the MS and normal GS. Maybe a little weaker due to losing quick clear. But once level 7 comes about, dead shot realy puts the MS on top.

I'm playing a GS in our next game. Going musket master GS for a few levels, then going spellslinger so I can shoot spells out of my gun. :) (Modified E6 game)


I'd seriously recommend you take the Dare that increases your critical strike range when you are out of grit points. Should help you replenish the pool.


how about this one

BAM BAM the Wise:

Race: Goblin
Class: Musket master 3 Inquisitor 1
Stats: Dex 21, Wis 16
Feats: Rapidreload(free), Point Blank Shot, Rapid Shot
Domain: Conversion Inquisition - Wis instead of Cha to Bluff,Diplomacy,Intimidate
Equipment: the obvious masterwork DoubleMusket.

Allows me to be a face and dps at the same time! I think its nifty, thoughts?


Can't say I don't approve.

Make sure you make your folksiest voice when playing him, like a trigger-happy Goblin Columbo.

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