GM Tektite's PFS #6-03 The Technic Siege (Inactive)

Game Master Hawkwen Agricola

Sharrowsmith's


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The Exchange

Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

Looking at his loud comrades, Qalim said with an hard, cold, soft, calculating and creepy voice

My dear friend, I'm Trade Prince Qalim Al Shama. You have endanger my business here. It seems you are working for the technic leage scums.
I strongly suggest that you talk to me about their wereabout in this town and all what you know. As I don't want any of my business be disturbed by such individual's actions.
If you don't I fear my friend here will use you as his new toy and lose my patience and began to burn you very, very, slowly.

Intimidate (take 10): 10 + 21 = 31


Rand replies to Quinn's questions. "I did not reveal where the tome was, nor who I bought it from, but they seemed to know a lot. In fact, the man I bought the book from, a travelling Varisian bookseller in Eleder by the name of Sal Durivan—a guy who had no clue how much it was really worth. Well, he said he was also on his way north to Nantambu, and I figured it’d be better for me to deliver the book here rather than risk someone here recognizing its worth before I could secure its safekeeping. I haven’t seen Sal around town. I wonder if he ever made it, or if the Technic League got to him before they caught me.” Rand says.

Questioning the captured man, he tells Corb that he doesn't know what is in the other warehouses, his group was using them. Quailing a little at Qalim, the man says. "Our agents our everywhere, it is only a matter of time! We had a strong hunch you meddling Pathfinders had stolen what is ours! Do not delude yourself, the Technic League will crush any obstacles in our way! When I finally free myself and report my findings, I will return to repay my debt to you all!"

The Exchange

Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

Seeing the man not flinching to his questions, a worried Qalim looked at his comrades.

I think it will be best if this men was never seen again. Our operation here are at risk and our orders were cristal clear.

I suggest I stay here with Corb while you will escort Rand to a secure location.

Liberty's Edge

Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    "BETTER IDEA! WE SMASH OPEN THESE OTHER WAREHOUSES AND JUST DO TO THIS GUY WHAT THEY DID TO OUR GUY!" Corb suggests, refreshing his breath.

    -Posted with Wayfinder

    Liberty's Edge

    Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

    "Overpowered him and bound him? I think we've done that already, Corb. Normally I would recommend we take him to a place where others may see just what he knows. However, if revenge is his intent, perhaps it would be best to cut his performance short before that final act?"

    The Exchange

    Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23

    "We could always dump him off with the society. They will be able to sort out what to do with him. They could stand to learn a lot about this Technic League." Sebastian suggests.

    Liberty's Edge

    Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

    "True," Quinn says in hushed tones to Sebastian, "but how wise would we be to let this zealot know exactly where the lodges are? His conviction demands recompense for his defeat. We risk more than merely us by letting him live."

    He turns to the bound man. "I spared your life in an attempt to learn from you. If you have nothing worth saying beyond threats of revenge, I am afraid my efforts were for naught. Do you have anything you wish to add which might stymie the rageful actions of my friend here?"

    Diplomacy: 1d20 + 15 ⇒ (18) + 15 = 33

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    "Sarenrae teaches mercy. We should turn him over to the authorities."

    Liberty's Edge

    Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    "WHATEVER! KILLING HELPLESS FOLKS IS POINTLESS! I'M GOING TO GO WAIT BY THE OTHER DOORS WHILE YOU DECIDE WHAT TO DO WITH THE GUY!" Corb notes, moving back outside.


    It should be noted that your are the only Pathfinder "authorities" around.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Well Cairo is a decent person so he objects to executing people. We can take him back to the lodge and leave him with the Venture Captain.


    The man spits on the ground at Qalim's feet. "We know everything. We know Rand bought the book from some peddler and other agents are in the process of tracking him down. We know the Pathfinder Society is a group of thieving murderers, who hoard away all that they steal. And, I know this village will burn to the ground before we leave without the tome"

    Sovereign Court

    Fizzbeard Male Gnome [11]
    axebeak:
    58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
    Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

    Fizz looks to his companions, "Well we can't hope to change his opinion about the Society right now but we can stop this other team of Technic Leaguers from getting to that book peddler before said peddler spills too much information. Let's be on our way!"

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    "Yea. We should hurry."

    The Exchange

    Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23

    Sebastian securely ties the gnome up, removes anything from him that could be used to escape, and finds somewhere to stuff him for safekeeping for the time being. "Well, that should do it, we can come back for him later."

    Liberty's Edge

    Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

    GM:
    I am seriously considering CdG'ing this guy. He will remain a threat if released and is too volatile to not try repeatedly to escape. In Quinn's mind, the only way to save future violence is to put him down. Would this be chaotic or evil?

    To Cairo, "And that is why she was shunned from a nation. More gods are patrons of protection, which is what this would be; protection from this one's future actions. Do not the Dawnflower's own paladins say 'I will redeem the ignorant with my words and my actions. If they will not turn toward the light, I will redeem them by the sword.'?" To emphasize his point, he redraws his scimitar.

    The Exchange

    Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

    I have some business interest here and I don't want them torn off by these "technic league" men. My suggestion is to take all his beloging and get rid of him to make sure no trace of our involvement in this pass to his buddies.

    Is the gnome dead or alive ? May be this one will talk ?

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    "He's not a threat anymore. He's all tied up. He can't do anything to hurt anyone. We can come back for him after we're done. Maybe he'll change his mind."

    "If I were Kyra, maybe they'd listen."

    The Exchange

    Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

    No, his friends could come to free him. It's not a risk we could take.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    "Then we take him to the lodge. We can't execute him just because his friends might do something."

    The Exchange

    Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

    And what do we do after ? We have no authorities here. If we are caught with this man, what do you think will happend ?

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Cairo sighes. "I don't know. But we shouldn't just kill someone who's helpless and unarmed."

    The Exchange

    Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

    So, give him a weapon and free him and we will kill him just after.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    "That's not better. I give up." Cairo frowns.

    Liberty's Edge

    Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    wanding myself: 3d8 + 3 ⇒ (6, 3, 8) + 3 = 20

    From outside, Corb responds 100% seriously to his favourite plan, with the distance regulating out his volume, "YEAH! LET'S LET HIM OUT AND ARM HIM! IF HE CAN WIN BY RIGHT OF STEEL, THEN HE CAN GO! I CAN'T BELIEVE A GROUP ACTUALLY WANTS TO DO THAT FOR ONCE!"

    -Posted with Wayfinder


    Quinn:
    I suppose it could regarded as evil, but under the circumstances, it does seem appropriate. (I'm not going to impose any alignment infractions.)

    The man continues to glare at the party, his cold, calculating eyes taking in everything.

    Checking the gnome, you find she is dead from the mighty smiting of Fizzbeard.

    While discussing what to do with the Technic agent, the party searches the bodies and the warehouse.

    On the gnome, you find a potion of cure moderate wounds, screaming bolts (3), wand of grease (20 charges), wand of invisibility (21 charges), a light crossbow with 10 bolts, sickle bracers of armor +2, book of pressed fairy wings, and 168 gp

    On the two robots, you find nothing, but masterwork spears.

    On the, currently, alive man, you find a potion of cure moderate wounds, concentrated blue whinnis (1 dose), concentrated purple worm poison (1 dose), malyass root paste (2 doses), bloodroot (4 doses), +1 studded leather, +1 dagger, mwk dagger, aegis of recovery, belt of mighty constitution +2, cloak of resistance +1, alchemy kit, formulae book, and 451 gp.

    Formulae Book:
    4th— discern lies, greater invisibility
    3rd—awaken, baleful polymorph, bottled gelatinous cube, fly, haste, seek thoughts
    2nd—alchemical allocation, anthropomorphic animal, barkskin, blood transcription, bull’s strength, false life, invisibility, touch injection, see invisibility
    1st—ant haul, crafter's fortune, comprehend languages, cure light wounds, deathwatch, detect secret doors, disguise self, expeditious retreat, illusion of calm, jump, negate aroma, shield, true strike

    The upper balcony contains several maps, lists of names, and reports from an ongoing investigation. One of the lists catches your attention.

    List:
    Arvellos Rand—Purchased book in Eleder for 50 gp. Thief from western Avistan. Rumored member of the Pathfinder Society.

    Aya Allahe—Celestial half-blood. Access to limitless financial resources. Investigate relationship with Sharrowsmith’s Exports. Possible connection to Pathfinder Society.

    Micky Threetoes—Suspected Aspis Consortium member. Group of thugs willing to smuggle nearly anything. Rumored in area. Investigate. Currently in Bloodcove....

    Sal Durivan—Possible alias of Scznari scum Malcolm Vandium, last known name associated with our property. Investigate.

    On a shelf on the second story balcony, the party also finds a pair of technological marvels: pharmaceuticals called hype and cureall.

    Hype:
    HYPE
    PRICE: 250 GP
    A synthetic adrenaline derivative once used by soldiers, hype boosts perception and reaction time but comes with some nasty side effects. This pharmaceutical has an onset time of 1 round and its effects last for 1 hour. It provides a +5 competence bonus on Perception checks and increases the user’s base land speed by 10 feet, but the user takes a –4 penalty on concentration checks and on all Intelligence-, Wisdom-, and Charisma-based skill checks (with the exception of Perception).

    Cureall:
    CUREALL
    PRICE: 1,400 GP
    A dose of cureall allows the target to attempt an additional saving throw against a single disease or poison effect currently afflicting him. This additional saving throw counts for the total number of successful saves needed to recover from the disease or poison. If the target is suffering from multiple afflictions, a single dose of cureall works against only the effect with the highest save DC currently afflicting him. Cureall also restores 1d4 points of ability damage or 1 point of ability drain that has been inflicted by a disease or poison, even if the user doesn’t succeed at the save. A dose cures any ability drain before curing ability damage. If the target is suffering from drain or damage to multiple ability scores, the cureall cures the score with the most damage or drain (or randomly selects one if multiple scores have equal drain or damage).

    The Exchange

    Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

    As no one have the technologist feat, I don't think either of us is able to understand the two technological marvels :'(

    Once deal with this man, I suggest to see this Sal Durivan and the merchants as Aya suggested us earlier. We need to improved the defenses of the lodge.

    Said Qalim after seeing the list. He added

    Now, we must deal with this man.

    Liberty's Edge

    Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    Corb, barring objection, will dunk that formula book, poison collection, and alchemy kit into his collection and wear the +1 Studded Leather (and justify the thieves part of "murdererous thieves.") Ha, if I had 1 more level of Alch, I'd be able to use these.

    -Posted with Wayfinder

    Liberty's Edge

    Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

    GM:
    Understood. I think this is actually the first time Quinn will be dipping into the "Dark Side" since his origin story.

    Quinn calmly replies as he strides toward the man, losing all joviality and theatrics. His movements are swift and purposeful. Driven, even. "Cairo, you are correct. He is not a threat. Right now. But look at his eyes. Cold. Calculating. He is but waiting for us to make a mistake. This sort of man cannot be reasoned with nor redeemed. The instant he sees an opening, he will take it and people will suffer. We do this not out of hatred nor bloodlust, but for the protection of innocent lives." With a quick stroke, Quinn runs his scimitar through the man's neck.

    CdG damage: 2d6 + 12 ⇒ (6, 6) + 12 = 24
    Fort save of 44, I believe?

    Wiping his blade, he returns it to his place and says with finality, "Discussion over. Your hands are clean in the eyes of your goddess and will judge not you but me for this one's blood. Now let's get back to the book and make sure it is safe."


    DC 34 (10+damage)

    1d20 ⇒ 19

    Quinn draws the blade across the alchemist's throat and blood sprays everywhere! The man's eyes widen in shock as blood begins to bubble out of his mouth. With a last, gurgling breath, the man falls over dead.

    The Exchange

    Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

    Qalim nod to Quinn and added pointing at the dead man.

    I suggest to destroy his corps and the one of his companion too.
    Or at least, taking their jaw.

    Liberty's Edge

    Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

    You're right, why was I thinking 20 was the base? Ah well.

    "What for? He will not be telling anyone of anything that is not linking him to the Technic League. Our task here is done."

    The Exchange

    Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

    Because even death is not permanent in this world and spell could make him talk.
    I prefer to give the technic league the least chance to know about us.


    Too bad you can't use his bottled ooze on him...

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Cairo just shakes his head. "Let's just go."

    Liberty's Edge

    Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    Oh, did he still have a mutagen on him?

    -Posted with Wayfinder


    Corbalias Celecia wrote:

    Oh, did he still have a mutagen on him?

    -Posted with Wayfinder

    Yes


    What/where now?

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Looks like we need to go to Nantambu to find Sal before the Technic League does. Or rescue him from them.

    Sovereign Court

    Fizzbeard Male Gnome [11]
    axebeak:
    58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
    Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

    "Onwards to glory!"

    The Exchange

    Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

    May be it could be wiser to look for what our colleague asked for improving the lodge defenses ?

    Liberty's Edge

    Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    While everyone discusses the next step of action, a horridly bored Corb will open these doors (one way or another.)

    -Posted with Wayfinder


    So what are you guys doing?

    For your convenience:

    Aya wrote:
    "I suggest you find Arvellos. Make sure he is safe and ensure he has not exposed the Society’s purchase to the Technic League. Beyond that, you should investigate the rumors of the League’s presence here in Nantambu. There are some in the city who report seeing strange happenings, unusual even by Nantambu’s standards. If the Technic League is indeed in Nantambu, we need to make sure they don’t learn of the Pathfinder Society’s presence or involvement in the book’s acquisition. Maybe you could plant rumors across the city of someone else’s involvement. Perhaps your Aspis Consortium friends in Bloodcove? Whatever it takes to lead the Technic League away from the city."
    Rand wrote:
    "In fact, the man I bought the book from, a travelling Varisian bookseller in Eleder by the name of Sal Durivan—a guy who had no clue how much it was really worth. Well, he said he was also on his way north to Nantambu, and I figured it’d be better for me to deliver the book here rather than risk someone here recognizing its worth before I could secure its safekeeping. I haven’t seen Sal around town. I wonder if he ever made it, or if the Technic League got to him before they caught me.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    So we need to set up this Sal guy as the one who has the book?

    Sovereign Court

    Fizzbeard Male Gnome [11]
    axebeak:
    58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
    Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

    "We need to find Sal before the Technic League gets too much out of him! Or convince Sal or the Technic League that the Aspis has the book! Throw suspicion off of the Pathfinders, that's what we need to do!"

    Liberty's Edge

    Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    "SAVING THE GUY IS MORE STRAIGHTFORWARD! SUBTERFUGE IS FOR SCUM AND THE WEAKEST OF VILLAINS!" Corb notes as he tries to push (or break, if needed) open these doors.

    The Exchange

    Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

    If it's the option we take, I strongly suggest we find the focus and material needed to improved the lodge defenses.
    But I agree with Fizz, we need to find this Sal before the technic league and throw suspision on our "friends" in bloodcove.
    That's our mission.


    Corb opens the other warehouse doors, but finds the structures empty.

    Where to then? Sal? If so, Gather Info for clues to where he is.

    Sovereign Court

    Fizzbeard Male Gnome [11]
    axebeak:
    58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
    Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

    "Do you know of any book sellers in the area? I'm looking mostly for books about dragons, of course, maybe with a damsel who needs saving from said dragon. . . but any old book will do, really! Know of anyone who's been selling books?"

    Diplomacy: 1d20 + 14 ⇒ (8) + 14 = 22

    Liberty's Edge

    Male Kitsune Dervish Dancer 11 | AC 25 T 17 FF 19 | HP 80/80 | F +6 R +14 W +9 | Init +7 | Perc +14 | Dance 31/31 | Reroll: Used

    As the party goes in search of Sal, Quinn puts on his second-best face, the one not covered in fur, and begins to quietly ask around town about the man's whereabouts.

    Diplomacy/Gather: 1d20 + 15 ⇒ (19) + 15 = 34

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