Fizzbeard Dragonfiend
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KN (arcana): 1d20 + 4 ⇒ (9) + 4 = 13
"It seems we've tracked down our man. Maybe this strange Kellid is there at the warehouse too! Let's be on our way." Fizz will grab his axebeak from the lodge before heading over to the warehouse.
Quinn Kouniashi
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Know A: 1d20 + 4 ⇒ (18) + 4 = 22
Know L: 1d20 + 4 ⇒ (5) + 4 = 9
Quinn racks his mind. "Oil and glass... indeed! That sounds like them. The League, that is. I recall hearing something about their assassins and casters wearing that. We are hot on the trail! I just hope finding this information did not put us too far behind these ne'er-do-wells! Onward! With haste, my friends!"
| GM Tektite |
Corbalias Celecia
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Corb, ever the direct one, looks to the top of the map which isn't north closest, west doors and makes gestures to move that way (still holding his breath.)
Fizzbeard Dragonfiend
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Fizz, mounted atop his axebeak, keeps his greatsword in hand and follows along a few paces behind the party.
Quinn Kouniashi
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Huh, seems my post got ett.
Quinn stays at the front of the party, slowly and quietly drawing his scimitar as he checks the "front"(?) doors for traps or locks.
Perc: 1d20 + 11 ⇒ (14) + 11 = 25
As he nears them, he hold up his fist. He turns back, his voice a whisper. "Odd whirring sounds just beyond the door. Be on your guard."
Makes me wish I'd memorized open/close...
Qalim Al Shama
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Perception DC25: 1d20 + 11 ⇒ (11) + 11 = 22
When Quinn warned them of an odd sound behind the door, Qalim casted a spell.
False Life: 1d10 + 5 ⇒ (7) + 5 = 12
Now I'm ready he said after casting his spell, his hands sparkling with tiny flames.
Fizzbeard Dragonfiend
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"Ready," whispers the excitable gnome, hurriedly whispering a prayer to Lord Smiad under his breath.
Corbalias Celecia
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Corb, having mastered the Art of Doors in Bonekeep, will open whatever doors desired.
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Corbalias Celecia
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Understanding this is still technically a covert mission, Corb draws (and wields) his Greatsword in a single hand, seeing if anyone objects or states a desire to go to another door. If not, he applies the other hand and begins hacking time.
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Fizzbeard Dragonfiend
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Hacking time!
| GM Tektite |
Making no effort of subtlty, Corb begins hacking the door open. After a few long moments, he creates a hole large enough to reach in and open the door.
Inside you see a weird mechanical humanoid just inside the door, while a man near another man fitting the description of Rand. A second mecha stands slightly behind the first, while a gnome looks over the balcony of a mezzanine. They all stand watching the door, to see who is bashing it in.
Co: 1d20 + 5 ⇒ (5) + 5 = 10
Ca: 1d20 ⇒ 10
Q: 1d20 ⇒ 16
Qu: 1d20 + 7 ⇒ (19) + 7 = 26
S: 1d20 + 1 ⇒ (14) + 1 = 15
G: 1d20 + 3 ⇒ (14) + 3 = 17
Z: 1d20 + 7 ⇒ (7) + 7 = 14
GN: 1d20 + 2 ⇒ (14) + 2 = 16
Initiative:
Quinn
Mechas
Gnome
Qalim
Sebastian
Man
Fizzbeard
Corb
Cairo
Quinn is up!
Quinn Kouniashi
|
Erm, I do have skeleton keys and thieves' tools...
So the doors are still closed?
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Quinn Kouniashi
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Skeleton: 1d20 + 10 ⇒ (10) + 10 = 20
Skeleton: 1d20 + 10 ⇒ (20) + 10 = 30
The second one seems to open the door!
Seeing the man by their quarry, he points at him and tells him to "Stop! In the name of... well, me!"
Hold Person, DC 19
To emphasize his own stopping power, he does a little dance which makes him faster and harder to hit.
Starting Battle Dance, Rain of blows
Current AC 29, T 19, FF 21
| GM Tektite |
Quinn quickly unlocks and opens the door.
1d20 ⇒ 2
Seeing Rand and all the Leaguers staring at the party in surprise, Quinn quickly casts a spell, and the man next to Rand seems to freeze in place!
The two gearsman move to engage the party!
Attack vs Sebastian FF: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Damage: 1d8 + 7 + 4 ⇒ (4) + 7 + 4 = 15 plus Electricity damage: 1d6 ⇒ 2
The nearest gearsman moves and stabs at Sebastian, but misses the well-armored paladin!
The second robot moves up to Corb.
The gnome on the balcony begins casting a spell.
1d20 ⇒ 12
Party up!
Corbalias Celecia
|
scraft: 1d20 + 10 ⇒ (15) + 10 = 25 Corb loses dedication to stealth and begins rage as he swings his greatsword at the robot. "SHORT GUY'S CASTING BIG SLEEP! STAB ME IF I FALL ASLEEP!"
Greatsword (pa, rage): 1d20 + 15 ⇒ (14) + 15 = 292d6 + 23 ⇒ (3, 6) + 23 = 32 +1 standard metal Also, friendly reminder: Corb has Step Up, in case of any 5fts adjacent to him.
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Fizzbeard Dragonfiend
|
Fizz shouts out, "I'll take care of the gnome then!" as he spurs his axebeak past the gearsmen.
Acrobatics from Beaky: 1d20 + 12 ⇒ (6) + 12 = 18
I think Fizz will provoke no matter what. Unless it has combat reflexes I guess it gets to choose who it's swinging at: Fizz or Beaky
mounted combat?: 1d20 + 8 ⇒ (14) + 8 = 22
Fizz pulls his greatsword out along the way but is unable to reach the (other) gnome.
| GM Tektite |
Corb hits the robot with a powerful blow, but the hard metal casing seems to resist some of the force!
AoO vs Beaky!: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d8 + 7 + 1d6 ⇒ (5) + 7 + (2) = 14
The gearsman tries to stabs Fizz's axebeak as he passes, but the bird proves to fast as Fizz climbs the stairs and moves toward the gnome!
Cairo places a fervent blessing on his party, as he steps into the warehouse!
Qalim, Quinn, and Sebastian!
Qalim Al Shama
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Qalim tried to reconize what was the creatures in front of his comrades
Knowledge Arcana: 1d20 + 15 ⇒ (5) + 15 = 20
Seeing for the first time such creatures he tried something. He called for the burning fire of his ancestor and flames grow in his hands before he released them in a powerful greenish arc of flames, targeting first the one in front of Sebastian
first Burning Arc Ref DC19 for half: 6d6 + 14 ⇒ (3, 5, 4, 6, 1, 2) + 14 = 35
second Burning Arc Ref DC19 for half: 3d6 + 8 ⇒ (1, 3, 4) + 8 = 16
Then he moved away from the area of the sleeping spell being casted. Five squares on the left
Quinn Kouniashi
|
Taking extra attack
Quinn shifts his footwork to make his strikes tend to do more damage (Razor's Kiss, extending crit range) and lashes out at the mechanical nearest him.
Scimitar: 1d20 + 13 ⇒ (11) + 13 = 24
1d6 + 6 ⇒ (3) + 6 = 9
Scimitar: 1d20 + 13 ⇒ (13) + 13 = 26
1d6 + 6 ⇒ (3) + 6 = 9
Scimitar: 1d20 + 8 ⇒ (1) + 8 = 9
Nat 1
Sebastian Jai-Rue
|
"Pitiful machine." Sebastian comments as he responds to the harmless attack by slamming his mace into the creation.
Attack 1 1d20 + 10 ⇒ (18) + 10 = 28
Damage 1 1d8 + 12 ⇒ (2) + 12 = 14
Attack 2 1d20 + 5 ⇒ (15) + 5 = 20
Damage 2 1d8 + 12 ⇒ (3) + 12 = 15
| GM Tektite |
2d20 ⇒ (13, 11) = 24
Qalim blasts the western robot with flames! The thing is too slow to dodge the fire jets, but its hard metal casing seems to deflect some of the heat!
Quinn begins moving quickly in place, hititng a robot twice, but his blade seems to cause no damage!
Sebastian hits the one nearest him, twice, doing a small amount of damage!
1d20 ⇒ 14
The man near Rand sweats and his jaws clench, but he is held fast!
Attack vs Corb: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 13 + 1d6 ⇒ (4) + 13 + (2) = 19
Attack vs Cairo: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d8 + 13 + 1d6 ⇒ (3) + 13 + (4) = 20
The automatons continue to attack, but continue to miss pitifully.
The gnome's spell finishes and she points to the scrum of combatants near the door.
Corb Will vs DC 19: 1d20 + 1 ⇒ (5) + 1 = 6
Suddenly, Corbalias finds himself very tired, and lays down for a nap!
Seeing the axbeak mounted gnome coming toward her, the gnomecaster quickly casts another spell, pointing at Fizz. Fizzbeard suddenly sees a horrifying image of ugliness, a horiible corruption of a dragon/axbeak hybrid coming to kill him!
Fizzy Will vs DC 21: 1d20 + 10 ⇒ (18) + 10 = 28
Luckily, the gnome is able to shake off the vison!
Initiative:
Quinn
Mechas
Gnome
Qalim
Sebastian
Man
Fizzbeard
Corb
Cairo
Party up!
Fizzbeard Dragonfiend
|
"Yah hah! Lord Smiad does not appreciate such foul visions!"
swift action to smite evil on the gnome.
axebeak bite: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d6 + 1 ⇒ (4) + 1 = 5
+1 dragon-bane greatsword power attack smite: 1d20 + 10 ⇒ (20) + 10 = 30 + 4 if she's evil, +2 if she's secretly a dragon
damage with vital strike: 2d10 + 13 ⇒ (3, 10) + 13 = 26 +9 if she's evil, and 2d6 + 2 ⇒ (3, 3) + 2 = 8 if she's secretly a dragon, another +9 if she's secretly an evil dragon
Confirm:
+1 dragon-bane greatsword power attack smite: 1d20 + 10 ⇒ (12) + 10 = 22 + 4 if she's evil, +2 if she's secretly a dragon
damage with vital strike: 2d10 + 13 ⇒ (5, 3) + 13 = 21 +9 if she's evil, and +2 if she's secretly a dragon, another +9 if she's secretly an evil dragon
Man I really hope this gnome is actually a dragon, lol.
Corbalias Celecia
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I'm horrible about updating headers on Corb (unless I'm near-death, since then it's make-or-break for posts), and Rage tanks Corb's AC to 12, so, damage does work. hp: 62 - 19 = 43
Corb recoils a little from the melee attack then spontaneously falls asleep! I opt to leave rage, despite Raging Vitality and the hilarious thought of "NO, IT'S NOT BEDTIME YET!"
Cairo.
|
Psst, Fizz. You don't multiply Vital Strike on a crit.
Cairo swings his blade at the automaton next to him stepping for the flank. Taking extra attack.
PA, Flank: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
1d6 + 11 ⇒ (4) + 11 = 15
PA, Flank. Confirming: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21
If it confirms, extra: 1d6 + 11 ⇒ (3) + 11 = 14
PA, Flank: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
1d6 + 11 ⇒ (4) + 11 = 15
PA, Flank: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
1d6 + 11 ⇒ (4) + 11 = 15
Fizzbeard Dragonfiend
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@Cairo: thanks! I knew that, I just copy-pasted the original attack and forgot to remove the extra d10.
I'm also fairly certain she's not an evil dragon, but you never know ;)
Quinn Kouniashi
|
Taking speed bonus from Blessing
Quinn dances his way into the warehouse, using a dance to raise his defense and attack (Rain of Blows).
He dances his way through the mechanical reach to end somewhere near the man in the back.
Tumble: 1d20 + 29 ⇒ (13) + 29 = 42
He then pulls a rope out and readies to tie up the held man. Turning to the other, Quinn smiles. "Rand, I assume? Quinn Kouniashi. We're here to rescue you."
Swift to change dance, move to move in with the abundance of speed that is Quinn, standard to retrieve rope.
Qalim Al Shama
|
Having seen that his spell do some damages to the creatures, Qalim came back behind his comrades and used the same spell on each creature.
He called again for the destructive fire of his ancestor and flames sprout from his finger before converging in a powerful greenish arc of flames.
ref DC19 for half (target the construct on his left): 6d6 + 14 ⇒ (6, 1, 3, 6, 4, 1) + 14 = 35
ref DC19 for half (target the construct on his right): 3d6 + 6 ⇒ (5, 2, 2) + 6 = 15
| GM Tektite |
Fizzbeard moves up and cuts down the gnome, despite her not being a dragon!
Corb takes a hit, then promptly fall asleep!
Sebastian kicks the sleeping half-orc, trying to rouse him!
Cairo steps to a flanking position and hits the mechaman twice, but its hard metal casing keeps it standing as it deflects some of the blows!
Quinn darts past the automaton and moves to Rand, retrieving a rope. "Yes..yes. I'm Rand. Thank Desna you got here when you did!"
2d20 ⇒ (3, 10) = 13
Qalim fires more fiery rays at the same robot, and once more the things fails to dodge fast enough! The thing is reduced to a smoking, metal heap!
Attack vs Cairo: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 13 + 1d6 ⇒ (1) + 13 + (3) = 17
1d20 ⇒ 5
The remaining gearsman continues its pitiful attempt at attacking, while the man continues to struggle against Quinn's spell, though he isn't having much success.
Sheesh! Low rolls on the GM's part.
Party up!
Cairo.
|
Cairo's armor blocks the construct's attack and he swings back with all of Sarenrae's might.
PA, Flank: 1d20 + 13 + 2 - 2 ⇒ (12) + 13 + 2 - 2 = 25
1d6 + 11 ⇒ (3) + 11 = 14
PA, Flank: 1d20 + 13 + 2 - 2 ⇒ (11) + 13 + 2 - 2 = 24
1d6 + 11 ⇒ (1) + 11 = 12
PA, Flank: 1d20 + 8 + 2 - 2 ⇒ (8) + 8 + 2 - 2 = 16
Fizzbeard Dragonfiend
|
Fizz maneuvers his axebeak back down the stairs towards the commotion!
+1 dragon-bane greatsword: 1d20 + 10 ⇒ (20) + 10 = 30
damage with vital strike: 2d10 + 13 ⇒ (9, 6) + 13 = 28
is it a dragon?: 2d6 + 2 ⇒ (3, 6) + 2 = 11
Confirm:
+1 dragon-bane greatsword: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d10 + 13 ⇒ (5) + 13 = 18
Quinn Kouniashi
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Quinn ties up the man before he has a chance to break free of the spell.
"I got one of them! How are we faring with the rest?"
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Fizzbeard Dragonfiend
|
The robot 'vulnerable to critical hits' thing means it has to make a Fort save or be stunned afterwards, but I think we took care of it anyways.
"Don't worry! The Lord Smiad is clearly on our side! Glory to His Lordship! Have we saved the damsel? Err, I mean. . . have we saved Rand? Excellent!"
Quinn Kouniashi
|
Quinn presents Rand. "See for yourself, my short friend! Now, there is one thing I must ask before we go: Did you reveal to these foul beasts where the tome was hidden?"
If he has, we may be in the wrong place.
"We should hasten back to the lodge regardless."
Qalim Al Shama
|
Nothing can stand my Fire ! said with an almost maniacal voice Qalim after seeing the creature melting under his magic.
Once the fight over he casted a detect magic and said with a nasty grin.
Before we go, let me speak to this man Qalim looked at the tied up man. I'm sure I could have some informations about his buddies
Corbalias Celecia
|
Corb, who may or may not be a half-orc now, awakens tired and recovers his sword. "AAARGH!" He hears the comment about questioning the captured individual and rushes over, wielding his sword in a single hand, "WHAT'S IN THE OTHER WAREHOUSES?!?"
social skills!: 1d20 + 7 ⇒ (9) + 7 = 16
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