Telekinetic Blast with flasks / thunder stones / feather tokens?


Rules Questions


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My primary question is, "How does Telekinetic blast interact with items that trigger when broken or make contact with something?"

I do not know how to apply the damage of splash weapons. I see it as one of the following

1) If you hit with Telekinetic Blast then the flask also hits the target. (in my opinion this would only work if you did the loose aether throw i.e. 1d6 flask + con physical)

2) If you hit with Telekinetic Blast then the flask is destroyed on the aether but said aether also protects the target from the direct hit but does allow splash damage as normal to it and all adjacent squares. (I think this is how I will run it)

3) If you hit with Telekinetic Blast then the flask is destroyed and is completely contained be aether during the action and the splash is harmlessly contained. (This might be correct but it is boring.)

I think this may be enough for now, I hate to water down my questions.

Scarab Sages

3 is correct. You are also correct in that it is boring, but that is the rules.

What I would do is use something that has an effect the round after it hits. Say, a tech grenade, or a slow burn arrow. You do you TK Blast damage, and then it's no longer contained in aether, so it will have normal effect on the following round.


Quote:
You throw a nearby unattended object at a single foe as a ranged attack. The object must weigh no more than 5 pounds per kineticist level you possess. If the attack hits, the target and the thrown object each take the blast’s damage. Since the object is enfolded in strands of aether, even if you use this power on a magic weapon or other unusual object, the attack doesn’t use any of the magic weapon’s bonuses or effects; it simply deals your blast damage. Alternatively, you can loosen the strands of aether in order to deal damage to both the object and the target as though you had thrown the object yourself (instead of dealing your normal blast damage). You substitute your Constitution modifier for your Strength modifier if throwing the object would have added your Strength modifier on the damage roll, and you don’t take the –4 penalty on the attack roll for throwing an object that wasn’t designed to be thrown. In this case, the object’s special effects apply (including effects from its materials), and if the object is a weapon, you must be proficient with it and able to wield it with one hand; otherwise, the item deals damage as a one-handed improvised weapon for a creature of your size.

The "Alternatively" text tells you that the object otherwise doesn't take damage from the use. So, if you were to use a flask, without the alternate option, then the blast simply strikes the target and the flask falls harmlessly at the target's feet. The target should theoretically be able to pick it up and throw it back at you.

The Exchange

Melkiador wrote:
Quote:
You throw a nearby unattended object at a single foe as a ranged attack. The object must weigh no more than 5 pounds per kineticist level you possess. If the attack hits, the target and the thrown object each take the blast’s damage. Since the object is enfolded in strands of aether, even if you use this power on a magic weapon or other unusual object, the attack doesn’t use any of the magic weapon’s bonuses or effects; it simply deals your blast damage. Alternatively, you can loosen the strands of aether in order to deal damage to both the object and the target as though you had thrown the object yourself (instead of dealing your normal blast damage). You substitute your Constitution modifier for your Strength modifier if throwing the object would have added your Strength modifier on the damage roll, and you don’t take the –4 penalty on the attack roll for throwing an object that wasn’t designed to be thrown. In this case, the object’s special effects apply (including effects from its materials), and if the object is a weapon, you must be proficient with it and able to wield it with one hand; otherwise, the item deals damage as a one-handed improvised weapon for a creature of your size.
The "Alternatively" text tells you that the object otherwise doesn't take damage from the use. So, if you were to use a flask, without the alternate option, then the blast simply strikes the target and the flask falls harmlessly at the target's feet. The target should theoretically be able to pick it up and throw it back at you.

I know this is a bit of an old topic, but I thought I would point this out if anyone still cares. Any time you use a telekinetic blast, no matter the form, the thrown object takes damage. Also, the rules really seem to focus on magic weapons and special materials. Would have been nice if they had given an example of what happens when you try to throw an alchemical splash weapon, since I'm sure that's what everyone immedietly wanted to do.

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