
DM Lil" Eschie |

I'm recruiting one character for this campaign: Bad to the Bones
Here are the guidelines:
Races: Core races, Aasimar, Catfolk, Fetchlings, Tengus, Tiefling, Undine, Sylph, Ifrits, Oreads
Classes: Core, Adv Player guide, Adv Class Guide, Gunslinger, Magus (Cavalier would get an hard time in the Spire, as the mount will be mostly unusable)
Spells used: Core, APG, ACG, UM, UC
20 points build (use this example:
Str 14 (5) Dex 12 (2)Con 13 (3) Int 12 (2) Wis 14 (5) Cha 13 (3)
Racial bonus Con+2)
Max Hp at lvl 1
Average starting money
Traits and Drawbacks:
2 traits
1 drawback possible to get a third trait
you can use a Trait from this guide Emerald Spire Player guide.
No third party, Unchained.
Current party:
Zurka, Magus
Aralu, Oracle
Mary, Witch
Katara, Slayer
Meurasold, Bloodrager
Character must have Disable Device skill. Recruitment open until next sunday (27th Spetember)

Movin |
Looks like the reason this got no interest is the presence of the actual game thread recruitment.
someone got here before us all.
Bad to the bone recruitment thread.
Admittedly only one person, but the deadline is tomorrow.
If its still open I have a vivisectionist to pitch that I could likely get hammered out tonight.

DM Lil" Eschie |

@Tenro: no Occult classes, sorry. I don't own the book (and I'm not a big fan of the theme).
@Edward: No, it doesn't matter as long as you can separate what you know that what your character knows.
@Movin: you can try it. Recruitment will close tonight.
The original recruitment thread had no succes (probably cause it was labeled "closed"), so I opened this one in parallel

Movin |
Alright. I'll see if I can hammer out something mostly complete by then.
Please do let me know if any of my initial stuff seems disagreeable.
Your lost character seems to be a trap based one bomb alchemists are always enjoyable. Your ruling of only one archetype prevents me from going Vivi/Trap breaker alchemist would you be opposed to my selecting the Trap finder trait?
It would mean much less dancing on my part to shoehorn skill at magic trap disable device into this concept.
Mechanics wise he'd play fairly close to a traditional rogue with splash weapons and spells.
The character in mind would be a doctor of questionable practices who has left his previous place of work. Anatomy, flesh and bone would be his forte. Not a bad person, in his opinion, but one who has accepted that test subjects are required for the betterment of mortals everywhere.
He'd have a refined sense of social conduct at this point but would ultimately be a very utilitarian individual.
I was thinking a Tiefling, born to a clan of Gnomes.