Malag |
Hi everyone,
As usual, I come here asking for a bit of a help from other people, but hopefully it won't take too much of your precious time, a factor that I seem to be lacking at the moment.
I need to prepare a session for this Sunday and I am a bit short on ideas for it. I have also been strugling heavily recently to avoid the combat encounters and provide larger amount or RP, social and story based experience to my players because they expressed desire for it, even though they built mostly combat based characters (duh). So due to recent events, I decided to pick a horror theme for 1-2 sessions to add something new that they haven't experienced before. Please keep in mind that last and this Sunday's sessions are horror based exclusively and some regular PF mechanics could be "dodged" in favor of cinematics and effects. I know also very well that PF system isn't designed for true horror experience, but the last session went pretty well so hopefully, this one will also.
I'v set longer versions of story into spoilers. If you don't feel like reading all of it, skip to the last part of the post.
So long story short,
Party entered into tombs on a quest to retrieve information about some people. They find it, but also find buried buildings below it and in their exploration, they release a evil beyond their capability to fight with. Upon return to the village, the horror around them slowly evolves as people become creepy, invisible beast is after them and the clock is ticking as their disease seems to be rapidly evolving by an hour. After completely exhausted and wounded, the only clue left is the town church. The entity's motives remain unclear to them, but it's objective is to put people of village through misery and despair and finish them off with a Zombie Rot disease, creating a massive undead army to command with.
This a point where I have little idea how to continue, but initially, the rough idea is for priest to give them a hint of the Maker's chambers (tombs) below which party can explore and find a time/space altering artefact temporarily created by the entity to her own needs (they can change the course of future of what happened, but it has a flaw of speeding up the time from the moment it was used by double the amount, possibly even killing individual from pure shock of starvation and thirst).
I realize, it's a massive wall of text above, but I appreciate advices and further ideas to the story. Please keep in mind, that rolls are great, but I am trying to delay combat as much as possible. Party is currently level 5 and completely exhausted, so challenges should be simple or easy.
Thanks upfront for any responses,
Adam
Duiker |
Maybe try thinking in terms of what the Nightwalker's motivations are as a character. Having it just want to kill everyone and everything is ... well it's kind of boring and puts you in a corner. Why are the zombies there in the first place? Who were they in life? Maybe their shades were released and merged together because they want a singular vengeance. Which it cannot seek itself because it is plot bound to the little area around the village. So it needs the PCs to do it.
This could be either one of hostage taking: it will annihilate the village if they don't. And they are faced with trying to buy time to avoid a massive evil act for an evil creature. Or it could be one of negotiation, trying to convince these tortured souls that this vengeance isn't what they want because they were good in life.
Or it could launch a quest to find justice for these souls.
Hope that helps.
Malag |
@Duiker
The malevolent entity has but a single simple objective hidden on the side of this story (perhaps I didn't clarify it enough), and that's to put people through despair (same despair it felt during the life), kill each other and command the undead army of new servants for greater desires. The despair in this case is for example, mistrust, starvation, fear in general, etc. I haven't completely finished the story about cultists, but in general, they died by being in a closed underground space from starvation.
I like the idea that characters could convince some tortured souls to stop their vengence though. If they manage to convince several, it might cause the entity to de-merge itself or something like that.
Adam
Duiker |
@Duiker
The malevolent entity has but a single simple objective hidden on the side of this story (perhaps I didn't clarify it enough), and that's to put people through despair (same despair it felt during the life), kill each other and command the undead army of new servants for greater desires. The despair in this case is for example, mistrust, starvation, fear in general, etc. I haven't completely finished the story about cultists, but in general, they died by being in a closed underground space from starvation.
I like the idea that characters could convince some tortured souls to stop their vengence though. If they manage to convince several, it might cause the entity to de-merge itself or something like that.
Adam
Oh neat. I like the demerging idea. What if you defined who and what several of the tortured souls were explicitly in life, and give them distinct family and friends in the area. It can be sort of a mini-game, of finding the families of the people who died, learning their stories, confronting the creature with them. So you have the father who regrets having driven his son out of their home for being [insert something making them different], and the son found solace in the cult and died there. Or the woman who was in the cult with her sister, but got herself out before the mass death, and her sister's spirit is haunted by vengeance for being abandoned.
Malag |
@Duiker
That's incredible idea! I love it! The only problem is that this cult is around 2000 or so years old. The villagers know nothing about it, but I could make it part of their history. Some villagers might have an old story or history, which is transfered from a family to a family through vocal recitation.