
came |
Hi guys,
I have to start with my apologies for my bad english, please be kind :)
The character i'm trying to build is the son of a Balor. It must be a tiefling (abyssal heritage) and i like to play a Sorcerer (abyssal bloodline, ofc). 20 points to buy, Variant Tiefling Heritages is for free.
Abyssal bloodline has some good melee powers (Claws, Demon Resistances, Bonus Str and Demonic Might). Should i build a classical blasting Sorcerer, ignoring all this, or could i try a good working melee build?
My idea is
Str 16
Dex 12
Con 12
Int 13
Wis 7
Cha 15
+2 Str, -2 Int, +2 Cha and a +2 Int from Variant Tiefling Abilities (to maintain Int 13)
Fighting with claws allows me to treat both hands like primary natural attacks; transmutation spells help me boost stats, size and even bab (like transformation spell); magic items will do the rest.
Talking about Feats i really don't know if there are core feats... i'm thinking about toughness, Rending Claws, improved natural attack and (ofc) combat expertise... Vital strike isn't a good option, imo, because i can't reach the necessary bab for improved or greater v.s...
all this sounds acceptable to you? I'm open to any advice

Lacdannan |

Howdy,
First of all, your English is outstanding.
Second, I generally find it's better to decide on being an arcane caster or arcane melee and go from there, rather than try to be both.
If you prefer melee, have you considered a abyssal bloodline bloodrager? Size increase, great strength, and better BAB puts vital strike back on the table. I made up a quick build a while back that did 9d6+30something at 11th level. I don't think I even put arcane strike on him to reach that damage either. With some time, we can probably optimize it even further for actual table play. If melee is your focus, he will hold up fairly well.
Another melee idea is a cross-blooded (dragon, abyssal) dragon disciple (best with some barbarian multiclassing). Ought to be a very potent melee combatant as I ran a similar build through Rise of the Runelords and was quite pleased.
If you'd prefer a caster focus, say so and we can assist from there. I'll need to review teifling specifics, but they make good sorcerers for sure.

My Self |
Howdy,
First of all, your English is outstanding.
Second, I generally find it's better to decide on being an arcane caster or arcane melee and go from there, rather than try to be both.
If you prefer melee, have you considered a abyssal bloodline bloodrager? Size increase, great strength, and better BAB puts vital strike back on the table. I made up a quick build a while back that did 9d6+30something at 11th level. I don't think I even put arcane strike on him to reach that damage either. With some time, we can probably optimize it even further for actual table play. If melee is your focus, he will hold up fairly well.
Another melee idea is a cross-blooded (dragon, abyssal) dragon disciple (best with some barbarian multiclassing). Ought to be a very potent melee combatant as I ran a similar build through Rise of the Runelords and was quite pleased.
If you'd prefer a caster focus, say so and we can assist from there. I'll need to review teifling specifics, but they make good sorcerers for sure.
What he said. Bloodrager is a powerful sorcerous melee character with flavorful fluff and crunch about being descended from powerful otherworldly beings. Abyssal is a powerful smashy bloodline. Go figure.