
Johnny_Devo |

I'm currently homebrewing a big baddie for a campaign i'm working up, and the more I look at it the more I realize that he'd be shut down completely by a simple anti-magic field.
Without making something up (but I will if I have to), what tools are there that would allow someone completely dependent on magic to escape or even ignore an anti-magic field?

Anzyr |

Aroden's Spellbane set to Antimagic Field - You win.
Fly - Your opponent that has Antimagic Field on them needs to have an Ex means of Flight.
Conjuration Spells - Fire from outside into the Antimagic Field.
Golems - Laugh manically at the poor opponent who nerfed themselves.
Animate Dead/Objects - See above.
Called Minions - See above.
Contingency - Come up with something.

UnArcaneElection |

Antimagic Field is broken, and has been broken since AD&D 1.0.
Pathfinder did introduce a few countermeasures:
Aroden's Spellbane (as noted above) can prevent it from working on you, but I don't think it actually lets you cast through it (at least you can cast on yourself), and you can't use it in am emergency (if you're already in the Antimagic Field, you can't cast it no matter how high level you are). The Prismatic Wall/Sphere spells have the same problem.
Any Animated Objects or summoned creatures (and presumably any of their gear, including any projectiles they brought with them) will wink out if the Antimagic Field catches up to them, so you have to make sure that they can stay out of range and make effective non-magical ranged attacks -- not so easy with most of these -- summoned Giants hurling non-summoned rocks are the best I can think of off the top of my head.
Contingency could only work if it could somehow detect the Antimagic Field coming before it hits -- once the Antimagic Field hits, Contingency won't work.
Not sure if Aroden's Spellbane works against an Antimagic Field if a Limited Wish, Wish, or Miracle was used to duplicate it -- these are the oly spells that I can think of that can duplicate it (unless one of the new Psychic spells that I haven't seen yet does), although I could have sworn that a few supernatural abilities can duplicate it, as do Magic-Dead areas.
A character with 10 levels of Blackfire Adept (labeled on d20pfsrd.com as Darkfire Adept) has an improved version of the Breaching ability (that starts at 5th level against effects blocking dimensional travel or warding against Evil) -- a 10th level Blackfire Adept wins an opposed caster level check (and auto-wins if of higher caster level than the opposing caster) can summon Darkfire Adept Pact creatures (any of 3 selected Evil Outsider subtypes) into an Antimagic Field, Prismatic Sphere, Extradimensional shelter, or even Magic-Dead area, and if successful, destroys any of these effects except for a natural Magic-Dead area. This does require sacrificing a spell (or spontaneous spell slot) of the same level as the warding effect, as a Swift Action. This prestige class has some problems (one of which is that it requires non-Good alignment), but you want this for a villain, so it doesn't matter as long as you can adjust the build appropriately.
Disjunction has a non-zero but minuscule chance of dispelling an Antimagic Field, but even if you're Epic your chances of dispelling it are pretty poor, and again as far as I know you can't cast it if you are already in the Antimagic Field (the Blackfire Adept level 10 Breaching ability above is the only ability that I know of that can work in an Antimagic Field that is already in effect).

Azten |

Any Animated Objects or summoned creatures (and presumably any of their gear, including any projectiles they brought with them) will wink out if the Antimagic Field catches up to them, so you have to make sure that they can stay out of range and make effective non-magical ranged attacks -- not so easy with most of these -- summoned Giants hurling non-summoned rocks are the best I can think of off the top of my head.
Lantern Archons too. Have them use aid on the Giants first.

Kayerloth |
Other thoughts in no particular order.
Don't get trapped in the AMF, keep your movement options open.
Wall of Force, Prismatic Wall, Prismatic Sphere remain unaffected by AMF. I would consider Forcecage to also be uneffected.
Artifacts are not effected.
Golems are not effected at least physically. An Iron Golem can still smack them upside the head ... and most PCs are at least as dependent on magic/magic items as you are for defense and offense. Ditto for any other non-Summoned allies.
Never thought about it before but using Greater Spell Immunity on a Summoned Creature should keep it from 'winking out' in an AMF. Obviously select a Summons with strong non-magical attack capability.
Similarly Gate should work to call an ally/allies to help. The calling version is not summoning magic, the creature cannot be dispelled and will be affected by an AMF just like you ... but it won't wink out, just select something again with strong attack ability while otherwise effected by an AMF (i.e. a Solar is still a fairly frightening archer etc. even if it's cleric casting abilities are nerfed considering it will be shooting at something also not benefitting from magic.)

Lab_Rat |
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I dont think that works.
From Anti-Magic Field:
The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its resultSnowball is an instantaneous conjuration spell.
EDIT: In my OP I did not mention that the caster must be outside the field.

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Azten wrote:I dont think that works.From Anti-Magic Field:
The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its resultSnowball is
an instantaneous conjuration spellbroken.EDIT: In my OP I did not mention that the caster must be outside the field.
FIFY. The best first level single target damage spell should not be in the conjuration school.

Lab_Rat |

Lab_Rat wrote:FIFY. The best first level single target damage spell should not be in the conjuration school.Azten wrote:I dont think that works.From Anti-Magic Field:
The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its resultSnowball is
an instantaneous conjuration spellbroken.EDIT: In my OP I did not mention that the caster must be outside the field.
In agreement with you. There was another post were someone wanted to know how to take out a Stone Colossus single handily. Metamagic snowballs were the answer. Poor colossus could do nothing about a greater invis wizard chucking snowballs at its parapets, other than die after a few rounds.

Ravingdork |
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Metamagic'd snowballs. Just kill them with intensified maximized empowered snowballs. With the right traits you can get that down to a 5th lvl spell. Each snowball will do an average 77 damage and completely ignore the AMF. You could also ditch some damage and make them dazing.
What does a nonmagical intensified mazimized empowered snowball even look like? Something like this maybe?

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LazarX wrote:Antimagic fields emanate from the caster, who essentially shuts himself down when he casts the spell. And has to put himself up close and personal. Have tough personal guards next to you at all times.Unless you are an arcane archer.
I do not think you can imbue an arrow with a personal only spell.

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Imbicatus wrote:I do not think you can imbue an arrow with a personal only spell.LazarX wrote:Antimagic fields emanate from the caster, who essentially shuts himself down when he casts the spell. And has to put himself up close and personal. Have tough personal guards next to you at all times.Unless you are an arcane archer.
Antimagic Field is not a personal spell.

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LazarX wrote:Imbicatus wrote:I do not think you can imbue an arrow with a personal only spell.LazarX wrote:Antimagic fields emanate from the caster, who essentially shuts himself down when he casts the spell. And has to put himself up close and personal. Have tough personal guards next to you at all times.Unless you are an arcane archer.Antimagic Field is not a personal spell.
It is an emanation spell with no range, i.e. it emanates from the spellcaster.

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2 people marked this as a favorite. |

Imbicatus wrote:It is an emanation spell with no range, i.e. it emanates from the spellcaster.LazarX wrote:Imbicatus wrote:I do not think you can imbue an arrow with a personal only spell.LazarX wrote:Antimagic fields emanate from the caster, who essentially shuts himself down when he casts the spell. And has to put himself up close and personal. Have tough personal guards next to you at all times.Unless you are an arcane archer.Antimagic Field is not a personal spell.
Imbue Arrow specifically allows area spells that are centered on the caster to work.
At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell's area is centered where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow's range rather than the spell's range. A spell cast in this way uses its standard casting time and the arcane archer can fire the arrow as part of the casting. The arrow must be fired during the round that the casting is completed or the spell is wasted. If the arrow misses, the spell is wasted.

UnArcaneElection |

I forgot to mention one other situational counter to Antimagic Field -- if the battle is in a cave that has a high enough ceiling, cast Rock to Mud on the ceiling over the spellcaster that is using Antimagic Field. You know what that means . . . Conversely, if you are the spellcaster using the Antimagic Field, and you are an Arcane Archer, this is excellent followup for the Antimagic Field Imbued Arrow cheese.

Avaricious |

Is there a mass version? I thought this was a personal spell with a fixed radius of emanation centered on the caster. The duration is hilariously awesome.
Keep the range open and have minions gank the mage or take out another target of opportunity besides designated tank or the dex monkey. Immunity to magic doesn't mean immunity to physics. Plus, the didn't the casting mage just drop all of their buffs and magical gear bonuses.
BBEG should have lackeys/cohorts that can keep threat on the mage while it wrecks the rest of the party.
Of course, we are not the DM that likes to see the party lose...
If the mage gets that close to the BBEG, let 'em have it, kudos on the mage. Could it be placed on a familiar for abuse?

Kayerloth |
Imbicatus wrote:It is an emanation spell with no range, i.e. it emanates from the spellcaster.LazarX wrote:Imbicatus wrote:I do not think you can imbue an arrow with a personal only spell.LazarX wrote:Antimagic fields emanate from the caster, who essentially shuts himself down when he casts the spell. And has to put himself up close and personal. Have tough personal guards next to you at all times.Unless you are an arcane archer.Antimagic Field is not a personal spell.
Maybe there is errata somewhere but oddly enough AMF does have a range listed ... 10ft. The range is not personal.
Edit: PS Several emanation spells are similar - Antilife Shell, Antiplant Shell, Globe of Invulnerability, and Prismatic Sphere to name a few. All have a range listed as 10ft.

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Conversely, if you are the spellcaster using the Antimagic Field, and you are an Arcane Archer, this is excellent followup for the Antimagic Field Imbued Arrow cheese.
I wouldn't call an animagic imbued arrow cheese. It's the only reason to even take Arcane Archer. If you want to be a spell caster, you should be a pure spell caster. If you want to be an archer with spells, Ranger or Inquisitor. If you want to be a mystical archer, Zen Archer. If you want to shoot bombs, Alchemist. The only unique thing that Arcane Archer gets that it cannot be outclassed by someone else is Imbue Arrow.
It's the only redeeming feature of the class.

Kayerloth |
Just had another thought ... FAQ time maybe?
Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier.
This bit of text comes from Antilife Shell. But it doesn't say forcing Antilife Shell against a creature it says "abjuration barrier" which AMF is. Does this preclude using AMF by moving up into the Wizard or other casters face (or any creatures for that matter)?
Then we have this from Antiplant Shell:
As with many abjuration spells, forcing the barrier against creatures that the spell keeps at bay strains and collapses the field.
Thoughts? Seems like the tactic of using AMF offensively against a caster/creature just got stopped cold.

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Just had another thought ... FAQ time maybe?
Quote:Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier.This bit of text comes from Antilife Shell. But it doesn't say forcing Antilife Shell against a creature it says "abjuration barrier" which AMF is. Does this preclude using AMF by moving up into the Wizard or other casters face (or any creatures for that matter)?
Then we have this from Antiplant Shell:
Quote:As with many abjuration spells, forcing the barrier against creatures that the spell keeps at bay strains and collapses the field.Thoughts? Seems like the tactic of using AMF offensively against a caster/creature just got stopped cold.
No need. Both antilife and anti plant shell are barriers that creatures cannot cross. Antimagic field is not a barrier. Anyone can freely enter or exit it. It just shuts down magic inside the radius. You can freely move next to a creature to affect them with the field.

Kayerloth |
Kayerloth wrote:No need. Both antilife and anti plant shell are barriers that creatures cannot cross. Antimagic field is not a barrier. Anyone can freely enter or exit it. It just shuts down magic inside the radius. You can freely move next to a creature to affect them with the field.<snip>
Thoughts? Seems like the tactic of using AMF offensively against a caster/creature just got stopped cold.
Then perhaps some rewording is in order.
An invisible barrier are the first three words in AMF text. Collision of english and RAW I can buy but ... (barrier to spells not the same as barrier to creatures and all that)

UnArcaneElection |

UnArcaneElection wrote:Conversely, if you are the spellcaster using the Antimagic Field, and you are an Arcane Archer, this is excellent followup for the Antimagic Field Imbued Arrow cheese.
I wouldn't call an animagic imbued arrow cheese. It's the only reason to even take Arcane Archer. If you want to be a spell caster, you should be a pure spell caster. If you want to be an archer with spells, Ranger or Inquisitor. If you want to be a mystical archer, Zen Archer. If you want to shoot bombs, Alchemist. The only unique thing that Arcane Archer gets that it cannot be outclassed by someone else is Imbue Arrow.
It's the only redeeming feature of the class.
I partially agree about Arcane Archer. I was calling the Antimagic Field Imbued Arrow cheese because of the broken overpoweredness of Antimagic Field, not because of anything inherently overpowered with Arcane Archer. Although I will say that higher levels of Arcane Archer do give some additional class features that would be not too shabby if they didn't come with additional spellcasting advancement opportunity cost (I would have preferred if the prestige class was d8 with 3/4 BAB and full spellcasting progression instead of d10 with full BAB and 3/4 spellcasting progression). Still, if you're going to dip 2 levels in it, might as well dip 4 levels in it unless you need something else RIGHT AWAY.

Snowblind |

Of note is the fact that Lantern Archon pew-pew beams are Ex, and give 0 ****s about DR(useful against AMF'd dragons). Spam them around the AMF user and enjoy the show. Even if the AMF user moves around to try to catch summons in the AMF, they can maybe keep half of the Archons in the AMF at a time if you tell them to spread out while attacking.

Kobold Catgirl |

Polymorph Any Object, only turn things into less dangerous things. AMF suppresses the polymorph effect, and now you've got the dangerous version. It's a good contingency against dispel attempts, too!
I like this, mainly because it doesn't just shut down the spell or use a questionable workaround like that damn Snowball spell. It's a fun twist, too!

Matrix Dragon |
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QuidEst wrote:Polymorph Any Object, only turn things into less dangerous things. AMF suppresses the polymorph effect, and now you've got the dangerous version. It's a good contingency against dispel attempts, too!I like this, mainly because it doesn't just shut down the spell or use a questionable workaround like that damn Snowball spell. It's a fun twist, too!
Here's one: use polymorph any object to create floor tiles over lava pits that cover every square except the one the BBEG is standing on. When the antimagic field activates, the tiles disappear and the caster falls into a lava pit.
Be sure to have to BBEG laugh maniacally afterwards.