Ridiculous Gestalt Advice


Advice


Alright so I would like to make this really ridiculous gestalt idea. A Factotum//Magus (Kensai) combo just seemed sick to me.

We allow Dreamscarred at our table so I am taking the Elan race and adding my floating +2 to Int. I am also going venerable to add a total of +5 to the Int.

Now taking two Flaws (Basically the feats that give me a -4 to hitting a women, and a -4 to hitting a foe who is not armed with a melee weapon (Unless they are able to use a lethal Unarmed))
Those two feats will likely be Font of Inspiration.
At first level take Knowledge Devotion
At 3rd level Weapon Finesse
at 5th level Slashing Grace
The Bonus provided by Magus would be Intensify Spell

Traits would be Magical Lineage (Shocking Grasp)
and Student of Philosophy to make Diplo and Bluff Int based checks.

btw I pick up free Exotic Weapon Prof. Gnomish Quick Razor and Weapon Focus on the Quick Razor.

How would you guys build this differently?
25 Point Buy.


First, How are you getting away with a -6 to all physical stats(From being venerable) on a 25 point buy. On top of that your getting weapon finesse and slashing grace. So assuming you put 17 points into Dex to get an 18 you have a 12 dex which is a +1 to hit +1 to dmg. It also means you only have 8 more points to spend which makes a max of 20 in Intel if you spend all your points there. So your stat line is
Str: 4
Dex: 12
Con: 4
Int: 20
Wis: 13
Cha: 13

This turns into a crazy low point buy, your better off just going normal age and doing a normal point buy. Your also spending 2 feat slots to get damage worse then most spellcasters in melee.

Second Im not familiar with Factocum. Can you point or give an example of what makes this gestalt ridiculous?

As a side note I would recommend Wayang Hunter as your second trait, also on shocking grasp. There are some very good magus guides out there to learn how to get some pretty impressive damage


Factotum adds INT to everything. It has all skills, adds Int to AC, To Attack, To Dmg, To Saves, etc.
Factotum

Also little loophole in the rules, Elans are called out as never physically aging, having to move from place to place to hide their immortality. So basically they would never actually take physical negs.


nothing in Elan says they do not gain the negs from venerable. While not dieing of old age(only thing that is mentioned as far as age goes) is cool, it does nothing mechanically. Age bonuses are a mechanical side of the game, thus to conterbalance them elams need to have some kind of mechanic that says they get mental bonuses without taking the physical, which they do not. You can ask yours GM about it and maybe he will allow it but RAW and in all honesty as a fair game it is not allowed.

As for Factotum if Int is added to everything why do you need weapon finesse and slashing grace? Just read some of Factotum all I can read is that for 1 inspiration you can add it to a single one of those of your choice only during combat, and to add it to anything else requires another inspiration. At level5 you only have 4 inspiration and if im reading the feats right you get another 2 for Font(x2) so 6 Inspiration. If your banking on Intel to hit thats 2 Inspiration per strike(1 for dmg, 1 for To-Hit) so 3 attacks an encounter, not bad early on but Factotum seems to seriously lack Inspiration progression. Maybe ask your DM to increase your inspiration pool in a few places, specifically by 3 once you hit 8th(Where your second strike from BAB comes in). If there isnt a good way to increase your inspiration pool it looks like a rough class to go in Gestalt since your not really getting your monies worth.

P.S. Ability scores dont double stack so you cant double Stack Intel to AC from Kensai and Factotum. Only ever applies once. This also applies to skill checks if you were gonna try and do that.


Both are Dodge Bonuses, which specifically Stack. You would be right if it was a straight Int to AC bonus like Monk's Wis to AC.

Also Factotum's Inspiration resets every encounter, so battle ends and we talk to someone this is a new encounter. Font of Inspiration is 1+2 for a +3 from two feats. if I took it further it would be 1+2+3=6 for taking it three times.

Even without the +3 to Int this is a Int focused build and Slashing grace is to add Dex+Int to damage so the few times I use Inspiration to hit I hit well. Also Iaijutsu Focus becomes a thing which can add up to 9d6 in extra damage (Not marked as precision)

Sorry mixing my 3.5 nd PF/Dreamscarred as the 3.5 one says the bit about not physically again.

Also the Brains over Brawns adds Int to those skills and Initiative as a Modifier, not a bonus. Basically increasing the Dex or Str by the Int amount as its modifier not a bonus. Plus Canny Knowledge adds Factotum Level not Int so they would stack.


Yes dodge bonuses stack as long as they are not from the same source, but they are both from your intel mod so they dont stack, here is a link because this topic comes up -alot- on the boards. http://paizo.com/threads/rzs2l7ns&page=385?Ask-James-Jacobs-ALL-your-Qu estions-Here#19247

Encounters, at least in pathfinder terms, are generally combats. If the DM sets up specific social encounters thats one thing but generally talking to someone is not considered an encounter. Again refer to DM for that one before the session starts because it seems not so on the straight and narrow. General Rule of thumb is that if your not getting exp its not an encounter.

Iaijutsu Focus isnt even from Pathfinder or 3.5, its from 3.0
If your allowed to mix 3 diffferent versions of the game along with 3rd party I would think you can make a cooler character then this, which requires alot of houserule and handwaving on the side of the GM.

Check out some of the guides on the board and they can help you think up alot of cool stuff. For this build I would specifically look up Either a magus guide of the "Getting X to Y" guide for pathfinder.


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If you want a character that adds one stat to all their abilities here is an Older character I made for one of my campaigns. Its level 9 so youll have to pull it back a bit but it should work perfectly fine no matter what level you put it at. She has a Improved Familiar and a Roc Mount so x10 the wager. She adds her Cha to All saves, Init, and AC. She uses her Bluff to make all knowledge checkes trained, then uses performs to make the rest of the important checks through Bard's versatile performance. Honestly the reason she is a duetist is because Sound Striker was nerfed by errata about 2 weeks after I made her. If your GM lets you use the old version of Sound striker you also get Cha to Dmg on a Touch spell for some really big damage(you can hit the same person with all your weird words).

http://www.myth-weavers.com/sheet.html#id=431073

EDIT: Sorry forgot she uses Bluff to all Intelligence Checks, Not just Knowledge. Havnt played it in a while and just specifically remember using it on knowledges but also works on stuff like Appraise or Spellcraft.


Damiancrr wrote:

Yes dodge bonuses stack as long as they are not from the same source, but they are both from your intel mod so they dont stack, here is a link because this topic comes up -alot- on the boards. http://paizo.com/threads/rzs2l7ns&page=385?Ask-James-Jacobs-ALL-your-Qu estions-Here#19247

Encounters, at least in pathfinder terms, are generally combats. If the DM sets up specific social encounters thats one thing but generally talking to someone is not considered an encounter. Again refer to DM for that one before the session starts because it seems not so on the straight and narrow. General Rule of thumb is that if your not getting exp its not an encounter.

Iaijutsu Focus isnt even from Pathfinder or 3.5, its from 3.0
If your allowed to mix 3 diffferent versions of the game along with 3rd party I would think you can make a cooler character then this, which requires alot of houserule and handwaving on the side of the GM.

Check out some of the guides on the board and they can help you think up alot of cool stuff. For this build I would specifically look up Either a magus guide of the "Getting X to Y" guide for pathfinder.

3.0 -> 3.5 Skills that were not specifically called out as being removed (Such as in Errata) moved forward, just no class used it.

Also Thank you, your link proves that they stack.
Modifiers from ability scores aren't actually bonuses, strictly speaking. If they are, they're untyped bonuses—which means they stack with all other bonuses except themselves. Thus, if you have multiple things that say "Add your Dex modifier to this roll," you only get to add your Dex modifier once.
Because they they do not say Add your Int bonus to AC, they state that you add your INT bonus as a Dodge Bonus (Which stack) meaning they are not the untyped bonus that they are talking about here. They are two Dodge bonuses that happen to be the same (Your Int)

Also 3rd Party is restricted to Dreamscarred but honestly we do not even need to consider that because Elan was part of 3.5 and adding the floating +2 is all Dreamscarred press did which the conversion guide mentions.

And I somewhat agree with the encounter rule, was more or less just throwing out a random example. Pretty much anytime you do a new thing such as interact with an NPC that is part of the plot it would be considered an encounter with that person because its part of the campaign.

Your character is nice, looks really cool.

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