
Soren Marsailles |

Our Way of the Wicked party has had a tough time with GMs. Our first flaked out on us without any kind of warning, simply disappearing on us and never showing back up. Another GM showed up on the forums who offered to run our party through the AP, but due to some IRL issues it seems he may also be down for the count, as we haven't heard from him since August 3rd. We're holding out hope that he'll show up, but it seemed a good idea to err on the side of caution.
The party hasn't left Branderscar, and we're still level 1. It was a gestalt game, and I know none of us want to do a massive rebuild on our characters or concepts, so being able to roll with the party as it is now is preferred.
This is my own character for the game, and you can see all my stats as well as find the rest of the party and the game itself.

DM Aron Marczylo |

I'd be tempted, but unfortunately as Corsario rightly pointed out, Gestalt is quite a problem. I'm not too good balancing out advancing treasure as it is let alone attempting to create something that your group won't just crush within two rounds.
I've been interested in doing a WotW for a while, but I don't own any of the book (though I know the first is free) and I don't know of another RP website where I could allow some Restricted things as Paizo is PG-13. I'd also need to make clear of certain lines the characters won't/will cross to avoid setting off any trigger situations with characters, as I read a while ago when reading up advice on how to GM a evil party.

Soren Marsailles |

@DM Aron Marczylo: I dunno if the rest of the party would necessarily be willing to drop gestalt, truth be told. Considering both games were built to incorporate it, it's a hard thing to reconcile a character concept with, you know? On your second point, that's just really practice. I've been a DM for years, you just kind of ease into it. If it's challenging for you, I have a feeling this group would be willing to help you grow in that regard. I have no qualms about helping you to figure out what kind of encounters challenge us, what's easy for us to defeat, and how to balance the two, and I doubt the rest of the group would mind doing so either.
At the moment, we were rolling with the idea that certain things were off the table, and sort of... glossing over some of the worst bits and pieces that come up with spoilers and fades-to-black. Paizo is PG-13, but I don't see TOO much of a reason to delve into anything that would give it a hard R rating.
That said, the group might be willing to ditch gestalt if it meant we got a new GM. I don't want to speak for them on that officially though, so I'll say that I wouldn't mind horrendously if it meant I could play the character.
@Deko: We only have four people, and I know the standard for PbP is five; assuming any possible new GM and the party is up for it, I see no reason you couldn't join in.

DekoTheBarbarian |

I was actually just commenting on the fact I just suck at GMing even though I wish I could have helped, but if the new GM allows it I'd love to play. Got a couple concepts I want to run with, both pure Paizo and some with 3pp so either will work for me.
And I'm fine with either gestalt or not. Done gestalt before, though it's been a while and it had house limits on it.

DekoTheBarbarian |

Gestalt is where you basically level up in two classes at once. You gain all abilities from your classes, and keep the highest of the BAB, saves, hp, and skill points from either.
For example, if you were going Fighter/Sorcerer, you'd gain all the abilities, such as weapon training and bloodline powers, the +2 Fort saves from Fighter, the +2 Will saves from Sorcerer, the Fighter's BAB, and the Fighter's hp.

Storyteller Shadow |

As long as Path of War and Spheres of Power are allowed, I'm more than happy to drop gestalt, or even just make a new character entirely.
I am fine running a game with those abilities as long as the first time they are use a brief spoiler explaining them is posted.
This group has put time into the characters once and then tweaked them a second time no need to do so again.

Soren Marsailles |

I honestly wouldn't have a problem dropping gestalt either, even if it means reworking my character a bit. Having a singular level of Gunslinger would be... odd, since I'd want to get to level 5 in the class, to get Gun Training. That said, if the tech level was high enough (Guns Everywhere, I believe) that I could pick up Gun Training at Gunslinger 1, I'd be alright with that as well.
Point being, I don't mind re-tooling the character for non-gestalt. Playing WotW was what got my attention, not the gestalt itself.

Storyteller Shadow |

I honestly wouldn't have a problem dropping gestalt either, even if it means reworking my character a bit. Having a singular level of Gunslinger would be... odd, since I'd want to get to level 5 in the class, to get Gun Training. That said, if the tech level was high enough (Guns Everywhere, I believe) that I could pick up Gun Training at Gunslinger 1, I'd be alright with that as well.
Point being, I don't mind re-tooling the character for non-gestalt. Playing WotW was what got my attention, not the gestalt itself.
One level of Gestalt I am fine with. You can multixlass Gunslinger if you wish or go up full Gunslinger if you prefer.
Once all players have agreed to play under the current conditions I will need about a week or so to start. We will pick up where your group left off. Was this intended to be a Golarion game?

Storyteller Shadow |

A bit about me, I have been running and playing D&D since I was 12. In high school I ran a 2ed Ravenloft campaign off and on as players were interested and available.
In college I ran a VAMPIRE game running characters from 1190 to 2000. Ran about 6 years.
Since 2002 I have been running 3.0/3.5. A Forgotten Realms campaign from 1st to 3 7th level.
The Age of Worms to 24th level.
I now run a Waterdeep based campaign with the players at 5th.
I have run V20 game on the boards for 3+ years with 7-13 players.
I also stepped in to DM a 5E Ravenloft campaign recently.
Point being i have been doing this for a while and I will not vanish

Storyteller Shadow |

I saw Deko put forth the suggestion, and if you are looking for another I would love to be a part of this party.
Well I guess that makes that pretty easy. First come first serve seems fair to me. FYI Deko, the group appears to have little in the way of Divine Healing, not that it matters to me as DM, play what you want.
The Players
Flyn Rider - Kensai/Magus
Nathaniel Torken - Dragonrider/Bard
Shalewigg - Druid/Witch
Soren Marsailles - Gunslinger/Inquisitor
Xoruk Ironmaw - Soulweaver/Warlord
Deko would be the 6th with whatever he submits.
An interesting party to say the least.

DekoTheBarbarian |

Presenting Vandour "The Gentleman" Gathlain, the Half-Drow Alchemist/Fighter. Haven't gotten the full fluff figured out just yet, but he's a good face and at 2nd level can be a bit of a healer with the infusion discovery.

Storyteller Shadow |

If it's only going to be a single level of gestalt, I think I'll likely rebuld Xoruk from the ground up. Maybe as a Mageknight with his gestalt level in Steelblood Bloodrager or something like that.
That is fine by me. As I said, all 3 PP material is on the table, after all this is a 3 PP product to begin with!
Once Nathaniel and Shalewigg agree (I think all 4 original players need to agree to have me run this) then I can read through the first adventure. As I said, I would start you from where you just left off in the most recent thread. As I read through, I will determine how best to incorporate the two new players, perhaps a nearby cell will be a sufficient explanation for their presence.

Storyteller Shadow |

Presenting Vandour "The Gentleman" Gathlain, the Half-Drow Alchemist/Fighter. Haven't gotten the full fluff figured out just yet, but he's a good face and at 2nd level can be a bit of a healer with the infusion discovery.
A cursory glance of the stats seem fine. I will not be fine tooth combing the PC's so if you see something off after the fact just adjust it as need be. Assume the character build of the last DM is the one you should be using for the two new submissions, I believe that was a 24 point buy.
The fluff most important to this Path is the why you were placed in prison. Write a backstory comparable to what the other 4 players did, though I would wait until all players agree that the game will move forward before putting too much time into it.

DekoTheBarbarian |

Do you want a background from me and Flynn before we start playing? Or do you want us to bring it out during play? If before hand, I should have one up within a couple of days.
I'd also like to get the original players to look at my crunch and think if it'll work with their characters. Been looking at a couple of different 3pp classes that might work with him better than fighter.

Storyteller Shadow |

Do you want a background from me and Flynn before we start playing? Or do you want us to bring it out during play? If before hand, I should have one up within a couple of days.
I'd also like to get the original players to look at my crunch and think if it'll work with their characters. Been looking at a couple of different 3pp classes that might work with him better than fighter.
Ninja'd me, see above :-)

Soren Marsailles |

Just as a note to Flyn; Soren is very much a sneaky assassin type of character. Not to say you shouldn't play one yourself, just letting you know in case you overlooked her. I invested pretty heavily into making her a sneaky-type character, but having two in the party could be interested. That said, Soren is also a ranged focused character, so someone better at melee who's also pretty sneaky isn't a bad idea.
If either of you go ranged, let me know, because there are some killer teamwork feats you can use with two ranged characters in the party.
EDIT: Looking at Deko's character, a bomber alchemist would be nice. It is worth noting that the party starts with absolutely no gear, though. Also, while it isn't a big deal, Soren does already have Disable Device as a skill. We don't have a ton of knowledge skills covered from what I remember, and you have the highest Intelligence in the party. Maybe invest in one or two of those instead? I've got a couple covered, but I'm missing stuff like Nature, Dungeoneering, etc. Depending on what you want your character to do in/out of combat, I could make suggestions as to what might fit your build.

DekoTheBarbarian |

That's for the input, Soren. Got his skills changed a little, removed the ranks from Disable Device, UMD, and Survival to put it in Dungeoneering, Nature, and Planes.
As for out of combat, I'm wanting him to be a good face (why I gave him traits for Diplomacy and Bluff), and possibly as a potion maker depending on if the GM allows crafting. Mostly gonna go with healing potions, and maybe a few buffers like a Potion of Mage Armor and stuff.

Storyteller Shadow |

That's for the input, Soren. Got his skills changed a little, removed the ranks from Disable Device, UMD, and Survival to put it in Dungeoneering, Nature, and Planes.
As for out of combat, I'm wanting him to be a good face (why I gave him traits for Diplomacy and Bluff), and possibly as a potion maker depending on if the GM allows crafting. Mostly gonna go with healing potions, and maybe a few buffers like a Potion of Mage Armor and stuff.
Sure, crafting is fine.

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If we only get one level of gestalt, I'll take one of two approaches with Shalewigg. Unfortunately I won't be able to play the druid/witch combo, so that really changes a lot about her.
I would like to either play a race with a +1 EL (essentially 35 RP) or a CR 1 race that works well for the witch. Or I'll take a level of monk (Unchained) as my gestalt level. Shalewigg for sure needs to be able to fight with her bare hands.