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I'm just curious how other groups turned out during this adventure.
Last night they defeated Hetuath but it was a very tough fight for them. They were level 1 still as they had missed some exp in the caves and they hadn't gone back to town. We ended the night with them holding up in Hetuath's room taking an 8 hour rest.
My group has been pretty successful so they have yet to go back to town. In fact I don't think they plan to. I have made mention to them that it is an option but they seem interested on just pushing forward.
Did any of your groups skip going back to town until they found Khonnir?

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It is hard because they want to save Khonnir Bane as he already has been missing for two days by the start of the adventure but they need to be level 2 to have a chance at defeating the robots guarding Khonnir. That hardness 10 is going to give a first level group a tough time I imagine.
My group rested twice, they cleared out the whole cave on the first day and then took some of the bodies back up to return to families, the second day they cleared the whole Kasatha module including Hetuath. They rescued Khonnir on the third day.

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Beardsmith wrote:So it basically functions like DR 10 ?Yes, with the exception that it also functions vs. energy damage, as far as I know. So fire, lightning, cold, etc are all also reduced.
Correct, so a create with hardness 10 that gets hit by a burning hands for 12 damage, It would only take 2. This differs from object hardness rules.

shadram |

The duration of the water breathing spell that Joram Kyte casts on the party is intended to put time limits on each delve into the caves, too. Although I guess at this point, that's already worn off on your PCs (assuming they had it cast on them in the first place).
I wouldn't worry too much, though. At some point they'll run out of resources (food or needing more healing than they have available in a day), at which point they'll probably decide to go back out themselves. You can just run multiple events as soon as they do (invite to Silverdisk Hall and meeting Sanvil Trett, probably).

Myrryr |
Nargemn wrote:Correct, so a create with hardness 10 that gets hit by a burning hands for 12 damage, It would only take 2. This differs from object hardness rules.Beardsmith wrote:So it basically functions like DR 10 ?Yes, with the exception that it also functions vs. energy damage, as far as I know. So fire, lightning, cold, etc are all also reduced.
Not entirely... if I remember right having hardness also causes the object to take half damage from energy attacks and half damage from ranged attacks. THEN hardness is applied to the halved damage.

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The duration of the water breathing spell that Joram Kyte casts on the party is intended to put time limits on each delve into the caves, too. Although I guess at this point, that's already worn off on your PCs (assuming they had it cast on them in the first place).
I wouldn't worry too much, though. At some point they'll run out of resources (food or needing more healing than they have available in a day), at which point they'll probably decide to go back out themselves. You can just run multiple events as soon as they do (invite to Silverdisk Hall and meeting Sanvil Trett, probably).
My worry..

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Codanous wrote:Not entirely... if I remember right having hardness also causes the object to take half damage from energy attacks and half damage from ranged attacks. THEN hardness is applied to the halved damage.Nargemn wrote:Correct, so a create with hardness 10 that gets hit by a burning hands for 12 damage, It would only take 2. This differs from object hardness rules.Beardsmith wrote:So it basically functions like DR 10 ?Yes, with the exception that it also functions vs. energy damage, as far as I know. So fire, lightning, cold, etc are all also reduced.
As I said, Creatures with hardness have different rules than objects with hardness. You are correct, an object takes half damage from energy attacks, and half damage from ranged attacks so a Lazer pistol is effectively doing 1/4 damage, to an object.
Creature hardness just reduces all damage by that amount, energy or physical.
Here is a quote from James Jacobs offering some clarification in a thread in the Iron Gods sub thread asking about Robot Hardness:
Correct; robots aren't objects and thus take full damage from energy attacks. Their hardness reduces damage done by 10 (or whatever), regardless of if it's energy damage or force damage or slashing/piercing/bludgeoning damage or whatever. That's why it's not DR (which doesn't touch energy damage) or energy resistance (which doesn't touch slashing/bludgeoning/piercing damage).

Red Ragnarok |

My worry..
** spoiler omitted **
Here's my advice for you Beardsmith
However, I have a different problem with my small party. Or, should I say, a very interesting scenario.
Worse, the party also suspects that Khonnir is a bad guy (Sanvil is also playing into that fear). Next session, they'll be exploring the science deck. So, I wonder how things will play out once the party meets Khonnir.

Jeffery Keown 232 |

With the crowd of Chaotic Neutral reprobates that comprise this IG group of mine, I had to adjust a few things. I've tried to replace "doing good" with "personal gain" where I could.
For example, one body was connected to the town's weapon smith. I never mentioned how grateful the daughter would be, but let the players assume the weapon smith would be grateful.
I replaced the priest Kyte with a drunk wizard named Loofnar. He was a hoot to play, always misplacing stuff, and leaving his clothes somewhere else. They had fun roleplaying those scenes.
And just for fun, "robot" is now a word in Dwarvish, and is considered impolite. In fact, one NPC apologized for speaking in Dwarvish, and Val giggled when it happened. She's going to sneak along with the PCs when they re-enter the caves next week.
I insisted they return to town to recover and level, because that's old school and they acknowledged it. VERY meta-game, but that's us. We're like that.

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My group skipped a fight by not finding it, and thus were still level 1 when they reach Hetuath. Unfortunately, some bad luck on their part and excellent rolling on Hetuath's part put the PC's in danger of being wiped out. I had to pull a Deus Ex Machina to get them out to fight another day, but they came back with full resources and beat him on the second try.
Hetuath can be a tough fight, especially if the PCs haven't hit level 2 yet, and are possibly tired and missing resources from dealing with the habitat module.

Red Ragnarok |

Hetuath can be a tough fight, especially if the PCs haven't hit level 2 yet, and are possibly tired and missing resources from dealing with the habitat module.
Yeah... between his resistances, magic+slashing damage reduction and immunities, Hetuath was a tough nut to crack. I ended up turning him into a zombie variant with out so many defenses.

Eternia |

My company would go back to town at the end of each session. They ended up near fresh and leveled by the time they reached him. Rather than fight Hetuath outright I found them going back to town gave them the opportunity to see how the zombies kept creeping back to life.
When they did reach Hetuath and he spoke as he raised his weapons the diplomatic one of the group was screaming frantically after comprehend languages came into play, "No no no no you can talk! Whoa hey whoa you can talk! I can talk! We need to find this guy!" <insert holding up drawing> "We'll help you and your....people? The ones down there like you with whatever your problem is!" I now quote the last words before the spell wore off. "No killy killy stabby stabby!"
A while longer and an arrangement came to that if they can turn the dome's day/night cycle back on to break the curse of the God on them, he won't try to kill them. They mentioned it will take time he agreed knowing they need to pass through over and over, etc, etc. I'm tying this into the end of the book before they start Lords of Rust.
They came tot he robot fight at level 2 and had some difficulty, I changed it up so the tanks on the back held different meds.
Red: Healing Medication: Heals injected person for 1d8 after successful attack roll. Chance of a malfunction on attack loading said medication: 29%
Blue: Anesthesia as in book. 66% chance to load. Starts battle with it loaded.
Green: Ketamine(Anesthesia Overdose) 5% chance to load. Instant unconsciousness.
Just before the fight I had a random number gen ready between 1-100.
The players loved the fight, 'Oh you took no damage so far? get healed! I'm sorry your near death here's some more Anesthetic in your jugular.'