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Eternia |
![Lirianne](http://cdn.paizo.com/image/avatar/PZO9429-Lirianne_90.jpeg)
My company would go back to town at the end of each session. They ended up near fresh and leveled by the time they reached him. Rather than fight Hetuath outright I found them going back to town gave them the opportunity to see how the zombies kept creeping back to life.
When they did reach Hetuath and he spoke as he raised his weapons the diplomatic one of the group was screaming frantically after comprehend languages came into play, "No no no no you can talk! Whoa hey whoa you can talk! I can talk! We need to find this guy!" <insert holding up drawing> "We'll help you and your....people? The ones down there like you with whatever your problem is!" I now quote the last words before the spell wore off. "No killy killy stabby stabby!"
A while longer and an arrangement came to that if they can turn the dome's day/night cycle back on to break the curse of the God on them, he won't try to kill them. They mentioned it will take time he agreed knowing they need to pass through over and over, etc, etc. I'm tying this into the end of the book before they start Lords of Rust.
They came tot he robot fight at level 2 and had some difficulty, I changed it up so the tanks on the back held different meds.
Red: Healing Medication: Heals injected person for 1d8 after successful attack roll. Chance of a malfunction on attack loading said medication: 29%
Blue: Anesthesia as in book. 66% chance to load. Starts battle with it loaded.
Green: Ketamine(Anesthesia Overdose) 5% chance to load. Instant unconsciousness.
Just before the fight I had a random number gen ready between 1-100.
The players loved the fight, 'Oh you took no damage so far? get healed! I'm sorry your near death here's some more Anesthetic in your jugular.'