So ...the day I always knew would come - is close
In my campaign I removed elves but left some hintings in wall murals and myth about the terrible 'Eldren' who disappeared ca 500 yrs ago.
One of the pc's is a half elf, and through cool quests, messing with forces he doesn't understand, and a perfectly timed reincarnate spell he has become a full blooded Eldren.
So I should probably figure out what their racal bonuses and such are ...
My idea is simply to take the elf template, slap a large size on it, and call it a day. -Maybe remove 1 or 2 small elf skill bonuses to pretend that it's balanced. (I'm also adding more dex to offset the size penalty)
The end result is a normal elf - large sized ( meaning 10' reach), with +2 str +2 dex -2 con +2 int (is that correct?)
My depiction of them has been vague of course; they are large, have magic, wear armor made of 'living metal' when they go to war, were decadent and cruel, had pale almost blue skin, some of them had horns or antlers... so one part fey crazies, a large part drow, a small part demonic dimension jumping aristocrats.
How would you stat them? (It's allowed to use more than standard points if needed, it's a quest reward )
How would you stat their 'armor of living metal'?