The Broken Age Discussion


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Game Master

Sometimes it's the simple solutions that are effective :) You'd be surprised how many people get stumped by some things when smashing things would be the solution, or well one of the solutions!


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

I am just really really glad that for once something like that didn't backfire on us. I love our little gang and would hate to have to roll up a new one, although it wouldn't take me long :S


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

Amen to that, Bree.

By the way, has anyone seen my marbles? I was sure I had all of them when i got here...


Game Master

If you had any marbles to begin with Tsakua! ;)


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

You know I could probably give you an Aversion to your remaining marbles! Is it still crazy if he outright rejects his marbles?


Male Vine Leshy Druid (Treesinger) 3 / Hierophant 1

Hey guys! I'm sorry, but I'm stepping out of the game. With a baby on the way here, my already limited time will now be terrible, so I'm reducing my online activities overall. I wish you all fun! Take care, and thanks GM again for the opportunity :)


Game Master

Sad to see you go Harby, but congratulations for the baby!


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

Ya, same from me :)
It was a long wait for you to finally be able to get in, so sad to see you go just as you joined, but have fun with parenthood!


Female Kitsune Hunter 3/Rog1/Guard1| AC 16/T13/FF13| HP 35/41 | F4/R8/W3| Init+3| Per +9
Stats:
Atks: M +1/ R +4; Skills: Acro+5,Clb+7,DisD+9,HandA+9,Heal+7,Know(G)+8,Stlth+10,Surv+9,Swm+6

Sorry all. The last week or so has been pretty busy and I haven't been able to log in. I'm back though. Thanks for being patient


Game Master

Welcome back!


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

I'm back as well folks! Not ignoring the rez, I broke my desktop trying to move my OS between hard drives and have to start completely from scratch. With 700 gigs of programs and files I have soooo much work to do installing windows 7 fresh on another hard drive and then figuring out how to retrieve the data from the faulty HD.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

And posted! It's good to be back, blood, phlem, vomit and all!


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

welcome back :)
I thoroughly look forward to the moment I get to play headgames with you >:)
Also, I think that you are still in the other room, you would have woken up all alone since the kobold came back to up ^-^
Could be quite the shock!

Side thought, Apparently I can mindlink with the dog as well! (Edit: NM, the dog needs 1 more Int) I dont imagine that the conversation would be very deep, but it could be funny!
--Hia buddy! What do you want?--
--Food! Food! Food! Squirrel... Food! Food! pet me?--


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

Glad to have you back, Octavian!


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Finally! Been sitting with baited breath about that for like a week now /sigh


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

So, first time i looked up the ring of maniacal devices, i saw the bonus on crafting traps and thought it'd be fun to combine Knowledge(Engineering) with Craft(Traps) to make big exploding traps for our little fort and tinker with whatever devices we come across, but checking the bonus and seeing it also goes towards disabling devices, which may be better for Iraldia, as our rogueish huntress. thoughts?


Game Master

Don't forget to update your profiles AC and such with the new equipment.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Watch it with this crew Midi. Most of them are variations of Neutral and not above killing anyone who threatens their freedom.


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

Well, while Midioto can mess with your emotions, attract can't make you obsess over the pillar or go too far out of your way to figure out how magical it is.


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

Hmmm. Well using the power was meant to be funny and whimsical (ive used my powers so far to feed myself, make a friend, talk and play a practical joke. Midioto is definitely squandering his power) but if your not having fun then I failed at that task and Ill drop it. I was hoping to create a fun interaction, that was all. Oh well ^-^


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

For the record, I thought it was hilarious.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

It made me chuckle. I just mentioned my warning because this crew is still on edge. Only been free for a couple of days. And who can't laugh at 1 2 3 in a row?


Game Master

Remember the golden rule :) IC actions dont reflect ooc!

I thought it was funny. Octavian was making that pillar feel something special!


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Whatever i do, I do well! I can make anything....gotta keep this PG-13. Use your imagination.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Well Vin was mentioning about potential romances, I just didn't think you were quite ready to settle down and find a strong foundation to become attached to. But we can respect your decisions if it must come to that :P


Game Master

Just a note here, going to need everyone to post and participate in what is happening to proceed! Big things are about to happen :)


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

FYI not ignoring the thread, just thinking about the riddle more.


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

I dunno about you guys, but piazo has been crashing a lot the last few days.
I think I'm at 3 nostores in the last 2 days :(
Also, it could just be my tablet :)

Anyways I'll try and redraft my post again ^-^


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

It's not you, it's the site.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Riddle Hard!! >.< Urgh! It could be both Will and Power :(


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

Lol, it probably has nothing to do with either XD
However you are right, it is hard :)


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

Iraldia's answer was good as well. I'm only half convinced its a riddle to solve. Might be a lead in for a long and cryptic quest.


Game Master

:)


Game Master

Just a note, I will be making a post tonight to move things along.


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

Sounds good :)

As for the riddle, I am pretty sure that this is why we think its a riddle at all.

wrote:
"Let us see if you are capable of understanding what is before you, what is within your grasp of what I may give you... A new life? Or death?"


Game Master

Just wanting to say, go ahead and level up and pick your mythic path. I will detailing extra stuff of what special things you've received in my next post once everyone makes their rounds.


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

Wow, that was awesome! I'll get a response up tomorrow when I get back on campus.

Also, I know nothing about the mythic rules. I will most likely need some help.


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

same here. still have to update weapons and such, so that's my weekend fun project :)


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Mythic Rules

Feel free to ask any questions.


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

O.O
Oh, I didn't see that one coming... 2 levels and mythic?
Lol. I'll have to do some reading XD
And I'll do a gameplay post tomorrow, its 2am fight now...
--sleep...--

Oh ya, speaking of, how long have we been asleep for? 3+ hours? I'll have to reset my telepathy :)


Game Master

I would say 3+ up to a full rest hours. That way you get your levels now, and your mythic tier.

You're going to need it ;)

I await eagerly for all of your posts!


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

Well Champion seems like the clear path choice for Jietin. So that means I get 5 bonus hit points, champion's strike, and a single path ability?

Do you guys think fleet charge or sudden attack would be better?

I also don't know what first tier ability to pick. Also, what does it mean when it says expending mythic powers?


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Mythic power is a resource that you spend to do charge various abilities. So at first level all mythic characters have 5 Mythic Power. Now as a champion you would use a charge of mythic power to do use Fleet Charge or Sudden Attack, whichever you choose. Mythic power recharges when you rest.

Mythic Power can also be used by all character to affect a d20 die roll. You can choose to expend a charge of mythic power to add 1d6 to a d20 roll. At 4th tier that d6 turns into a d8, 7th d10, 10th d12.

Many of your path abilities also require mythic power. So while it seems like you get alot every tier in fact you can blow your wad in a single combat.

And for your 1st Tier path ability that's a tough one. Always a Chance (Ex) would be a good one because with your insane bonus to hit a 1 on the die roll would not be an auto fail. Mythic Rage (Su) would also be good against tougher opponents because when you rage you ignore ANY DR they might have. Finally Titan's Bane (Ex) would be good because you could get all up in big mobs face without AoO.

For your Champion's Strike I would suggest Sudden Attack over Fleet Charge. So far to this point you've mainly stood your ground or took a 5 foot step in combat. Fleet Charge can only be used when you move whereas Sudden Attack can be used round after around.


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

Thanks Octavian.

Also, can we take those mythic feats? Mythic power attack looks disgusting.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Yeah I don't know too much about the system either. Octavian and Vis are slowly explaining a lot of it to me and so far I think I have a tenuous grasp. But yes all to be understood in due time I suppose :P


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

We get 1 mythic feat per odd mythic tier. so 1st, 3rd, 5th, 7th and 9th. We cannot take mythic feats as per our normal feat progression. So going to 4th level we get 1 normal feat at 3rd level and 1 mythic feat at 1st tier.

Another big thing everyone has to remember is that at every even tier starting at 2nd we get a +2 permanent increase to an ability of our choice. Every time you get that bonus you can apply it to a different ability score or stack the shizznit out of a single score.

Also once you choose a mythic path you have to stay on that path until 10th tier. There are abilities that allow you to add another tier list to your choices for the purpose of Path Abilities but you can only be 1 mythic type until after 10th tier. IF, and thats a big if, we continue to adventure beyond 10th tier we can choose another mythic path. Now at that time we would have to create some house rules because the mythic system isn't designed to go beyond 10th.


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

I'm torn between Champion and Trickster. Both have things that would be fun. Uncanny Grapple would be helpful, but i also really like This Just Might Work.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

You will sacrifice alot of offensive power if you go trickster Tsakua. An option for you is to take Dual Talent as your first mythic feat. That gives you 2 lists to choose from whenever you get a path ability.

So if you were a Champion with Dual Talent (Trickster), you could choose a champion or trickster path ability at every tier but you would still be a Champion.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Heirophant seems to be calling me and would help if I am to remain one of the few healing talents in this interesting group.


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

You wont actually lose much damage by going trickster. You can take the fleet charge ability with both classes and if you want to focus more on combat maneuvers (such as grappling or using martial flexibility) the trickster can help you out with those :)

I also like the This Just Might Work ability (along with the Improbable Prestidigitation!!) and it should be fine to go with a more utility based ability then straight damage.
Besides, if you really wanted to you can take the Path Dabbling ability to cherry pick something from the other classes :)

Just FYI, one of the things you can do is use your Fleet Charge (or surprise strike) ability to initiate a grapple as a swift action, then use your standard action to do something to him (like pin him) which could really speed up your grapples.

@Breewyn
Heirophant is cool :) In case you didnt know, the main difference between Inspired Spell and Recalled Blessing is that Inspired Spell lets you cast any spell on your list (not just the ones you know) and Recalled Blessing forces opponents to roll saves twice (and you roll heals twice).
Inspired is more versatile, Recalled has a greater chance to affect someone.

As for abilities, Faiths Reach is nice (if you plan on using touch attacks), Sustained by Faith lets you rest and recuperate in 1 hour instead of 8, Mythic Spellcasting can* be good (if you are using a spell that can be boosted by mythic), Commune with Power could be nice, giving you Legit Metagaming once a day :)
Or if you really wanted to you could get a Legendary Item. Edit: Dont go legendary item XD

Now I have to decide what I am going for myself :)

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