
Vilverum Fae |

Hello!
I have a quick questions about ammunition: Are there any specific rules in place for converting arrows into crossbow bolts using a Craft skill? By that I mean the PC literally sitting down with the appropriate tools in hand and turning arrows they found into bolts, rolling Craft: Weaponsmith in the process as if they were making the bolts from scratch?
More specifically, I'm interested in the possibility of converting magically enchanted arrows into bolts of the same type (Ghost Touch and such) without destroying the enchantment in the process, which I think should be quite doable practically speaking. Of course this can easily be made into a house rule or the like, but I'm curious if there is already an official rule for this - or anything similar. And if there really isn't one, do you guys have any advice in how to handle such an attempt? Maybe give it a % chance to destroy the enchantment or something similar for balance?
[As a bit of background, we keep finding stashes of loot that have dozens of arrows in them (all enchanted, and very useful for the enemies we encounter) but no bolts, which end up being pretty useless if no one in the party has a bow. And yes, I know crossbows are worse than bows, but I'm doing it for the flavour. So I'd like to be able to sit down and turn the otherwise useless enchanted arrows we keep finding into bolts I can actually use.]
Thanks in advance!

jbadams |
Simpler solution if you're not paying PFS: talk to your GM about exchanging some of the looted arrows for bolts to better suit your party.
Not all loot should be immediately usable or necessarily valuable, but your GM should adjust what they find in a pre-written adventure to suit the party playing the game if necessary; sometimes the suggested loot isn't useful to anyone, or the enemies can't challenge the particular mix of PCs, and simple adjustments can fix that.