Epic Level Druid


Homebrew and House Rules


Hello everyone! I am creating some demigod for my setting and I noticed the lack of pathfinder epic level progression for many classes. While classes like rogue gain additional rogue talents and sneak attack damage, classes like druids have nothing more to offer but highee spells slot. Since I have some free time now, I decided to make some epic level class, meaning that class advancement after lvl 20. I started with the druid, and I present here 2 of the paths the class can follow. The first is the Nature Spell Master, a spellcaster druid who doesn't use wildshape for melee combat and is heavily focused on casting. The second one is the Animal Master, a druid who channels his magic through his animal companion, giving him great ability score benefit but he doesnt gain any onther benefit and he lose some caster level. The third one, which i still I am creating right now, is the Wild Shape Master, a heavily wild shape focused druid who lose a lot of spellcasting ability but gains more forms to wild shape into and the rage class feature. I hope you like it, i am open to suggestions!

Nature Spell Master
LVL BAB Fort Ref Will Special Spells per day
1 0 2 0 2 Nature Assimilation +1 +1 level of existing divine spellcasting class
2 1 3 0 3 Bonus Domain +1 level of existing divine spellcasting class
3 2 3 1 3 Nature Assimilation +2 +1 level of existing divine spellcasting class
4 3 4 1 4 +1 level of existing divine spellcasting class
5 3 4 1 4 Nature Assimilation +3 +1 level of existing divine spellcasting class
6 4 5 2 5 Bonus Domain +1 level of existing divine spellcasting class
7 5 5 2 5 Nature Assimilation +4 +1 level of existing divine spellcasting class
8 6 6 2 6 +1 level of existing divine spellcasting class
9 6 6 3 6 Nature Assimilation +5 +1 level of existing divine spellcasting class
10 7 7 3 7 Bonus Domain +1 level of existing divine spellcasting class
11 8 7 3 7 Nature Assimilation +6 +1 level of existing divine spellcasting class
12 9 8 4 8 +1 level of existing divine spellcasting class
13 9 8 4 8 Nature Assimilation +7 +1 level of existing divine spellcasting class
14 10 9 4 9 Bonus Domain +1 level of existing divine spellcasting class
15 11 9 5 9 Nature Assimilation +8 +1 level of existing divine spellcasting class
16 12 10 5 10 +1 level of existing divine spellcasting class
17 13 10 5 10 Nature Assimilation +9 +1 level of existing divine spellcasting class
18 13 11 6 11 Bonus Domain +1 level of existing divine spellcasting class
19 14 11 6 11 Nature Assimilation +10 +1 level of existing divine spellcasting class
20 15 12 6 12 +1 level of existing divine spellcasting class

Spells per day: At the indicated levels, an Nature Spell Master gains new spells per day as if he had gained a druid level.

Bonus Domain: At lvl 2 and every 4 lvl thereafter, a Nature Spell Master gains a Cleric Domain between those in theNature Bond's Druid class feature. If the druid doesnt have an animal companion because he chose a Domain at lvl 1, he can choose to get the animal companion instead of the Domain. The animal companion is the same level as the druid. He can make this choice even if he has an animal companion granted by a non druid class: in this case he just adds his druid lvls to his animal companion to determine his lvl.

Nature Assimilation (Ext): The druid can draw power from nature around him: when in contact natural terrain (this includes air and water, but only if they arent enclosed in an artificial construction, like a swimming pool or the center of a building) the druid's caster lvl is considered to 1 higher. This Caster Level Bonus increase by +1 every 5 lvls.

Animal Master
LVL BAB Fort Ref Will Special Spells per day
1 0 2 0 2 Knowledge transfer, Incredible Vitality +2 -
2 1 3 0 3 Incredible Strenght +2 +1 level of existing divine spellcasting class
3 2 3 1 3 Ironskin +2 +1 level of existing divine spellcasting class
4 3 4 1 4 Incredible Strenght +2, Smart Companion +2 +1 level of existing divine spellcasting class
5 3 4 1 4 Incredible Vitality +2 +1 level of existing divine spellcasting class
6 4 5 2 5 Incredible Strenght +2 +1 level of existing divine spellcasting class
7 5 5 2 5 +1 level of existing divine spellcasting class
8 6 6 2 6 Iron skin +2, Size Augment, Incredible Strenght +2 -
9 6 6 3 6 Incredible Vitality +2, Smart Companion +2 +1 level of existing divine spellcasting class
10 7 7 3 7 Incredible Strenght +2 +1 level of existing divine spellcasting class
11 8 7 3 7 Improved natural attack +1 level of existing divine spellcasting class
12 9 8 4 8 Incredible Strenght +2 +1 level of existing divine spellcasting class
13 9 8 4 8 Iron skin +2, Incredible Vitality +2 +1 level of existing divine spellcasting class
14 10 9 4 9 Smart Companion +2, Incredible Strenght +2 -
15 11 9 5 9 +1 level of existing divine spellcasting class
16 12 10 5 10 Incredible Strenght +2 +1 level of existing divine spellcasting class
17 13 10 5 10 Iron skin +2, Incredible Vitality +2 +1 level of existing divine spellcasting class
18 13 11 6 11 Incredible Strenght +2 +1 level of existing divine spellcasting class
19 14 11 6 11 Smart Companion +2 +1 level of existing divine spellcasting class
20 15 12 6 12 Incredible Strenght +2 +1 level of existing divine spellcasting class

Spells per day: At the indicated levels, an Animal Master gains new spells per day as if he had gained a druid level.

Knowledge transfer (Ex): The connection within a druid and his animal companion is so deep he can communicate with his companion telepatically, to a 1 mile distance. Furthemore, every time the druid levels up, he can decide to sacrifice a feat and any number of skill points he get and give them permanently to his companion. If the companion dies this stream of knowledge go back to the druid who can so reallocate his skill point and chose a feat.

Incredible Vitality (Ex): As an Animal Master gains levels in this prestige class, his animal companion's Constitution score increase as noted on Table: Animal Master. These increases stack and are gained as if through level advancement.

Incredible Strenght (Ex) As an Animal Master gains levels in this prestige class, his animal companion's Strenght Score increase as noted on Table: Animal Master. These increases stack and are gained as if through level advancement.

Smart Companion (Ex): As an Animal Master gains levels in this prestige class, his animal companion's Intelligence Score increase as noted on Table: Animal Master. These increases stack and are gained as if through level advancement.

Iron Skin (Ex): As the Animal Master increase his power, his animal companion's skin thickens, giving him a +2 Natural Armor bonus which stack with all others. The animal companions gain this ability the first time at lvl 3 and every 5 levels thereafter.

Size augment (Ex): Once the Animal Master reaches lvl 8, the stream of natural energy between him and his animal companion become so powerful that the animal companion increase in size, gaining a +4 permanent bonus to Strenght and Costitution, -2 to Dexterity and an increase in size.

Improved Natural attack (Ex): At lvl 11, the Animal Master's animal companion strenghten one of his natural attacks as if he gained the Improved Natural attack feat. If he already has this feat, he can instead choose any feat his animal compaion can effectively use


Anyone?:(

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