Mutating Magic Items


Homebrew and House Rules


I’ve got a weird kinda half way concept idea for some magic items worked out. I’d like some help refining them.

What I’m thinking is an amulet or brooch type of item. The PC’s will be given them by the guy that hires them for X job. It is to keep them from being magically tracked or detected by enemies of their employer. And it really will do that.

But it also has some unadvertised effects.
Cursed so you can’t take it off.
Slowly changes the wearer.
So over the course of say 4 or 5 levels there are changes and they get a new subtype or template (umbral, necrotic, insectile, feral, fiendish, etc…).
I was also going to give it gradually increasing powers that have a cost for use.
Like the umbral one will turn you ethereal, but damages a point of con each round it is used.
Or the insectile one will give you a poisonous bite, but a point of charisma damage each time you bite someone.

What do you think of the concept? Any ideas on how to implement and/or improve?


Umm, you know you're in the card game forum? Which is cool. Your idea could make a pretty cool item for the current Adventure Path, I think.


jones314 wrote:
Umm, you know you're in the card game forum? Which is cool. Your idea could make a pretty cool item for the current Adventure Path, I think.

sounds Corrupted to me

Paizo Employee Chief Technical Officer

Moved to RPG homebrew.


Very interesting. I'll post if I get any thoughts


Sorry, no it wasn't meant to be in the card game forum.
Thanks for the move Vic.

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