
Owen KC Stephens |
3 people marked this as a favorite. |

So, first, a massively revised and expanded Anachronistic Adventures is available in the current All-Star Bundle of Holding, along with products from Kobold Press, Dreamscarred Press, Legendary Games, and Rite Publishing! But only for another week!
Second, I released a free "adventure sketch," a rough outline of an adventure a GM can fill in and modify as needed for a specific game, for a Progress Level 4 Anachronistic Adventures game: Jurassic Island!

Owen KC Stephens |

Malwing wrote:Wait there's an inventor now?(I haven't actually downloaded it yet.)it's an archetype.
It is, but it's important to know that every anachronistic class gets one archetype automatically, without giving anything else up.
So you can be a cogitator inventor (an obvious choice), daredevil inventor (which might be a stunt plane mechanic/pilot ala Sky Captain, for example), enforcer inventor (weaponsmith), luminary inventor (as much showman as scientist, Thomas Edison-style), sensitive inventor (perhaps a parapsychologist), or tough inventor (ah... gadget boxer?).

Malwing |
1 person marked this as a favorite. |

Got a chance to look at Jurassic Island!. Will be useful for the campaign I had already planned, a group of adventurers are back from helping an archeologist discover the Dragon's Eye Necklace by dirigible but a mysterious cultist sabotages the airship sending it to crash. Now the PCs are stranded on a mysterious island lost in time. Its full of dinosaurs, Kobold cannibals and an ancient crashed relic of alien origin. With only their supplies and the help of some of the airship crew and expedition team the hero's goal is to survive and escaped the island by learning it's darkest secrets. Obviously dragging in old episodes of Land of the Lost.

Eric Hinkle |

So, first, a massively revised and expanded Anachronistic Adventures is available in the current All-Star Bundle of Holding, along with products from Kobold Press, Dreamscarred Press, Legendary Games, and Rite Publishing! But only for another week!
Second, I released a free "adventure sketch," a rough outline of an adventure a GM can fill in and modify as needed for a specific game, for a Progress Level 4 Anachronistic Adventures game: Jurassic Island!
If this question is stupid then I beg everyone's pardon but: am I to understand that spending $7.95 gets you not only the starter collection at that link but the bonus as well?

bookrat |

I have a question on this book in general. I'm a bit confused on how weapon Proficiencies are supposed to work.
I'm building an enforcer, and it says that the class gets all simple weapons and all martial weapons and proficiencies based on a single Progress Level. Looking under a PL, it lists its own simple weapons and martial weapons, and says all other simple and martial weapons are considered exotic.
So does the enforcer use the simple and martial weapons from the PL, or does it get ALL simple and martial weapons from the general PF game and then get the Proficiencies from the PL?
Based on the language, it seems that the class gets all. Based on the flavor of the book, they should only get them from the Progress Level.

Owen KC Stephens |

If this question is stupid then I beg everyone's pardon but: am I to understand that spending $7.95 gets you not only the starter collection at that link but the bonus as well?
It's down the page a bit, but the site says "Beat the $20.32 threshold to LEVEL UP and get this entire collection of BONUS TITLES:"
That's the average price people have paid, so it slowly goes up over time. So if you want all 7 books, it's currently $20.32. It'll cost a little more by tomorrow.
And you only have 4 days left!

Owen KC Stephens |
1 person marked this as a favorite. |

So does the enforcer use the simple and martial weapons from the PL, or does it get ALL simple and martial weapons from the general PF game and then get the Proficiencies from the PL?
Based on the language, it seems that the class gets all. Based on the flavor of the book, they should only get them from the Progress Level.
The PL rules define what IS a simple or martial weapon at that PL. The enforcer uses the same language as all classes do on proficiency. If a GM decided to run a PL 4 game that included fighters and alchemists, and the fighters and alchemists were native to the PL 4 setting, the fighters and alchemists would *also* determine what weapons they are proficient with based on what is a simple or martial weapon at PL 4.

bookrat |

bookrat wrote:The PL rules define what IS a simple or martial weapon at that PL. The enforcer uses the same language as all classes do on proficiency. If a GM decided to run a PL 4 game that included fighters and alchemists, and the fighters and alchemists were native to the PL 4 setting, the fighters and alchemists would *also* determine what weapons they are proficient with based on what is a simple or martial weapon at PL 4.So does the enforcer use the simple and martial weapons from the PL, or does it get ALL simple and martial weapons from the general PF game and then get the Proficiencies from the PL?
Based on the language, it seems that the class gets all. Based on the flavor of the book, they should only get them from the Progress Level.
Ok. That's kind of what I assumed, the language was just confusing, because it says "[Class] is proficient with all simple weapons and a single progress level."
That suggests that they are two separate things: Simple Weapons and Progrsss Levels.
Perhaps your next revision could say "...proficient with all simples weapons from a single Progress Level.