Mythic Alternative


Homebrew and House Rules


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We did a run through parts of Wrath of the Righteous to test this out and it worked superbly - it scales with level, makes a significant impact without being the overpowered mess the current Mythic rules and and is much much easier to plan for both as a player and a GM.
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Alternative Mythic Rules:

25 point attribute buy instead of 15 or 20.
Max Hit points.
BAB is added to weapon damage (including damaging rays).
+1 to two attributes every 4 levels instead of 1.

Fated:
Starting at 2nd level, once per round as a free action, you can make 1 d20 re-roll per day of with a bonus of +1. At every even level thereafter you can use this ability 1 additional time per day and the bonus increases by +1 (i.e. 2/day with a +2 bonus at 4th, 3/day with a +3 bonus at 6th, etc.). Alternately, you can use this ability to force a d20 re-roll by an opponent with the bonus applied as a penalty instead.

Highly recommended.

FWIW, in our home-brew game we also grant the feats of Eschew Materials, Power Attack, Combat Expertise, Deadly Aim and Weapon Finesse to everyone who met the pre-requisites for free (including bad guys). It just makes sense to us and speeds up the feat trees. Everyone also automatically gets +2 skill points/level. I mention this because it also technically adds to the power level of the players.


Looks good, been down the mythic adventures road, we don't go to Ravenholm. Three things:
+2 to attributes every 4 levels seems weird when you could do +1 every 2; We did this a few years back but ultimately settled on +1 to the save of your choice every even level not divisible by four.

You're the second person I've heard recently say they allow Power attack and Deadly aim for free; going to try it, and a few rerolls for mythic-style characters.

Pathfinder unchained allows everyone to get two background skill points every level for free.

P.s. Did you just favorite your own post?


Verification: You say +1 to two attributes every 4 levels instead of 1? Can I put both +1s into the same stat, effectively granting +2 to that stat? Or would I have to put them into different stats, say Strength and Intelligence?


Legowaffles wrote:
Verification: You say +1 to two attributes every 4 levels instead of 1? Can I put both +1s into the same stat, effectively granting +2 to that stat? Or would I have to put them into different stats, say Strength and Intelligence?

This would be the reason it is every 4 and not every 2. In Star Wars Saga Edition, you get 2 every 4 levels and they can't be in the same stat. If you get it every 2 levels, and don't want it to stack up to +10 in one stat, you have to add clunky restrictions like "not the same stat twice" and such. You could say max +5 per stat, but SAD characters would get there by 10th level, and that's a bit aggressive.


Wiggz wrote:
the overpowered mess the current Mythic rules

Just wanted to poke my head in a second since this is presented as fact. Seems to me the whole point of Mythic is to be "overpowered". You play legendary characters with exceptional abilities. As a long-term player and long-term DM, I've frankly been finding my current player campaign through WotR the most fun I've ever had. Are we stomping bad-guy face? Yes. Are we supposed to? Yes.

So while I support you in the spirit of your post, the way you've put it kind of intimates (or bluntly states) that the Mythic rules are somehow... wrong.


Anguish wrote:
Wiggz wrote:
the overpowered mess the current Mythic rules

Just wanted to poke my head in a second since this is presented as fact. Seems to me the whole point of Mythic is to be "overpowered". You play legendary characters with exceptional abilities. As a long-term player and long-term DM, I've frankly been finding my current player campaign through WotR the most fun I've ever had. Are we stomping bad-guy face? Yes. Are we supposed to? Yes.

So while I support you in the spirit of your post, the way you've put it kind of intimates (or bluntly states) that the Mythic rules are somehow... wrong.

If 2 mythic tiers equals +1 CR then yes it's not supposed to be overpowered. A CR increase from a source should have its power level in line with any other source.


Sauce987654321 wrote:
If 2 mythic tiers equals +1 CR then yes it's not supposed to be overpowered. A CR increase from a source should have its power level in line with any other source.

I don't want to derail what the OP is trying to do here, but I'll lightly engage for conversation's sake. By no means are all mythic abilities of equal utility. So yeah, I'm uncomfortable with flat stating 2 MT = 1 CR because it really depends. Many of the mythic abilities are better than any 1 level of a PC class. Many are not though. And measuring classed "CR" is also more art than science. Sure, the math says what to do, but we all know some classes are beefier than others, and some classes and class abilities synergize better than others, and some builds are flat out massively better than others. Mythic is kind of like that... only cranked up to 11. It's the same, only more so.

Mythic is not something appropriate to introduce to a normal campaign. One where you plan on having the PCs evolve into legendary demigods, about whom tales are told for centuries... definitely.


Anguish wrote:
Sauce987654321 wrote:
If 2 mythic tiers equals +1 CR then yes it's not supposed to be overpowered. A CR increase from a source should have its power level in line with any other source.

I don't want to derail what the OP is trying to do here, but I'll lightly engage for conversation's sake. By no means are all mythic abilities of equal utility. So yeah, I'm uncomfortable with flat stating 2 MT = 1 CR because it really depends. Many of the mythic abilities are better than any 1 level of a PC class. Many are not though. And measuring classed "CR" is also more art than science. Sure, the math says what to do, but we all know some classes are beefier than others, and some classes and class abilities synergize better than others, and some builds are flat out massively better than others. Mythic is kind of like that... only cranked up to 11. It's the same, only more so.

Mythic is not something appropriate to introduce to a normal campaign. One where you plan on having the PCs evolve into legendary demigods, about whom tales are told for centuries... definitely.

That's interesting, I hadn't noticed the Tier/CR ratio. I haven't yet, but plan to run a Mythic campaign. I remember when the playtest came out, they were saying the Mythic "levels" were going to be equivalent to a normal level. Not a lot changed power wise from then, so maybe that's why it seems OPed.

Anyone know more about this aspect?

Regarding the direct subject of this thread: the houserules seem simple and straight forward. I think they would achieve a "mythic" or rather "epic" feeling game, as long as all the major bad guys are knock-down, drag-out fights.

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