prismaticsoul |
So I've been working on and off on my own idea of how to build Golbez from FF4 (current concept is a gestalt Dread Vanguard Antipaladin/Master Summoner Summoner [unchained or not doesn't matter, though honestly, chained has far more "useful" spells]). The concept I have doesn't fit Golbez to a t, but I think it comes off as the closest general concept.
Something I just thought of was...how would other people attempt to build such a character. Maybe I'd find ideas that I could meld into my own concept, or perhaps run across a build that makes more sense to me than my own.
Gol-Beez, Dark Warlord (based off golbez – kinkkayjay.deviantart.com & Shadow – finalfantasykingdom.net)
CE Human Dread Vanguard Antipaladin/Master Summoner Summoner (Gestalt)
Stats (assumes 25 point buy system):
STR: 18/+4 (+2 human racial)
DEX: 15/+2
CON: 12/+1
INT: 8/-1
WIS: 8/-1
CHA: 16/+2
Initiative: 4 (DEX bonus + trait bonus)
Saves/Attack/Defense:
Fort: 3 (+2 antipaladin +1 CON bonus)
Ref: 2 (+0 antipaladin +2 DEX bonus)
Will: 1 (+2 antipaladin -1 WIS penalty)
BAB: +1 (+1 antipaladin)
AC: (most likely will stick with light armor to reduce ASF)
Traits: Twinned Presence (+1 trait bonus to Intimidate, if eidolon is summoned and within 30 feet and bigger than you, use its size bonus for Intimidate checks), Reactionary (+2 on Initiative checks).
1st level: Combat Reflexes, Power Attack
2nd level: Augment Summoning (bonus feat from Master Summoner)
3rd level: Superior Summoning
5th level: Channel Smite
7th level: Leadership (dragoon-esque cohort to represent Kain)
9th level: Vital Strike
11th level: Command Undead
13th level: Devastating Strike
15th level: Improved Vital Strike
17th level: Improved Devastating Strike
19th level: Greater Vital Strike
Eidolon:
Shadow
Serpentine base form: Medium size, speed: 20 ft, climb 20 ft. AC: +2 natural armor. Saves: Fort bad, Ref good, Will good. Attack: bite (1d6), tail slap (1d6). Stats: STR 12, DEX 16, CON 13, INT 7, WIS 10, CHA 11. Free evolutions: bite, climb, reach (bite), tail, tail slap. Evolution points @ lv 1 = 3
Shadow will be stunted due to Master Summoner, but its aim will be to be as large as possible, with any kind of Swallow Whole affect it can have, since they don't have access to a paralyzing gas or instant death attack.
As for suggested builds, lv 20 cap. gestalt build at most. Any sources are fine. Hopefully this gets some hits! :-)
Eltacolibre |
Arcane Duelist (Bard) , so you'll be able to wear full plate and cast arcane spells without arcane spell failure at level 16. Now the problem you need some offensive arcane spells to represent his blasting power, your options are:
1) Samsaran with mystic past life, get evocation spells from the sorcerer/wizard list. its good, problem you aren't human.
2) Just use the bard shadow line of spells, like shadow evocation.
3) if you use Mythic, you can get the arcane knowledge mythic power, granting you arcane spells to cast. Obviously take the dual path champion/archmage.
4) Variant Multiclassing from unchained, take oracle with the blackened curse, will add a bunch of blasting spells to your list.
prismaticsoul |
Arcane Duelist (Bard) , so you'll be able to wear full plate and cast arcane spells without arcane spell failure at level 16. Now the problem you need some offensive arcane spells to represent his blasting power, your options are:
1) Samsaran with mystic past life, get evocation spells from the sorcerer/wizard list. its good, problem you aren't human.
2) Just use the bard shadow line of spells, like shadow evocation.
3) if you use Mythic, you can get the arcane knowledge mythic power, granting you arcane spells to cast. Obviously take the dual path champion/archmage.
4) Variant Multiclassing from unchained, take oracle with the blackened curse, will add a bunch of blasting spells to your list.
Hadn't considered a bard base at all...totally something to look into.
Race doesn't matter tooooo much, as technically both Golbez & Cecil are half human/half Lunarian...an exotic race like Samsaran might be a good representation of that. I just defaulted to human since they are the best "be whatever race" imo.
Hmmm...The only downside is that I LOVE the anitpally's CHA synergy with Summoner. Maybe some mixed build like AP 4/ADB 16 | MSS 20 would be good.
Oracle is pretty good too, but haven't really delved into Unchained too much. How can that rep Golbez's plate armor looking wearing sprite?
Thanks for the suggestions! :-)
Eltacolibre |
variant multiclassing just give some class features and revelation, you happen to get increase the level of your curse, blackened curse give some fire spells. It would just be added on top of Arcane duelist.
Oracle variant multiclassing with arcane duelist, you can pick also the battle mystery, to get skill at arms, making proficient with all the martial weapons but technically doesn't matter as much. Flame Mystery also could be used for burning magic making you do more damage with fire spells.
If you just want cha synergy...just make an oracle, don't even need to go into any other class. Divine protection feat is way too strong and many of the mysteries have cha based abilities. Just make him a Samsaran, to add offensive spells from the Shaman list (they have some arcane spells there) , pick the battle mystery (Skill at arms) to get proficiency with all armors and martial weapons. You could even add Variant Multiclassing Magus so at the highest level you can shoot two 9 level spells at the same time, representing his fast casting ability with a magus arcana.
prismaticsoul |
variant multiclassing just give some class features and revelation, you happen to get increase the level of your curse, blackened curse give some fire spells. It would just be added on top of Arcane duelist.
Oracle variant multiclassing with arcane duelist, you can pick also the battle mystery, to get skill at arms, making proficient with all the martial weapons but technically doesn't matter as much. Flame Mystery also could be used for burning magic making you do more damage with fire spells.
If you just want cha synergy...just make an oracle, don't even need to go into any other class. Divine protection feat is way too strong and many of the mysteries have cha based abilities. Just make him a Samsaran, to add offensive spells from the Shaman list (they have some arcane spells there) , pick the battle mystery (Skill at arms) to get proficiency with all armors and martial weapons. You could even add Variant Multiclassing Magus so at the highest level you can shoot two 9 level spells at the same time, representing his fast casting ability with a magus arcana.
It wasn't just about CHA synergy...since Cecil eventually becomes a paladin in game, I thought it would be a lil humorous if his brother was an antipally.
I'm kinda iffy about using any actual divine magic per se (1 of many reasons I think Dread Vanguard archetype fits Golbez's theme so much, since it cans the APs divine casting). To me, generally, for an FF Pathfinder/D&D campaign, divine magic equates white magic, while arcane equates black magic...lets not even consider time or blue magic! >.<
prismaticsoul |
Personally I would build him based on his appearance in the two Dissidia games. There he's a very physical spellcaster so any of skald, bloodrager (steelblood), or bard (arcane duelist) could work to model such a character.
I haven't played Dissidia, so thats interesting. Then again I was planning on using Channel Smite, Smite Good, & a conductive weapon for ToC hits, so maybe that would be enough foreshadowing of what he'd be like heading into Dissidia.
Feel like rolling a Dissidia version to show off as an example? :-D
prismaticsoul |
Well, I would find a set of Lunarian brothers who showed great potential, then use my evil moon powers to control one into being evil, but foolishly leave the other completely unattended on the nearby blue planet where he could grow into a mighty hero.
DO NOT QUESTION THE MASTER PLAN!! >.< lol