| Secret Wizard |
Would it be possible to make a Kensai Magus with the job of attracting and mitigating the hits from the party onto himself?
I was thinking about using Flamboyant Arcana for Opportune Parry and Riposte. At one point, I could start combining True Strike to parry a hit per turn (probably when I get my second iterative), forwhatever that's worth.
Are there any other secrets to make a Magus tank?
| Goblin13 |
I once did a solo adventure bringing a Kensai, with Spell Blending I got Mage Armor and Windy Escape, got Shield active and Canny Defense !
Insane AC and Panic Button DR and Fortification !
The Flamboyant is a good choice, maybe go for the Int to Intimidate Trait and get Antagonize, to get the enemies attack you !
| Renegadeshepherd |
Is it possible? Yes. Does it work? Mostly. what the problems? Resource management.
You see the principle problem they face is that unlike pure martials the kensai magus needs to burn resources to be at his best, and some would argue effective, as a tank. And full casters have more resources to draw upon than the magus so they can sacrafice resources more easily. Despite this I say go for it.
Corwin Illum
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Mithral Chain shirt or Mithral Kikko armor can be a great investment on a Kensai Magus. Just need to put up with the 10% spell failure. Can go a long way to making you a "tank" though, especially if enchanted. Cast spells without S components don't have a failure chance at all. Some will be what you want to do -anyway- as a tank, such as blur and displacement, dimension door in front or away. True strike to hit those though targets.
If you are looking to be truly tanky, the Aldori Dueling Sword with the dueling mastery feat can be quite good. Gives +init and +2 shield bonus... Something a kensai has a tough time acquiring. Slashing grace works well here too.
Example Feats:
Human
[Kensai] - Exotic Weapon Proficiency (Aldori Dueling Sword)
[Kensai] - Weapon Focus (Aldori Dueling Sword)
[Human] - Weapon Finesse
[1st] - Slashing Grace (Aldori Dueling Sword)
[3rd] - Dodge
[5 Magus bonus] - Quickdraw
[5th] - Aldori Dueling Mastery
| kestral287 |
Shield's on the Magus spell list. It's pretty easy for them to get a Shield bonus. Dueling Sword still isn't a bad choice, mind, but the shield bonus doesn't matter all that much.
I'm not really a fan of dealing with the ASF, personally. You're talking at best +5 AC, which should really only matter at the lowest levels. As you grow you get both of your key stats to AC so you should be fine.
Corwin Illum
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Shield's on the Magus spell list. It's pretty easy for them to get a Shield bonus. Dueling Sword still isn't a bad choice, mind, but the shield bonus doesn't matter all that much.
I'm not really a fan of dealing with the ASF, personally. You're talking at best +5 AC, which should really only matter at the lowest levels. As you grow you get both of your key stats to AC so you should be fine.
Yes and no. For the early levels I wore a Mithral chain shirt with pride on my Kensai. I eventually picked up a way to cast Mage Armor, then stopped wearing it. However it could still be incredibly useful to someone who wants to be a true tank. Focus on spells that don't have spell failure anyway. Enchanting the armor is amazing, something you can't do otherwise, that is where it will quickly outpace mage armor.
| Scott Wilhelm |
Here's a thought: multiclass between Kensai and Monk. Add your Wisdom bonus in addition to your Dex and Int bonuses to your AC.
Pick a Monk Weapon for your Chosen Weapon, like maybe a 9-ring broadsword or a Temple Sword. Now you can Flurry with your Chosen Weapon.
I'm not 100% sure this will work. I'm just thinking.
| kestral287 |
Here's a thought: multiclass between Kensai and Monk. Add your Wisdom bonus in addition to your Dex and Int bonuses to your AC.
Pick a Monk Weapon for your Chosen Weapon, like maybe a 9-ring broadsword or a Temple Sword. Now you can Flurry with your Chosen Weapon.
I'm not 100% sure this will work. I'm just thinking.
Flurry + Spell Combat is an open question.
And that implies that you'll have three good stats, alongside the ever-needed Con. Which is... kind of unlikely.
With a large enough point-buy it's viable, but you do need a pretty large point buy since going Monk means losing the Haramaki.
| Secret Wizard |
Point buy isn't that big to merit a Monk dip. At best I would lose a class level for 2 AC. Improved Unarmed Strike is tempting for some combat style, but I like the spell blending idea, while wearing a haramaki before the arcana.
If I don't pick Power Attack... Do you think a Magus has the attack bonus to make use of Combat Expertise? This is with the aid of Threatening Defender to reduce the penalty by 1.
I also think that Shield as a spell is probably better than going full hog on ADS, particularly because I was looking forward to using an Estoc!
| ranmyaku262 |
Scott Wilhelm wrote:Here's a thought: multiclass between Kensai and Monk. Add your Wisdom bonus in addition to your Dex and Int bonuses to your AC.
Pick a Monk Weapon for your Chosen Weapon, like maybe a 9-ring broadsword or a Temple Sword. Now you can Flurry with your Chosen Weapon.
I'm not 100% sure this will work. I'm just thinking.
Flurry + Spell Combat is an open question.
And that implies that you'll have three good stats, alongside the ever-needed Con. Which is... kind of unlikely.
With a large enough point-buy it's viable, but you do need a pretty large point buy since going Monk means losing the Haramaki.
I would personally mix in master of many styles with iron mountain monk archetypes. Drops the flurry thing (Flurry and spell combat are separate actions to my knowledge anyways so they shouldn't mix).
So master of many styles into crane style (I see this as a popular choice for magus as they're forced to keep their offhand free anyways).
Do it for 2 levels so you can get 2 free style feats (crane style + crane riposte are a good combo early because you don't get the opportunity attack but you reduce the penalty down for fighting to defensively to -1).
Then iron mountain monk is an extra +1 natural armor bonus in place of evasion.
Now. that all said i'm not a fan of this either way. As stated you're going to be pretty stat dependent. Either you're going to have some ridiculous point-buy going on or your DM is letting you roll your stats (and which point good luck).
In all honesty monk is a nice mix-in for a high-dex (and dex to dmg) build who wants to drop their armor and do that.
Kensei gives a similar option but the tradeoff is it progresses slower meaning you don't just have insta-defense like monks do.
But you can get a harumaki (which unless your game is running innate items bonuses is going to be better than bracers of armor by a long shot, and even if they are using the rules allowing the bracers to go to +10, the harumaki is just a free +1 to AC.)
If you want a slightly sillier idea dip Oracle or VMC oracle.
Take the lore mystery and grab the revelation to get Charisma to AC instead of Dex. Grab the eldritch scion archetype for charisma-based casting.
So similar to kensei your casting-stat is going to your defense but now without giving up the ability to wear armor.
Take whatever bloodrager bloodline you want, arcane and celestial being said as best. Kyton can be fun if you want to ditch the armor still as its +4 armor bonus that turns into +8 later.
Most importantly this will let you effectively be full-charisma and then drop your attack stat into strength, freeing up some feats for the whole dex-path deal.
As if you want dex to damage normally without swashbuckler or unchained rogue dips you either need to get dervish dance (the old magus classic).
or
Weapon Finsesse, Weapon profficiency Dueling sword, slashing grace (dueling sword is one of the few finessable one handed slashing weapons)
So in my opinion you won't be able to be as ridiculous ac-wise and will be somewhat dependent on armor still but the upsides are better weapon freedom as well as a decent amount of feat freedom. Then you can use the oracle levels for some self-healing support (broad study if you want to cast some cures on yourself right away).
Doing this though i'd take a 1 level dip into oracle over variant multi class as you probably won't get much more out of the lore mystery outside of Charisma to knowledge checks as well with another revelation. (unless you're feeling extra crazy and want to mystic theurge this though i'm personally not a fan of using magus for that then).
| kestral287 |
Point buy isn't that big to merit a Monk dip. At best I would lose a class level for 2 AC. Improved Unarmed Strike is tempting for some combat style, but I like the spell blending idea, while wearing a haramaki before the arcana.
If I don't pick Power Attack... Do you think a Magus has the attack bonus to make use of Combat Expertise? This is with the aid of Threatening Defender to reduce the penalty by 1.
I also think that Shield as a spell is probably better than going full hog on ADS, particularly because I was looking forward to using an Estoc!
Magus doesn't have the attack bonus to use Power Attack without losing damage. Combat Expertise I would avoid unless you can secure a massive arcane pool. Baseline, a Magus is as accurate as a TWF Rogue. With the Arcane Pool's weapon enhancement they're generally about as accurate as, well... a Rogue. So unless you can spam Arcane Accuracy... I would avoid it.
Charon's Little Helper
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Power attack isn't a good idea for a tanky Magus.
Frankly - it's generally not a good idea unless you're two-handing & a full BAB class (situational when only one or the other) - a magus does neither.
Besides - if you're going for tankiness - a magus should focus on dex with either Dervish Dance or Fencing Grace. Don't waste any points on Str (consider dumping a bit - no armor to haul around anyway) - so you won't qualify for PA anyway.
Consider being a Wayang. They have the right stats, and the small size gives you an extra +1 AC/to hit. The lesser damage die is negligable to a magus.
| Gregory Connolly |
My wife has a kensai in PFS and she draws a lot of aggro with it. She actually wasn't looking to either, it just happens when you hit that hard. Damage will attract the attention you are looking for (or kill it, still solves the problem) and a magus is usually pretty good at that.
I wonder what a crossblooded sorcerer dip would do for a magus? You could pick up Mage Armor from it and you could go something like Orc/Blue Draconic for even more shocking grasp damage. If it works for an evocation wizard it should work for a magus, but I haven't seen anyone try it.
| kestral287 |
My wife has a kensai in PFS and she draws a lot of aggro with it. She actually wasn't looking to either, it just happens when you hit that hard. Damage will attract the attention you are looking for (or kill it, still solves the problem) and a magus is usually pretty good at that.
I wonder what a crossblooded sorcerer dip would do for a magus? You could pick up Mage Armor from it and you could go something like Orc/Blue Draconic for even more shocking grasp damage. If it works for an evocation wizard it should work for a magus, but I haven't seen anyone try it.
I've seen it get talked about a fair bit. Never tried it Crossblooded that way, but with even one of those it gets pretty nasty.
Does require you to keep your Cha at 11, which might be a problem for some setups.
| shroudb |
Moms dips work great at lvl9+ when you get access to combat style master.
The main problem of "tanks" is to have so high ac/defences that the intelligent opponents just ignore you.
Magus has stupid high damage as a chassis though, so it's not like "high defence/no offense" will be a problem.
Kensai specifically can reach incredible ac quite easily. The problem is that there isn't an easy way to get great saving throws though.
| Kudaku |
In my experience Magi tend to have strong if not outstanding saves. They have strong fortitude and will save progressions with very strong incentive to invest in dexterity. They won't compete with monks or paladins, but they're better off than most other melee classes.
The thing I find most interesting about magi tanks is that they can adapt their combat approach to whatever situation they're in. Most tanks build to prioritize either offense (CAGM etc) or Defense (shield, turtling). The magi is one of the few classes who can change his priorities to match the needs of each fight. If you need to grab someone's attention, a spellstrike Shocking Grasp will do the job admirably. If you already have the attention and not to improve your defenses, you can Spell Combat up Shield or Mirror Image.
| Dave Justus |
I played a Kensai Blackblade and had a great AC and absolutely attracted attention. Between high damage, great initiative, and extra mobility from things like bladed dash, I was generally out there and in the middle of things attacking all the attention. Mostly this worked out really well, but there were a few times when I got in over my head.
If you have really good Dex and Int you can have a great AC with a Kensai.
| Secret Wizard |
Blade tutor's spirit is a 1st level magus spell that reduces attack penalties.
You, sir, are a national treasure. This is exactly what I needed to make a Combat Expertise build work, I just need to see how I can exploit Combat Expertise further.
If you want a slightly sillier idea dip Oracle or VMC oracle.
Idea:Take the lore mystery and grab the revelation to get Charisma to AC instead of Dex. Grab the eldritch scion archetype for charisma-based casting.
El no worko with VMC. Lore Mystery does not include Sidestep Revelation as one of the allowed revelations of the VMC. You need to dip Oracle
Power attack isn't a good idea for a tanky Magus.
Frankly - it's generally not a good idea unless you're two-handing & a full BAB class (situational when only one or the other) - a magus does neither.
Actually, that's not true. The math is in already - even a TWF Paladin benefits from Power Attack greatly.
A 2H Inquisitor or such also greatly stands to gain from PA.
The thing I find most interesting about magi tanks is that they can adapt their combat approach to whatever situation they're in. Most tanks build to prioritize either offense (CAGM etc) or Defense (shield, turtling). The magi is one of the few classes who can change his priorities to match the needs of each fight. If you need to grab someone's attention, a spellstrike Shocking Grasp will do the job admirably. If you already have the attention and not to improve your defenses, you can Spell Combat up Shield or Mirror Image.
This what draw me as well.
Sadly, I'm probably not going with Weapon Finesse unless I do really poor on the attribute rolls.
| shroudb |
nicholas storm wrote:Blade tutor's spirit is a 1st level magus spell that reduces attack penalties.You, sir, are a national treasure. This is exactly what I needed to make a Combat Expertise build work, I just need to see how I can exploit Combat Expertise further.
ranmyaku262 wrote:If you want a slightly sillier idea dip Oracle or VMC oracle.
Idea:Take the lore mystery and grab the revelation to get Charisma to AC instead of Dex. Grab the eldritch scion archetype for charisma-based casting.
El no worko with VMC. Lore Mystery does not include Sidestep Revelation as one of the allowed revelations of the VMC. You need to dip Oracle
Charon's Little Helper wrote:Power attack isn't a good idea for a tanky Magus.
Frankly - it's generally not a good idea unless you're two-handing & a full BAB class (situational when only one or the other) - a magus does neither.
Actually, that's not true. The math is in already - even a TWF Paladin benefits from Power Attack greatly.
A 2H Inquisitor or such also greatly stands to gain from PA.
Quote:The thing I find most interesting about magi tanks is that they can adapt their combat approach to whatever situation they're in. Most tanks build to prioritize either offense (CAGM etc) or Defense (shield, turtling). The magi is one of the few classes who can change his priorities to match the needs of each fight. If you need to grab someone's attention, a spellstrike Shocking Grasp will do the job admirably. If you already have the attention and not to improve your defenses, you can Spell Combat up Shield or Mirror Image.This what draw me as well.
Sadly, I'm probably not going with Weapon Finesse unless I do really poor on the attribute rolls.
will you use the stamina rules?
if so, then combat expertise is actually quite viable (imo) with the added stamina benefits as well as (for a lvl9+ game) kirin strike is amazing for magi (again due to now only needing 1 round to get int to damage for all subsequent rounds, instead of 3 rounds of swift actions uggh).
using stamina rules (we had to take the feat, not given for free) i had something like 32+ ac and doing 2d4+20 damage /attack without using spells (apart from shield).
for a defensive build kensai i would 100% go 2 lvl dip into moms. getting snake style and either crane style or kirin style depending on stamina rules.
you gain a bit of ac, greater saves, defensive options through styles, but you ultimatly lose damage
| ranmyaku262 |
nicholas storm wrote:Blade tutor's spirit is a 1st level magus spell that reduces attack penalties.You, sir, are a national treasure. This is exactly what I needed to make a Combat Expertise build work, I just need to see how I can exploit Combat Expertise further.
ranmyaku262 wrote:If you want a slightly sillier idea dip Oracle or VMC oracle.
Idea:Take the lore mystery and grab the revelation to get Charisma to AC instead of Dex. Grab the eldritch scion archetype for charisma-based casting.
El no worko with VMC. Lore Mystery does not include Sidestep Revelation as one of the allowed revelations of the VMC. You need to dip Oracle
Well, it would appear so. I only glanced at it and I was under the impression it let you just do "oracle-things" but i guess its not that fancy. Honestly its a 1 level dip for that idea anyways so VMC would be a bigger hindrance.
As for the Combat expertise one i know there's a trait that reduces the penalty by 1 making your first early levels free. Honestly though it sounds like that spell will help you as the penalty reduction goes down by 1 for every 5 caster levels and a Magus's BAB doesn't progress that fast so its not like you'll ever have to care about the penalties with that spell. ( beleive the trait is called Threatening Defender).
Funny thing is if you get that trait i will note one thing "reduces the total penalty on affected attacks by X"
So that trait becomes even more valuable because you can stack Crane Style/Crane Riposte's -1 penalty to attack to fight defensively on top of this and still have to take no penalty (because assuming you're level 2 or 3 and used MoMS to BS you way into crane riposte you're taking a -1 to fight defensively as well as Combat expertise taking a -0 for a +1 due to the trait.
I'd say as a tank though a quicken metamagic would be a more important thing as Shield+Blur+Blade Tutor's Spirit+ect... is alot of buffing to do your job. You can spell-combat your way into them but obviously don't want to wade into combat too quickly without throwing a few things your way.
As for things to do with your combat expertise its funny, the skill has little use outside of being a prerequisite and having that trait, it doesn't have a whole lot of benefit that you can invest into.
I do know one thing that can be neat:
Archon Style: The feat chain is all about granting allies bonuses to defense and throwing attacks at yourself to grant allies attacks (and yourself if it managed to hit you). Be prepared to be the secret service of your party as you throw yourself into attacks though.
It requires combat expertise but with Blur alone before all these AC boosters you're immediately more qualified to risk a hit than the rest of the party, even more so with the AC second line of defense.
Butterfly's Sting also opens up to you so a high-crit weapon is your friend.
One final bit, Hexcrafter mixes with bladebound as well. I don't think it works with kensei though. But, Evil eye hex is silly fun for this because you can -2 their attack or defense (-4 later). Which allows you to be tank-ish as well, just in a more-debuffy-y-form, as well as being able to add the curse descriptor spells to your list of spells as well as spellstrike with them later for more debuff fun.
(That and instead of the arcane mark cheese you can use the inquisitor's brand cantrip as its a curse descriptor spell, that deals 1 damage).
Probably won't work well with all the stuff above for ideas but funny thing about Magus is they're really interesting in how many ways you can build them.
| Cavall |
Cavall wrote:Jump over to duelist if you're really looking to be unhittableFor what? Riposte? Not really a great investment five levels down the line. D:
Was more referring to the adding of int to ac as a dodge bonus. Which would stack with the kensai. Since you're going to have an int of let's say
.. +7 or so, you could balance it with 7 levels of ac from the other class. Turns your Dex based int caster into like a 45 while naked with just some bracers and a ring before you're even 15th level. That's a decent tank.| ranmyaku262 |
1. No Stamina, sadly.
2. I was thinking of going full hog on Necromancy spells for Vampiric Touch focus. Good/bad idea? Early levels, focus on Defending Bone.
3. I like the Archon Style angle! I wonder if I could get the GM to let me use the Monk VMC to get all those tricks.
1. Not a huge deal. Honestly i feel stamina is better in the hands of a fighter/cavalier/barbarian type as they're probably going to have higher constitution. Some powerful, others having hefty costs.
2. Vampiric touch is fun. As a whole i'm not sure how much diversity you'll get out of necromancy with the magus's spell list, but at the same time the magus is just throwing on defensive spells and reserving some the remaining spell slots to some damaging touch spell (or ray for close range).
Your damage will probably be on the more lackluster side comparatively but you'll have some level of debuffing until you finally get vampiric touch.
3. Monk VMC will get you the unarmed strike giving you the feat prereq for the style as well as a few extra things.
But this will have the downside that you'll have to pick up the feats normally rather than ignoring prerequisite levels using master of many styles monk levels to get the 2nd and 3rd feat right away.
So comparison for these choices:
Monk VMC
UP:
1. No multi-class dips.
2. Still get prerequisites for style feat.
3. Get evasion/improved evasion/+3 dodge bonus to AC.
DOWN:
1. Get bonuses pretty late.
2. Lose half your potential feats.
3. LOSE ALL BONUSES IF WEARING ARMOR! Yeah you lose all of these abilities if you wear armor meaning Haramaki is out and we're in bracers-of-armor-vill permanently.
Monk:
UP:
1. Master of many style bonus feat cheese.
2. Can ignore the AC thing or embrace it (personally would rather use a haramaki especially if you have a super low wisdom score).
3. Evasion (or +1 natural armor and toughness as a bonus feat if you mix the iron mountain monk archetype with master of many styles)
4. Can take later once the class has had a chance to properly grow and you want your style feats.
DOWN:
1. 2 levels lost in magus, which levels lost in a spellcaster are always nasty.
Charon's Little Helper
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Charon's Little Helper wrote:Power attack isn't a good idea for a tanky Magus.
Frankly - it's generally not a good idea unless you're two-handing & a full BAB class (situational when only one or the other) - a magus does neither.
Actually, that's not true. The math is in already - even a TWF Paladin benefits from Power Attack greatly.
A 2H Inquisitor or such also greatly stands to gain from PA.
An Inquisitor is nearly full BAB for this calculation due to all their ways to boost accuracy, and the Magus is mid BAB, not a lot of accuracy boosters, and wields one-handed. Even for Inquisitors - it will only usually be useful - there will be many fights where it won't be worth using and it'd only be holding you back slightly due to the opportunity cost used when taking the feat.
In addition - much depends upon the level it's done at. Power Attack's sweet spot is generally levels 5-10ish. For the first couple of levels accuracy is such that any penalty to hit hurts too much. At high levels the accuracy penalty and other static damage are both far too high to be worth it, as the accuracy penalty goes up as a % and the static damage goes up numerically, and at 11 full BAB characters gain their third iterative.
As an extreme example - at BAB +20 they take a -6 penalty to-hit for +18 damage. Totally NOT worth it any time you can get a full attack (by 20 you should have pounce or at least a situational equivalent) against anything with even a mediocre AC, as a single miss caused by the -6 (likely) would lose you far more damage than the +18 gets you. (at 20 a martial would be easily doing 60+ damage per swing without PA)
Where is the cut-off? Debatable & situational.
| Vrog Skyreaver |
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I played a high ac kensai tank in pfs. I splashed 2 levels of urban barb for times when I had to melee spike, and would use my spell combat to buff myself (typically haste, then shield, then spell strike with Ray of enfeeblement and touch of gracelessness. The problem I had was that I ultimately couldn't leverage any effective way to force enemies to attack me. Had I the feats free (and I didn't as adm is not cheap) I would have gone with antagonize and extra traits to get the trait that lets you use int for a cha skill (using the diplomacy side of antagonize) and the step up and strike/disruptive/standstill chains to force things to engage me in melee.
| shroudb |
Let's see:
Lvl1 weapon focus
Lvl1 finesse
Lvl3 combat refl
Lvl5 bodyguard
Lvl5 arcane strike
Lvl7 ius
Lvl7 crane style
Lvl7 cautious defender
Lvl8 crane riposte
Lvl8 toughness
Lvl9 blundering defence
Lvl3 arcane accuracy
Lvl6 flamboyant arcana
Lvl6 acane deed: precise strike
You can either be a halving or a human with racial heritage halfling (if you don't like the short buggers for some reason)
Lvls 7-8 are moms/katamaster/monk of the mountain*
*I generally feel that +1ac and +1hp/lvl is better than evasion for a tank. But in this case, if you reach high lvl you can also pick up evasion+imp uncanny dodge through a single arcana
Pick up helpful(halfling) trait and probably magical knack
You lose a bit of int but you gain attack/ac/saves and access to 3 extremely good feats for a tank (risky strike being the 3rd). Halfing has the same amazing FCB as elves.
By lvl 9, with just gloves of arcane striking and a +2 benevolent haramaki you are giving passively +3luck ac to all adjstnt allies and can give another +8 with each AoO. Making enemies having a really tough time to hit your allies, thus drawing the attacks yourself.
Use a high crit finessable agile monk weapon as your chosen weapon and later on pick up extra panache feat so you can reliably parry/riposte through kata master.
Your own ac, apart from parry is also stellar with +6 base from fighting defensively and small size and etc kensai tricks
Keep in mind that you don't even have to activate crane style to benefit from the first part of the feat
With just the +2 benevolent haramaku, a ring of prot+1 an amulet of Nat armor +1 and +2dex +2 int gear (easily affordable by then) you have (with just shield) something like:
10+6dex+4int+1size+2nat+3armor+4shield+6dodge+1def=37* and provide up to +11ac to adjustent allies
*depending on DM interpretation of blundering defense and if it also applies to you you can reach up to 40
Attack wise you are at +6/+1 Bab, +3 from your weapon (+1 agile, the rest from arcane pool at round 1 swift) +1 size +6 Dex -1 defensively +1 wf -2 spellcombat or:
+14/+14/+9 and dX+16 damage without any spell or arcane accuracy which is respectable
At lvl 11 either pick risky striker for an easy +6 to damage vs large opponents (the -1 ri ac is trivial for you) or extra panache for more defensive options and much cheaper parry/riposte (using arcane points for it should be only for a "parry or die" situation, arcane accuracy would be usually better use for them)
| kestral287 |
kestral287 wrote:Cavall wrote:Jump over to duelist if you're really looking to be unhittableFor what? Riposte? Not really a great investment five levels down the line. D:Was more referring to the adding of int to ac as a dodge bonus. Which would stack with the kensai. Since you're going to have an int of let's say
.. +7 or so, you could balance it with 7 levels of ac from the other class. Turns your Dex based int caster into like a 45 while naked with just some bracers and a ring before you're even 15th level. That's a decent tank.
Yeah, that doesn't work. Channel FAQ, general rule: "unless an ability specifically says it stacks with similar abilities (such as an assassin's sneak attack), or adds in some way based on the character's total class levels (such as improved uncanny dodge), the abilities don't stack and you have to use them separately"
Canny Defense "adds in some way based on the character's total class level". Duelist 7/Kensai 7 with 7 Int gets +7 Dodge bonus to AC. Kensai 14 also gets +7 Dodge bonus to AC, but with class abilities that are actually helpful.
| Jodokai |
Yeah, that doesn't work. Channel FAQ, general rule: "unless an ability specifically says it stacks with similar abilities (such as an assassin's sneak attack), or adds in some way based on the character's total class levels (such as improved uncanny dodge), the abilities don't stack and you have to use them separately"
I'm not saying they do stack (I honestly don't know) but if they don't, it's not because of the FAQ you just quoted. The reason they may not stack is because it's from the same source.
| Secret Wizard |
What do you guys think about Stalwart + Improved Stalwart on a Kensai?
Would it stack with the likes of Stone Skin?
kestral287 wrote:Yeah, that doesn't work. Channel FAQ, general rule: "unless an ability specifically says it stacks with similar abilities (such as an assassin's sneak attack), or adds in some way based on the character's total class levels (such as improved uncanny dodge), the abilities don't stack and you have to use them separately"I'm not saying they do stack (I honestly don't know) but if they don't, it's not because of the FAQ you just quoted. The reason they may not stack is because it's from the same source.
Actually all dodge bonuses stack, and Canny Defence is a dodge bonus.
| shroudb |
dr, in general doesn't stack unless specifically says it does.
stalwart/imp stalwart specifically states that:
"This damage reduction stacks with DR you gain from class features, such as the barbarian's, but not with DR from any other source"
so it wont stack with stoneskin p.e. (which is a spell and not a class feature)
| Vrog Skyreaver |
You can never benefit from blundering defense, as you can never be adj. to yourself. Furthermore, while you can fight defensively and two weapon fight, I would be hard pressed to say that adding a swift action to activate stance on a class with swift action starvation is optimal. And yes, you have to activate the stance to gain it's benefit. Adding in parry and riposte just exacerbates the problem with your swift activation abilities. I'd recommend combat expertise over the amateur swashbuckler stuff because where fighting defensively is a standard/full round action allon its own, combat expertise is just an attack modifier.
| shroudb |
You can never benefit from blundering defense, as you can never be adj. to yourself. Furthermore, while you can fight defensively and two weapon fight, I would be hard pressed to say that adding a swift action to activate stance on a class with swift action starvation is optimal. And yes, you have to activate the stance to gain it's benefit. Adding in parry and riposte just exacerbates the problem with your swift activation abilities. I'd recommend combat expertise over the amateur swashbuckler stuff because where fighting defensively is a standard/full round action allon its own, combat expertise is just an attack modifier.
Generally yes.
Specifically for crane style's first bonus no though.
The feat clearly separates the passive bonuses to fighting defensively and the active bonuses of the stance.
So yes, you get +2/-1 fighting defensively without spending a swift action.(+5/-1 with cautious def and 3ranks acrobatics)*
Also no one mentioned amateur swashbuckler. Flamboyant arcana that gives you party/riposte is either way a prerequisite for arcane deed which is one of the most powerful arcana magi have access to (+lvl damage passivly)
Magi in general don't have that much problem with swift actions:
1st round swift to give bonuses to weapon.
Riposte (from round 1) vs low ac opponents, or swift arcane accuracy if high ac.
Parry whenever you want (no action)
The build is metamagic lite so I don't see it gaining quicken any time soon
*if you have all 3 feats and actually activate the stance you gain:
+1 more to ac
+2 more to ac vs 1 opponent of your choice
1 free "riposte" /round if marked opponent misses you
That is separate from the -1 to attack instead of -4 that is basically always active while you fight defensivly
| Vrog Skyreaver |
I'm not sure where you get that from. Here is a link to the feat Crane Style which says:Specifically for crane style's first bonus no though.
The feat clearly separates the passive bonuses to fighting defensively and the active bonuses of the stance.
Benefit: You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1 dodge bonus to your Armor Class.
You can only gain the benefits of a style feat if you spend the swift action to activate it. Seems pretty straight forward to me.
Also no one mentioned amateur swashbuckler. Flamboyant arcana that gives you party/riposte is either way a prerequisite for arcane deed which is one of the most powerful arcana magi have access to (+lvl damage passivly)
Apologies. I've been reading too many threads about characters using amateur swashbuckler. Although I would point out that precise strike will get you table variance since it calls out fighting with two weapons, and spell combat is considered two-weapon fighting.
Magi in general don't have that much problem with swift actions:
*At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute.Magus Arcana: Arcane Accuracy (Su): | Critical Strike (Su): | Hasted Assault (Su): | Reflection (Su): | Spell Shield (Su): | Accurate Strike (Ex): | Arcane Edge (Su): | Arcane Redoubt (Su): (and by default greater) | Lingering Pain (Su): | Prescient Attack (Su): | Prescient Defense (Su): (there are more if you have different archetypes, but those are the basic, and I didn't look at non-core books.)
| shroudb |
shroudb wrote:I'm not sure where you get that from. Here is a link to the feat Crane Style which says:Specifically for crane style's first bonus no though.
The feat clearly separates the passive bonuses to fighting defensively and the active bonuses of the stance.
PRD wrote:Benefit: You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1 dodge bonus to your Armor Class.You can only gain the benefits of a style feat if you spend the swift action to activate it. Seems pretty straight forward to me.
you even quoted it.
first part:
you take only a -2 penalty on attack rolls when fighting defensivly (no requirement to have the style active)
IF you have the style active AND you fight defensivly you gain an additional +1 to dodge ac.
crane wing does nothing if you havent activated the style
crane riposte says that the penalty goes to -1.
and says that if you use crane wing (which requires you activating the style) then you get a free riposte.
but there is a clear distinction with out of style, and in style effects written in entirely different sentances of the feat descriptions.
(to simplify: the text says:
When you do A you gain X. IF you do BOTH A AND B then you ALSO gain Y.
if it didn't want to do that distinction, it would be much easier to be written as: When doing A and B you gain X and Y.
clearer and shorter. So, if they went into the trouble to write it as it is, i assume it was intentional.)
shroudb wrote:Also no one mentioned amateur swashbuckler. Flamboyant arcana that gives you party/riposte is either way a prerequisite for arcane deed which is one of the most powerful arcana magi have access to (+lvl damage passivly)Apologies. I've been reading too many threads about characters using amateur swashbuckler. Although I would point out that precise strike will get you table variance since it calls out fighting with two weapons, and spell combat is considered two-weapon fighting.
shroudb wrote:Magi in general don't have that much problem with swift actions:Magic Class Features that use your swift/immediate action wrote:
*At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute.Magus Arcana: Arcane Accuracy (Su): | Critical Strike (Su): | Hasted Assault (Su): | Reflection (Su): | Spell Shield (Su): | Accurate Strike (Ex): | Arcane Edge (Su): | Arcane Redoubt (Su): (and by default greater) | Lingering Pain (Su): | Prescient Attack (Su): | Prescient Defense (Su): (there are more if you have different archetypes, but those are the basic, and I didn't look at non-core books.)
out of all those, the build i posted only has arcane accuracy?
| Secret Wizard |
I just realized you can pick up Arcane Deed: Dizzying Defense...
Dizzying Defense (Ex): At 15th level, while wielding a light or one-handed piercing melee weapon in one hand, the swashbuckler can spend 1 panache point to take the fighting defensively action as a swift action instead of a standard action. When fighting defensively in this manner, the dodge bonus to AC gained from that action increases to +4, and the penalty to attack rolls is reduced to –2.
| shroudb |
I just realized you can pick up Arcane Deed: Dizzying Defense...
Dizzying Defense (Ex): At 15th level, while wielding a light or one-handed piercing melee weapon in one hand, the swashbuckler can spend 1 panache point to take the fighting defensively action as a swift action instead of a standard action. When fighting defensively in this manner, the dodge bonus to AC gained from that action increases to +4, and the penalty to attack rolls is reduced to –2.
too bad no one actually knows how that ability is even working to begin with...
fighting defensivly as a swift? what does that even mean? you get an extra attack as a swift?
you can activate it after a full attack?
you must activate it before the attacks?
does it only work when it substitutes fighting defensivly as a standard (as it says) and does nothing if you full attack?
that ability is a mess.
but the good thing is you can pick up evasion/uncanny dodge/imp uncanny dodge with a single deed, that is one of the sweetest deeds to grab
| Cavall |
Cavall wrote:kestral287 wrote:Cavall wrote:Jump over to duelist if you're really looking to be unhittableFor what? Riposte? Not really a great investment five levels down the line. D:Was more referring to the adding of int to ac as a dodge bonus. Which would stack with the kensai. Since you're going to have an int of let's say
.. +7 or so, you could balance it with 7 levels of ac from the other class. Turns your Dex based int caster into like a 45 while naked with just some bracers and a ring before you're even 15th level. That's a decent tank.Yeah, that doesn't work. Channel FAQ, general rule: "unless an ability specifically says it stacks with similar abilities (such as an assassin's sneak attack), or adds in some way based on the character's total class levels (such as improved uncanny dodge), the abilities don't stack and you have to use them separately"
Canny Defense "adds in some way based on the character's total class level". Duelist 7/Kensai 7 with 7 Int gets +7 Dodge bonus to AC. Kensai 14 also gets +7 Dodge bonus to AC, but with class abilities that are actually helpful.
Dodge bonus stacks. Always has. Also one specifically says "adds your level on this class" and the other specifically says "adds your level IN THIS class" both as a dodge bonus. TOTALLY stacks.