Traits


Pathfinder Adventure Card Game General Discussion


Is there a list of possible card traits anywhere?


As far as I know, there isn't a glossary of traits. Depending on why you need it, I might be able to compile something - but a lot of them exist for specific planned interactions (or, in the case of many blessings, because other similar cards have such interactions.)


I end up cheating and I parsed the traits off of DriveThru...

Thanks anyways!

Adventure Card Game Designer

I'm not even sure we have that list. Feel free to post it!

Grand Lodge

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Traits:

Weapons
2-Handed
Axe
Basic
Bludgeoning
Bow
Chain
Club
Dart
Elite
Finesse
Firearm
Hammer
Healing
Knife
Mace
Magic
Melee
Offhand
Pick
Piercing
Polearm
Ranged
Reliable
Scythe
Slashing
Sling
Spear
Staff
Swashbuckling
Sword

Spell
Acid
Arcane
Attack
Basic
Bludgeoning
Cold
Divine
Electricity
Fire
Force
Healing
Magic
Mental
Poison

Armor
Aquatic
Arcane
Basic
Elite
Fire
Firearm
Heavy Armor
Light Armor
Magic
Offhand
Shield
Swashbuckling

Item
Accessory
Acid
Alchemical
Aquatic
Arcane
Attack
Basic
Book
Clothing
Divine
Elite
Gambling
Healing
Liquid
Magic
Object
Piercing
Ranged
Sihedron
Staff
Swashbuckling
Tool
Wand

Ally
Alchemist
Angel
Animal
Arcane
Aristocrat
Assassin
Automaton
Bard
Basic
Captain
Cleric
Demon
Divine
Dragon
Druid
Elf
Elite
Enshrouded
Fighter
Genie
Giant
Gnome
Goblin
Half-Elf
Half-Orc
Halfling
Hireling
Human
Lycanthrope
Magic
Marid
Major
Nereid
Noble
Nymph
Oni
Outsider
Pirate
Pixie
Ranger
Rogue
Sage
Scout
Shipbuilder
Shopkeeper
Smuggler
Sorcerer
Spy
Surgeon
washbuckling
Tengu
Thug
Veteran
Warrior
Wizard

Loot
Accessory
Acid
Alchemical
Aquatic
Arcane
Attackic
Clothing
Divine
Elite
Gambling
Healing
Liquid
Magic
Object
Piercing
Ranged
Sihedron
Staff
Swashbuckling
Tool
Wand

Barrier
Basic
Veteran
Human
Animal
Cultist
Goblin
Pirate
Undead
Zombie
Alchemical
Arcane
Cache
Cold
Curse
Druid
Electricity
Elite
Fire
Lock
Magic
Mental
Obstacle
Poison
Skirmish
Task
Trap
Weather

Henchmen
Alchemist
Angel
Animal
Arcane
Aristocrat
Assassin
Automaton
Bard
Basic
Captain
Cleric
Demon
Divine
Dagon
Druid
Elf
Elite
Enshrouded
Fighter
Genie
Giant
Gnome
Goblin
Half-Elf
Half-Orc
Halfling
Hireling
Human
Lycanthrope
Marid
Mayor
Nereid
Noble
Nymph
Oni
Outsider
Pirate
Pixie
Ranger
Rogue
Sage
Scout
Shipbuilder
Shopkeeper
Smuggler
Sorcerer
Spy
Surgeon
Swashbuckling
Tengu
Thug
Veteran
Warrior
Wizard

Villain
Alchemist
Angel
Animal
Arcane
Aristocrat
Assassin
Automaton
Bard
Basic
Captain
Cleric
Demon
Divine
Dragon
Druid
Elf
Elite
Enshrouded
FIghter
Genie
Giant
Gnome
Goblin
Half-Elf
Half-Orc
Halfling
Hireling
HUman
Lycanthrope
Marid
Mayor
Neried
Noble
Nymph
Oni
Outsider
Pirate
Pixie
Ranger
Rogue
Sage
Scout
Shipbuilder
Shopkeeper
Smuggler
Socerer
Spy
Surgeon
Swashbuckling
Tengu
Thug
Veteran
Warrior
Wizard

Monster
Aberration
Admiral
Alchemist
Animal
Aquatic
Aristocrat
Assassin
Bandit
Barbarian
Bard
Basic
Bugbear
Bunyip
Cannibal
Captain
Charau-Ka
Cleric
Conjurer
Construct
Cougar
Cultist
Cyclops
Demon
Devil
Dragon
Dwarf
Elemental
Elf
Elite
Evoker
Fey
FIghter
Gargoyle
Ghast
Ghost
Ghoul
Giant
Goblin
Golem
Gunslinger
Hag
Halfling
Half-Orc
Harpy
Hellknight
Hobgoblin
Human
Illusionist
Incorporeal
Kobold
Lamia
Lich
Lycanthrope
Manticore
Merfolk
Monk
Mummy
Mutant
Naga
Necromancer
Nymph
Ogre
Ogrekin
Ooze
Oracle
Outsider
Pirate
Plant
Ranger
Revenant
Rogue
Scout
Siren
Skeleton
Smuggler
Sorcerer
Spider
Spymaster
Swarm
Tengu
Transmuter
Treant
Troll
Undead
Vampire
Veteran
Warrior
Wererat
Wight
Wizard
Worm
Xulgath
Yeti
Zombie

Scarab Sages

Isn't there a villain with the Transmuter trait, too? I seem to remember one in particular...but it's too late to go grab my Runelords set and check AD6.

Grand Lodge

I just copied them from the DriveThruCard generator, I'm going to make a Google Spreadsheet to make updating easier.


Also, there are the traits from the player cards. Male, female, human, dwarf, ranger, cleric, etc.

Grand Lodge

Yep, but those are not listed on the card creator so I didn't copy them yet

Grand Lodge

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Alright HERE'S the sheet. If you would like to have editors access to add traits feel free to contact me with your Google account.

Adventure Card Game Designer

Very nice. Thanks for doing this. And thanks, DriveThru!


Wow that is an absolutely ton of traits! Only other one I saw missing is aberration from ally (from the silly little carbuncle).


Need to add some, like the blessing traits (basic, elite, corrupted...)

Grand Lodge

Frencois wrote:
Need to add some, like the blessing traits (basic, elite, corrupted...)

Yep as stated these are only what was on DriveThru. Feel free to contact me with credentials to be added to the editors list.


I'd like to suggest the addition of the "Familiar" trait in future versions of the ACG.

I'm thinking of allies like the Imp from S&S and Carbuncle, etc which should qualify for class features designed around "familiars" like Feiya's related to animals.

Paizo Employee Chief Technical Officer

Don't expect to see a lot of new traits that existing characters "should" care about. To take your "Familiar" example, if we added that trait to allies in Mummy's Mask, characters in familiar-using classes from the first three APs and the first dozen-plus class decks wouldn't be able to interact with them, even though they "should" be able to.

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