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3 people marked this as FAQ candidate. |

On pg 94 of the ACG, it lists 4 dares that are legal for PFS play, but I am confused by the wording. (Bold letting added by me)
Dares are similar to deeds in that they grant a gunslinger or a swashbuckler extra abilities based on either grit or panache, but unlike deeds, dares become active when a member of these classes runs out of her respective pool, and become inactive until the character regains points of their respective pool. They grant the character a benefit and a new ability to regain or increase the ability to regain either grit or panache.
So when you run out of grit it become active. When does it become inactive? Is it a one time use? Or until you gain some grit?

MrCharisma |

I don't have the relevant books to be able to answer that question, but to me it looks like "Until" was a typo, and that it should read "When".
The alternative is that they give a one-time bonus that only works once, and if you don't get your Grit or Panache up to at least 1 point from that 1-time bonus, then you don't get to try again until you've managed to get 1 grit/panache point from some other source.
This is a more literal interpretation of what's written, but it's so poorly worded that it seems hard to believe that's what they intended.