
![]() |

THIS is the item in question. Specifically it's 15,600g. Assuming average wbl, when should I be able to purchase said item?

Havoq |

Expected Wealth by Level There's a rule somewhere about how much of your wealth can tied to one item.

Kudaku |

Table: Character Wealth by Level can also be used to budget gear for characters starting above 1st level, such as a new character created to replace a dead one. Characters should spend no more than half their total wealth on any single item. For a balanced approach, PCs that are built after 1st level should spend no more than 25% of their wealth on weapons, 25% on armor and protective devices, 25% on other magic items, 15% on disposable items like potions, scrolls, and wands, and 10% on ordinary gear and coins. Different character types might spend their wealth differently than these percentages suggest; for example, arcane casters might spend very little on weapons but a great deal more on other magic items and disposable items.
15 600 * 2 = 31 200 GP, so if your GM follows the advice from the GMG it should be attainable around level 8 at the earliest.

wraithstrike |

If you save up all your gold and never buy anything, then level 6.
However many GM's have a policy of no spending more than ____% of your wealth on one item when making a brand new character.
For a balanced approach, PCs that are built after 1st level should spend no more than 25% of their wealth on weapons, 25% on armor and protective devices, 25% on other magic items, 15% on disposable items like potions, scrolls, and wands, and 10% on ordinary gear and coins.
This item falls under the "other item" category so you would need a WBL of 64000.
Level...Loot
10 62,000 gp
11 82,000 gp
So level 10 or 11 depending on how strict your GM is.

![]() |

If you save up all your gold and never buy anything, then level 6.
However many GM's have a policy of no spending more than ____% of your wealth on one item when making a brand new character.
official suggestion wrote:For a balanced approach, PCs that are built after 1st level should spend no more than 25% of their wealth on weapons, 25% on armor and protective devices, 25% on other magic items, 15% on disposable items like potions, scrolls, and wands, and 10% on ordinary gear and coins.This item falls under the "other item" category so you would need a WBL of 64000.
Level...Loot
10 62,000 gp
11 82,000 gpSo level 10 or 11 depending on how strict your GM is.
Thanks, this is what I was looking for.

![]() |
1 person marked this as a favorite. |

Another option is to earn a favor from someone capable of crafting the item for you. 7,800gp is a much easier target to reach. You could talk to your GM about it. =]
No crafting in our campaign, but I told my DM that I wanted to write home about getting one (I'm a skinwalker and it's made for skinwalkers so I figured "writing home" would be a good way to get one) and he surprised me with a discount. So it'll show up when I hit lvl 9 and I get it for 10k.

![]() |

wraithstrike wrote:Thanks, this is what I was looking for.If you save up all your gold and never buy anything, then level 6.
However many GM's have a policy of no spending more than ____% of your wealth on one item when making a brand new character.
official suggestion wrote:For a balanced approach, PCs that are built after 1st level should spend no more than 25% of their wealth on weapons, 25% on armor and protective devices, 25% on other magic items, 15% on disposable items like potions, scrolls, and wands, and 10% on ordinary gear and coins.This item falls under the "other item" category so you would need a WBL of 64000.
Level...Loot
10 62,000 gp
11 82,000 gpSo level 10 or 11 depending on how strict your GM is.
Those rules are only intended for new characters who start past level 1 - the idea being that a normal character is unlikely to save up and not benefit from their wealth for that long, and it's unfair for a new character to not have to go through that.. If you save up - you should be able to get it as soon as you can afford it.

Seerow |
I would not follow that percentage advice. For instance wizards do not need to spend 25% of their cash on weapons. I am generally of the mind that characters should do whatever they want with money; if they want to forgo some traditional purchases for one big purchase, that's their prerogative.
For most casters you replace "Weapon" with "Rods/Staves", and for a Wizard specifically you probably can even extend that to "learning new spells". Those things are a Wizard's weapons.

Qaianna |

I would not follow that percentage advice. For instance wizards do not need to spend 25% of their cash on weapons. I am generally of the mind that characters should do whatever they want with money; if they want to forgo some traditional purchases for one big purchase, that's their prerogative.
I think this was mentioned earlier. I don't imagine many monks or sorcerors spending 25% of their cash on armour for some strange reason, either. And as mentioned, it's a guideline, probably to help simulate what a character of that level would have picked up at that point--after all, you're not supposed to look at it as a letter of credit and a one-time shopping spree. (They even try to have you not look at starting cash that way. And that can vary in extreme between characters.)