A little filler help - book 1 - part 1


Wrath of the Righteous

Dark Archive

Hey all,

Without spoiling anything for anyone... I need a recommendation for a good filler module/pfs scenario to slot in for a night that that my group will be short a player.

The party just met Lann & co, so it'd need to be underground/dungeon crawly.

Thanks!


I am looking at doing the Sarkorian Prophecy at some point. http://pathfinder.wikia.com/wiki/The_Sarkorian_Prophecy

There is also Storasta, river port lost to the demonic Worldwound that is detailed in the Lost Cities of Golarion book. http://pathfinder.wikia.com/wiki/Lost_Cities_of_Golarion

I am planing on hiding part of the Lexicon of Paradox in Storasta in the form of a Druidic Menhir with various sigils and glyphs that make up part of the portion of the book that Areelu Vorlesh destroyed - but I digress.

Those are the only two Paizo products that come to mind. If you can find a copy of Demons and Devils (an old Sword & Sorcery book from D&D 3E) there were a number of short dungeon crawls with fiendish opponents in that publication.


There's a few Pathfinder Society adventures that could be useful like the Wardstone Patrol (best as an introductory scenario) and there's one that involves the Pathfinder Lodge in Nerosyan but as it isn't the main lodge it could be easily transported to Kenabres as it's technically a side lodge. Or you could just strip out the actual Pathfinder element of it and just have the contents occur in Drezen. Heck, any dungeon could be dropped in the middle of the various hex crawls to keep folks occupied.

Dark Archive

Thanks for the feedback, but I honestly need something that slots into the 1st part of book 1.

Spoiler:

When the party is trapped underground and level 1/2, after the attack on Kenabres but before Neathholm is reached.


I'd create a few interesting combat encounters, then, rather than looking at any big scenario or module.

Perhaps throw in a few Hauntings surrounding an old cave / home with a leather flaps on the entrance made from roper skin that used to be the home of a family of Mongrelfolk exiles who just didn't belong. One by one they starved together and left a series of minor hauntings that aren't dangerous but can be resolved by doing small things like laying the child skeleton that is wrapped in rags in it's mother's arms. Things like that if you want something roleplay intensive.

A Giant Worker Ant has gotten separated from the rest and is scouting ahead for food. Best slay it before it lays the trail for more and than bury it's entrance so that the others don't smell it's death and come looking. (Knowledge Nature can reveal the risks and Knowledge Planes could even link its confusion in coming this far away from the rest being an indication of the Worldwound's presence).

A talkative ghoul (looks like an undead Mongrelfolk but with ghoul stats) could try to barter with them, selling odds and ends for valuable items, then getting angry that the deal isn't good enough (or the PCs aren't buying) and attacking.

Alternatively there could be a few defences for Neathholm that have been set off by all of the troubles and must be bypassed. A pair of Giant Flies could have been released from their cages into one of the passageways with a dodgy portcullis keeping it from heading into Neathholm itself. Basically when the wire got tripped, the portcullis falls and opens the cage for the Giant Flies and the wire got tripped awhile ago.

Would these work? And how much XP do they need?

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