GM Lamplighter |
Multipart modules are best suited to an established group that doesn't accept new players, like a PFS home game. If you are running sessions at a game store or other public venue which promotes itself, you probably want to stick with regular scenarios, so that when a new player shows up you don't' have to turn them away or make them get partial credit for a multi-part module they can't play again.
Woran Venture-Captain, Netherlands |
Plunder & Peril might be a good choice, since it is already broken down into three manageable "one-off" segments that each could possibly be run in a five-hour time slot. (That is, three separate five-hour time slots to complete the module as a whole.)
That would be really pushing it. Especially if you have a party that loves roleplay. TALK TO ALL THE THINGS!