Reasearching What to Try to Run Next,


GM Discussion

1/5

I am trying to better research what I want to run for my local PFS. I am currently looking at the multipart modules, such as Dragons Demand. My first question is which of them can be handled with our normal five hour seasons?

1/5

Plunder & Peril might be a good choice, since it is already broken down into three manageable "one-off" segments that each could possibly be run in a five-hour time slot. (That is, three separate five-hour time slots to complete the module as a whole.)

4/5 *

Multipart modules are best suited to an established group that doesn't accept new players, like a PFS home game. If you are running sessions at a game store or other public venue which promotes itself, you probably want to stick with regular scenarios, so that when a new player shows up you don't' have to turn them away or make them get partial credit for a multi-part module they can't play again.

1/5

I do not know if it would make a difference, but I am the only constant DM, currently, at the game store. However, this store is one of three. One runs Friday evening. The other two alternate Saturdays and start about Noon.

1/5

Thank you everyone for your feedback. I have decided to just convert my home game to PFS and use them to satisfy need to tryout the weirder stuff.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Lamontius wrote:

Plunder & Peril might be a good choice, since it is already broken down into three manageable "one-off" segments that each could possibly be run in a five-hour time slot. (That is, three separate five-hour time slots to complete the module as a whole.)

That would be really pushing it. Especially if you have a party that loves roleplay. TALK TO ALL THE THINGS!

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