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New summoners can only be the Unchained version. Existing summoners that meet the criteria are still played as APG summoners, including appropriate archetypes and abilities.
If existing archetypes are incompatible with Unchained Summoners, then they may not be used. Feats should be ok, but as always, check the Additional Resources.
| David knott 242 |
Worst case, the homunculus familiar counts as an eidolon with no particular subtype or base for for the purpose of qualifying for "unchained" evolutions. I don't think PFS has clarified which set of rules non-summoners should use -- but it could be the Unchained rules if the Additional Resources document only allows APG derived summoner information for grandfathered summoners.
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To help clarify here is the Homunculist archtype.
One of the grand goals of alchemy is the ability to create new life. A homunculist has made this dream a reality, growing and modifying a familiar in his own laboratory.Diminished Poisoning
A homunculist doesn't gain the poison use, poison resistance, poison immunity, or swift poisoning class features.
Homunculus Familiar (Ex)
The homunculist has created a living homunculus in the shape of an animal or vermin. It functions in all ways as a familiar, treating the homunculist's alchemist level as his effective wizard level.
This ability replaces mutagen.
Experimentation (Ex)
A homunculist is constantly experimenting on his familiar to give it new and unusual features and abilities.
At 4th level, the homunculist can grant his familiar 1 evolution point worth of eidolon evolutions for every 4 alchemist levels he possesses, though he can't select any evolutions that require a particular base form. Each time the homunculist gains a level, he can change his familiar's evolutions. These evolutions stack with those from the Evolved Familiar feat.
The homunculist can select the Evolved Familiar feat as an alchemist discovery if he meets its prerequisites.