
Quince Medvyed |

Sorry I forgot to mention the build was the profile.
QUINCE MEDVYED
Male kitsune Oracle 3
NG Medium humanoid (kitsune/shapechanger)
Init +3 ; Senses Perception +1, Low-light Vision
==DEFENSE==
AC 20, touch 12, flat-footed 17 (+6 armor, +2 shield, +2 dex)
hp 19 (2d8+4)
Fort +3, Ref +4, Will +3
==OFFENSE==
Spd 20 ft/x4
Melee Morningstar +5 1d8+3 20/x2
Ranged Crossbow, Heavy +5 1d10 19-20/x2
==STATISTICS==
Str 16, Dex 16, Con 15, Int 15, Wis 11, Cha 17
Base Atk +2, Cmb +4Cmd +17
Traits Adopted: Human- Scholar of Ruins, Savanna Child, & Noble Born (Medvyed)
Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Extra Revelation (PFAPG 160), Shield Proficiency (PFCR 133)
Skills
Diplomacy +8 (10 Fey) (2 Rank +3 Cha +3 CS(+2 Fey))
Handle Animal +9(2 Ranks +3CS +3 Cha +1 Trait)
Knowledge (geography) +8(2 Ranks +2 Int +3 CS +1 Trait)
Knowledge (history) +7 (2 Rank +2 Int, +3 CS)
Knowledge (nature) +6 (1 Rank +2 Int, +3 CS)
Knowledge (religion) +7 (2 Ranks +2 Int +3 CS)
Perception +1 (1 Rank)
Profession (cartographer) +4 (1 Rank +3CS)
Ride +6 (2 Ranks +3 Dex +3 CS)
Sense Motive +5 (2 Rank +3 CS)
Spellcraft +6 (1 Rank, +2 Int, +3 CS)
Survival +5 (2 Ranks +3 CS)
Languages Celestial, Common, Sylvan & Aklo
Combat Gear Morningstar, Crossbow, Heavy, Hide, Heavy Wooden Shield
Other Gear Blanket, Bedroll, Lantern Bullseye, Explorer's Outfit, Military saddle, saddlebags, Map makers kit, flint and steel, 1/8 lb. soap, torches (3), sacks (3), small steel Mirror, trail rations (5 days), spade, signal whistle, and a waterskin, & 350gp.
Revelations
Spells/day: Level 1-6
Spells known: 0 Level; Create Water, Detect Magic, Light, Mending, Purify Food and Drink. 1st Level; Charm Animal (Mys) DC 15, Cure Light Wounds, Fire Belly DC 15, Magic Weapon, & Summon Nature's Ally 1 (Mys).
He had a deep love of nature and developed a friendship with a priest of Erastil, Jern who he convinced his parents would make a good tutor. When he was just 12 Quince had learned to ride a horse and was asking his parents for a mount of his own. While at the Midsummer Festival he and his mother were preparing to watch a game of Chowgan (polo). Before the match he was admiring one of the horses. One in particular seemed to like him. A young spirited stallion. Chowgan can be very hard on horses. Typically a horse only plays 1/3rd of a match, between the other horses, and swinging mallets. The cash strapped noble who owned the horse was short one mount and so rode one of his horses for most of the game. Quince learned that after the game the horse who was injured was to be put down. Quince begged the owner not to kill the horse. He convinced the man to let him try to nurse the horse back to health. He spent the remaining days of the festival caring for the horse. Even convincing his father to delay the trip home for a few days to see the animal mended. Against the predictions of most the horse recovered. Quince named the horse Scram and he rides the horse to this day.
Eventually his father learned that his son was not simply human. Fearing that his low position in the Medvyed clan would not be real protection for his son he made preperations to move the family to the forests of the northern River Kingdoms and over see the clan's timber operations. Shortly after his 17th birthday Quince's father was killed by bandits. After Torren's death Quince attempted to run the timber operations. He sent his mother back to safer lands to the north. Quince loved the opportunity to be in the forest even more. However the ever changing flux of bandit gangs and bad fortune ended most of the timber operations about a year ago. His former tutor a priest of Erastil has recommended him for a position in a team of pioneers that will be working to stabilize the stolen lands. Hoping his affinity for nature, training in geography and charismatic character can be of use to the effort to subdue the region. He is happy for the opportunity to bring a measure of peace to the region who took his father from him.
Appearance: Quince has long blond hair bound at the back of the neck. He has kind bright amber eyes. Handsome and strong with sharp, fine features. His demeanor is kind but with some authority. He wears a suit of chainmail with accents tanned deep brown embossed with a pattern of interlocking antlers. On his chest is the Black Bear of the house Medvyed. He wears a pair of sturdy leather boots favored by lumber jacks of the region. His remaining clothes and accessories are cut in the fashion of Rostland aristocracy but made from sturdy natural sources. About his waist is a deep red sash the color of house Medvyed.
Scram, Quince's Animal Companion:
Light Warhorse: Size Large; HP 24
==DEFENSE==
AC 15 (+4 natural armor (improved nat armor +2), -1 size)
==OFFENSE==
Spd 50 ft/x4
Melee Attack bite +4 (1d6+3), 2 hooves* (1d6+1)
==STATISTICS==
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Special Qualities low-light vision, scent.
Tricks Known Attack, Come, Defend, Down, Fetch, Guard, Heel, Perform, Seek, Stay, Track, Work
Feats Improved Natural Armor, Improved Natural Weapon Bite
Scram's Appearance: Scram is a fine strong warhorse. Well-muscled but aging. He has a silky chestnut coat with a bright white star mark on his nose and white above his front hooves.

Kaouse |

Since you took Friend to the Animals, I assume that means you want to use Summon Nature's Ally, in which case there is an entire feat chain dedicated to helping them out (Starlight/Sunlight/Moonlight Summons) and a few feats for summons in general (Augment/Superior Summoning), all of which require Spell Focus: Conjuration. All the feats work with regular Summon Monster spells, too.
Alternatively, you took it to help out your mount, in which case there are a heap of mount and teamwork feats that you can drown in. There's always something you can put a feat towards.