[Unchained] Looking for a fix for Simplified Magic


Pathfinder First Edition General Discussion


I really love most of the options in Unchained. I'm interested in simplified magic, but I feel there's something "wrong" with it. When a character goes to lvl 7, he suddenly can cast *less* level 1 spells. Anyone else is concerned by this? It feels unorganic.
I understand that the idea of the system is giving less low level spells, and trade versatility for sheer spellcasting power. But the drop is HUGE. Instead of 5 lvl 1 spells, you cast ONE (plus INT bonuses). It's specially concerning for some classes that use a lot of lower level spells (like Magus with shocking grasp), but it affect everyone (suddenly, your daily cast of mage armor forbids you to use protection from evil or charm person).

What solutions would you use, if you find this not desirable? I'm thinking about using the table, plus INT bonus (instead of INT bonus/4).


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I flavoured it as you can't suddenly memorize ridiculously more magic when you level up, so the spells your preparing in your memory as you level is staying about the same, your just able to now use that storage on more powerful spells. All the while your spell pool represents the fact that even though you haven't prepared any low level spells, you have used them often enough or that they are simple enough that you can use them from memory properly without preparation.


I was also not a fan of the simplified magic system and agree that the number of spells you lose is too large to justify any benefit.

I would get rid of the pooled spell slots and do something like pooled spell levels. For example sum up the spell levels available to you from your spellslots (minus your top 3) and divide by 2 and round up. Thats the number of spell levels available to you. For example if you have 6 level 1 spells and 5 level 2 spells, summed you get 16, divide by two you get a pool of 8 spell levels. If you cast a first level spell, subtract one from your pool, subtract 6 from you pool if you cast a sixth level spell. It eases the bookkeeping, without increasing the max available power too much.

Edit: I also wouldnt start pooling until you would have 2 spell levels in the pool (i.e. when you gain 5th level spells).


Calth wrote:
I was also not a fan of the simplified magic system and agree that the number of spells you lose is too large to justify any benefit.

Just want to say, I think that's part of the point.


Milo v3 wrote:
Calth wrote:
I was also not a fan of the simplified magic system and agree that the number of spells you lose is too large to justify any benefit.
Just want to say, I think that's part of the point.

Theres a difference between losing some spells to cast flexibly and losing 80% or so of your spells. A 9th level caster ends up with 1 more pool slots than they normally get 6th level spells. Trading 27 spells a day to cast the other 6 spontaneously is horrible. It encourages a 5 minute day, and discourages party synergy, as casters no longer have low level spell slots to burn on party buffs. And does nothing to really alter caster/martial balance as they best spells are not impacted. The system is, in my opinion, worthless as it stands.


Eh, my group liked the fact that it meant our 17th level caster didn't need to spend a week each time he wanted to prepare and change his spells.


One of the largest benefits people mention of a caster is their huge flexibility and ability to "imitate any class" without having to give anything up. When, say, invisibility and the like all end up coming from the lower pool, that is, shall we dare say ... Limited.

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On the other hand, you truly are Schrödinger's wizard with those low level slots. Don't even need a minute to fill them, just cast on the fly from all your spells. Looks like it would be really nice for clerics and druids to spontaneously cast from their whole list.

I agree that it would certainly change the dynamic of lower level spellcasting. It would be less worth it to give out low level buffs and such, like the aforementioned mage armor. Though if you are really concerned about using up your pool with everyday spells just prepare them in higher level slots. This rule changes your lower-level slots from "workhorse" spells to things you barely use anymore. I guess once your wizard hits level 11 you're supposed to have "outgrown" haste.


Maybe look up spell points from 3.5 and see how that works for ya

Designer

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Milo v3 wrote:
Calth wrote:
I was also not a fan of the simplified magic system and agree that the number of spells you lose is too large to justify any benefit.
Just want to say, I think that's part of the point.

Milo is correct. It not only makes the game faster, it also weakens casters like wizards at high levels by taking away their nearly unlimited reserves of low-level spells. I know the common wisdom is that we're supposed to only publish things to weaken martials and strengthen casters, though ;)


Mark Seifter wrote:
Milo is correct. It not only makes the game faster, it also weakens casters like wizards at high levels by taking away their nearly unlimited reserves of low-level spells. I know the common wisdom is that we're supposed to only publish things to weaken martials and strengthen casters, though ;)

One thing I noticed is that a full caster progressing from 6th level to 7th level goes from casting 7 spells/day to 6 spells/day (excluding high ability score bonus spells). Of course, the caster gets access to stronger magic, but it still kind of bothers me that the caster loses resources (albeit a small one).*

Also, I noticed that spontaneous casters are not covered by this system. It makes sense, as spontaneous casters don't take up game-time by preparing daily spells. However, if part of the intent of Simplified Spellcasting Rules is to weaken casters, I believe spontaneous casters too should follow a similar spellcasting progression. Do you have any recommendations for how to handle bard / sorcerer progressions?

* In my home games, I will likely houserule that a caster may choose to prepare spells as if his level was lower.


Or they can just buy scrolls and wands and staves that are dirt cheap and cast those spells that way. A 1st level spell costs what, 12g with Scribe Scroll? I was also concerned by how many spells a caster loses when going into pool territory, but then I started keeping track of the spells prepared and used at my table for my 8th-level party. The shaman and druid rarely went into their 1st level spells, if at all, and if they did it was to throw out a token CLW to stabilize someone. So while they do lose a lot, I'm not totally sure they lose as much as it seems.

This is just my opinion and my observations, though.

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Puna'chong wrote:

Or they can just buy scrolls and wands and staves that are dirt cheap and cast those spells that way. A 1st level spell costs what, 12g with Scribe Scroll? I was also concerned by how many spells a caster loses when going into pool territory, but then I started keeping track of the spells prepared and used at my table for my 8th-level party. The shaman and druid rarely went into their 1st level spells, if at all, and if they did it was to throw out a token CLW to stabilize someone. So while they do lose a lot, I'm not totally sure they lose as much as it seems.

This is just my opinion and my observations, though.

As a counterexample, I'm currently playing a level 10 witch in a Skull&Shackles game, and I routinely cast these 1st and 2nd level spells:

mage armor
ill omen
cure light wounds
unseen servant
glitterdust
false life
see invisibility

...so basically a lot of utility/defense spells. I'm not sure how I would cope being restricted to something like 3 1st/2nd level spells a day. Some of them could be replaced with wands but I hesitate at buying wands to do things I currently just do with spell slots.


True enough!

Though, that said, it is a nerf to spellcasting, if not explicitly then it's implied. It's not something I would throw into an existing game, certainly, but I think going in to the rule set there has to be a mentality of weakening higher level spellcasters' versatility.

If you wanted to replicate the system but maintain power, I would say that instead of tracking extra spells using the Bonus Spells Per Day table, you could take the number given and add your salient modifier to it. So a 10th-level witch with a 22 Int would get to cast 8 1st and 2nd level spells spontaneously from the same pool. If you give too many spontaneous spells then you're just handing yourself more and more power; there's a reason sorcerers have limited pools of spells.

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