| Elrawien Lantherion |
I am thinking of running a Marvel/DC-esqe game (think superheroes in a fantasy setting) using the World of Greyhawk as the backdrop. We would use Pathfinder rules for the game. I am thinking of maybe 4-6 players.
So for example, how would you build Captain America from 1st level up and play in a group? Nightcrawler? Stuff like that.
I am thinking of a 25 pt build with Core races and other races subject to approval.
Any interest?
| BossBedlam |
Would we be allowed to play as anti-heroes or villains?
What range of powers are we supposed to envision for our characters? Hulk, Thor, Apocalypse-level or the opposite, Power Man, Iron Fist, Jubilee.
Will we be able to access gestalt classes? Mythic? Or templates?
I'm thinking of playing a chemist who becomes desperate and resorts to unknown magicks like wicka.
| gossamar4 |
there is another interest thread for a Marvel gestalt going on right now.
Some are fairly straightforward, like captain America=brawler (shield champion), but most will need some help with either multiclassing or gestalt, or customizing a class to fit the fluff.
I can say will have no problem getting people to submit a character, but do you have a plan for customization or gestalt?
| gossamar4 |
here are a few suggestions on where to start, in case anyone would like a push in the right direction:
capt America = brawler (shield champion)
gambit = magus (staff magus)
dr strange = wizard, sorcerer, or arcanist
hulk = alchemist
nightcrawler = tiefling wizard or arcanist
wolverine = cat folk w/ claw blades
@OP - are you wanting to start off with a lvl 1 and have them develop into a well know superhero through normal advancement?
An alternate suggestion would be using the race builder, templates, or giving each player a magic item (within reason) to "start" off their comic book persona
(i.e. slippers of spider climbing for spiderman)
all these provide options to get the "feel" of a specific comic book character w/o getting into gestalt.
| gossamar4 |
They had powers but had to learn and develop
makes sense for the level progression.
everybody a permanent or at-will magic effect of up to say third level
I like the idea behind a "power", but at-will 3rd lvl is crazy for 1st lvl. If caster level increased with lvl, it could be OP throughout the game. Of course, keep in mind, anything the GM would allow... works for enemies also!
GM could have everyone pick a race/class that gives a basic outline, then add the "signature" ability, characteristic, power, ect. as a player leveling feature that may or may not replace a class feature.
(i.e. Nightcrawler - brawler + wizards teleportation school. maybe replacing martial flexibility)
Just to clarify. Count me interested. I'll be applying no matter what you choose to do for character creation. I love the concept. I can't wait to see this turn into a recruitment.
| The Dragon |
Hmmm. Pathfinder's system of gradual growth of abilities doesn't really mirror superheroes all that well. Superman didn't start somewhere. Nor did hulk. Or Cyclops.
Or Captain America, for that matter. He came out of his super-hero conversion pod fresh ready to jump into the world war, and be overpowered in that context.
Tony Stark is a sixth level 'engineer' in a suit. Nothing gradual about that one either.
Just saying.
| thunderbeard |
Hmmm. Pathfinder's system of gradual growth of abilities doesn't really mirror superheroes all that well. Superman didn't start somewhere. Nor did hulk. Or Cyclops.
Or Captain America, for that matter. He came out of his super-hero conversion pod fresh ready to jump into the world war, and be overpowered in that context.
Tony Stark is a sixth level 'engineer' in a suit. Nothing gradual about that one either.
Just saying.
It doesn't work great for all of them, but it worked really well in the last PF campaign I was in for some heroes. Iron Man's a lot less powerful when he builds his first suit in a cave in the desert, and years of practice fighting and rebuilding in comics/movies turn him gradually stronger and more capable, even if we don't obviously see it. Superheroes start out better than average, but can get better from there, and one thing that's made a superhero campaign work in the past is that most of the other players picked heroes just obscure enough that nobody expected them to be invincible right off the bat without a team behind them.
| Elrawien Lantherion |
Hmmm. Pathfinder's system of gradual growth of abilities doesn't really mirror superheroes all that well. Superman didn't start somewhere. Nor did hulk. Or Cyclops.
Or Captain America, for that matter. He came out of his super-hero conversion pod fresh ready to jump into the world war, and be overpowered in that context.
Tony Stark is a sixth level 'engineer' in a suit. Nothing gradual about that one either.
Just saying.
These are just ideas, if you dont like them or the parameters then you are free not to submit a character.
| The Dragon |
Musing on a way to make Nightcrawler. Don't really think it is possible - path of war could let you teleport at level 1, but nothing in paizo stuff will, really.
Let's see, I believe you could do the following people;
Wolverine, but no self-regeneration. Barbarian 2 with lesser beast totem. Can be level 1 by taking dragon bloodline bloodrager instead.
CA; a brawler with shield proficiency.
Black Widow; dunno what she is. Some unholy gunslinger / monk multiclass thingy? Would start her off as gunslinger 1. Probably a focus on UMD, likes her gadgets. Maybe a ninja.
Prof. X is an enchantment sorcerer.
Thor is a cleric with travel domain. Maybe another domain to give him lightning powers. Also a barbarian dip. Magus might work as an alternative, but he's never been portrayed as exceedingly smart.
I can't really see what else you could do, but then my familiarity is limited. Magneto could be a kineticist.
Psylocke is maybe a spell-knife magus.
Rorschach is an investigator.
So is bat-man.
Spiderman is an alchemist. The gnome archetype with sticky bombs, I think.
| gossamar4 |
Musing on a way to make Nightcrawler. Don't really think it is possible - path of war could let you teleport at level 1, but nothing in paizo stuff will, really.
1. Wizard - Teleportation school
2. Arcanist - Dimensional Slide exploit3. Cleric - Deception Subdomain
All teleportation effects @ level 1
Wolverine, but no self-regeneration.
1. Any Divine class. Personally, I would look more at Hunter (Feral Hunter) for wolverine. Feral focus, spontaneous casting of cure light wounds.
2. Spontaneous Arcane classes with Infernal Healing on spell listCA; a brawler with shield proficiency.
Probably the most straight forward of any, Brawler (shield champion)
some ideas, that may have been overlooked.
| The Dragon |
Hmm. That really seems like it should be fast healing.
Wizard is not fitting for nightcrawler at all, in any way, shape or form. He's a rogue, or maybe a monk. Who can teleport. Maybe he has a magic item or something, that one might be the best way to do it.
The deception domain is good, but nightcrawler as a cleric is a little bleh.
Maybe Cleric 1/Wizard 1/Arcanist 1/Monk X.
Start out as monk, then pick up a level of Arcanist, then monk, then wizard, then continue monk.
That should give the kind of tactical versatility with his teleporting as is portrayed in the comics/movies around level 4. He can't use it defensively, and he won't ever become able to, but that's just how it goes.
Long-range teleportation doesn't become a thing until he picks up abundant step at high levels, but then he can do that too. Maybe we can use shadowdancer to speed up the proccess. That might be a better way to go about it in the first place, actually...
If only there was a way to increase the range per day on shadow step. I'll do some research.
| Philo Pharynx |
I knew it was only a matter of time until he was mentioned. While Gambit is the most annoying character in the Marvel universe, it's incredibly worse in a game. Few people can write his accent in a way that's intelligible. When you have more apostrophes than letters, you're way overdoing it.
If I do end up in a game with this abomination against all that's fun and enjoyable in the world, then I hope that the person puts whatever marble-mouth is actually saying in a spoiler.
Yes, I have issues. But I realize that they are my side and I'll play nice.
| Qunnessaa |
Hmm. I'm not normally a fan of the superhero genre, but a fantasy take on it might usefully stretch my imagination, especially if we could do a pulpier take on it. I like the idea of a masked elven woman of mystery bringing justice to evildoers. I'm tempted by a couple of the occult classes, probably the occultist or psychic. Alternatively, maybe one of the hex-based classes or archetypes.
| Black Dow |
Gambit would work as a Card Caster/Staff Magus - actually think Remy's roguish elements could be handled through skill picks, trait choices etc.
Personally to tie in with his background I'd also make him a Tiefling (from Veluna)?
He's not my favourite mutant but think he makes for a fun character to play.
On a separate note part of the fun will be "greyhawking" up these characters and as Qunnessaa said above a pulpier take would have potential. Iuz Von Doom and Blackmoor = Negative Zone etc.
My 2 Cosmic Rays worth :)