dire_insomniac |
I am working on a new summoner archetype that allows for the eidolon to be bound into a weapon.
Here is a link the the most recent google docs version:
Weapon Binder
dire_insomniac |
WEAPON BINDER
While most summoners are known to create a bond with an outsider known as eidolon and summon it to fight side by side, there are those that are more martially focused like the synthesist summoner who will summon and merge with their eidolon and then wades into battle. But even the synthesist does not show the full control over an eidolon like the weapon binder. This new kind of summoner has learned how to create a bond so strong that the eidolon allows itself to be used and wielded as a weapon.
1 CANTRIPS, BOUND EIDOLON,
PROFICIENCIES, SUMMON MONSTER I (SP)
2 BONUS FEAT
4 BONDED SHIELD
6 BONUS FEAT
8 CALL WEAPON
10 BONUS FEAT
12 GREATER BONDED SHIELD
14 BONUS FEAT
16 DANCING WEAPON
18 BONUS FEAT
20 WEAPON MASTERY
Bound Weapon
A weapon binder is able to summon the essence of an outsider and bind it into any weapon type of their choosing. This creates a sentient weapon that only the weapon binder can wield and they are always considered proficient with this weapon. A summoner with this class feature cannot take a familiar or animal companion of any kind, even from another class.
Instead of the normal pool of evolution points, the weapon binder’s eidolon has a number of points equal to 1/2 the normal value (minimum 1).
This ability replaces the class’s eidolon ability, life link, and life bond.
Bound Weapon Basics
A weapon binder has learned to utilize his eidolon in a unique way, by binding it into a weapon, which must be at least masterwork for the eidolon to be bound into it.
Weapon Enhancement: This is identical to the enhancement of a magical weapon. At 3rd level the bound weapon gain a +1 enhancement, and increases per the Table: Bound Weapon Progression.
Hardness: As the weapon binder increases in levels so too does the hardness of his bound weapon.
Hit Points: A bound weapon has hit points equal to 10 times the weapon binder’s level.
Languages: A bound weapon starts with Common as a language, and is able to communicate with the weapon binder telepathically. Every four levels it gain one point in Intelligence and can select a new language that the weapon binder knows.
Senses: A bound weapon is sentient and is aware of everything around it like a creature who can see and hear. If the bound weapon has any special senses, (like dark-vision, temorsense, see in darkness) it shares all its senses with the weapon binder.
Eidolon Evolution Point Pool: An eidolon that has been bound into a weapon has an evolution point pools equal to half that of a normal eidolon.
Table: Bound Weapon Progression
Summoner Enhancement Hardness
Class Level Bonus
1st - 2nd - 0
3rd – 4th +1 5
5th- 6th +2 8
7th – 8th +2 10
9th – 10th +3 13
11th – 12th +3 15
13th – 14th +4 18
15th – 16th +4 20
17th – 18th +5 23
19th – 20th +5 25
Bound Weapon Ability Descriptions
A bound weapon has special abilities (or impart abilities to the weapon binder) and can be customized though the use of the evolution pool. The feat Craft Arms and Armor cannot be used to enhance the bound weapon further. A bound weapon refuses to be wielded by anyone else other than its binder, and acts as a masterwork weapon of its type with the broken condition.
Alertness (Ex): While a summoner is wielding his bound weapon, he gains the Alertness feat.
Telepathy (Su): While a summoner is wielding or carrying the bound weapon, he can communicate telepathically with the weapon in a language that the summoner and the bound weapon share.
Multi-Strike (Su): At 10th level, as a full-round action, the bound weapon grants the summoner an additional attack at a -2 penalty. It gains an additional attack every 5 levels thereafter, with each additional attack at a progressive -2 from his highest BAB to hit.
Shared Armor (Su): At 2nd level, while the eidolon is bound into the summoner’s weapon, the summoner can take on up to half of the eidolon’s natural armor bonus, as presented on Table: Eidolon Base Statistics (APG #). The bonus granted from this is counted as a deflection modifier to AC. This reduces the weapon’s hardness by an equal amount.
Siphon Hit Points (Su): Starting at 5th level, as a full-round action, the summoner can siphon hit points from the bound weapon equal to the twice the summoner’s level, a number of time per day equal to their charisma modifier -1 (minimum 1).
Bonus Feats
At 2nd level, a weapon binder can select a bonus feat from a list of combat feats. At 6th, 10th, 14th, and 18th level, he can select additional bonus feats. He must still meet the prerequisites.
(under revision)
This ability replaces bond senses, aspect, greater aspect.
Bonded Shield (Ex)
At 4th level, whenever the weapon binder is wielding his bound weapon, he gains a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws.
This ability replaces shield ally.
Call Weapon
At 6th level, a weapon binder can as a swift action, can call his bound weapon to his hand from as far away as 200 feet.
This ability replaces maker’s call and transposition.
Greater Bonded Shield (Ex)
At 12th level, whenever the weapon binder is wielding his bound weapon, he gains a +4 shield bonus to his Armor Class and a +4 circumstance bonus on his saving throws.
This ability replaces greater shield ally.
Dancing Weapon
At 16th level, as a swift action, the weapon binder can loose his weapon to attack on it’s own, as per the dancing special ability. This applies to the bound weapon regardless of its type —this is an exception to the rule that the dancing special ability can only be applied to melee weapons.
When loosed in this way, the dancing weapon retains all of the weapon binder’s combat feats that would normally apply to the weapon.
This ability replaces merge forms.
Weapon Mastery
At 20th level, any attacks made with the bound weapon automatically confirm all critical threats and have their damage multiplier increased by 1 (×2 becomes ×3, for example). In addition, he cannot be disarmed while wielding his bound weapon.
This ability replaces twin eidolon.
Evolutions (currently undergoing heavy modifications)
The eidolon will be able to utilize the evolution pool is an altered manner which allows for the purchase of abilities similar to those listed as "special properties" of magical weapons.
dire_insomniac |
So, you bumped this.
You haven't asked for anything yet. Okay I get it that here's the archetype-in-progress, but what do you expect/want other people to say about it?
I was looking for people to review and make comments about it. As I am trying to create an archetype that seems balanced, for a class than many ppl seem to think is over-powered.
Also, trying to get a feel for how many people find this class to be interesting and how many people would likely play this archetype if it were to be published.
prismaticsoul |
Will there be limitations on evolution weapon properties? You say the eidolon has to be bound to a masterwork weapon, however, ALL magic weapons are automatically considered/must be masterwork quality.
Without any rules in place that stop it, in theory (and granted I haven't read the linked file because I'm at work), a weapon binder could find or make a +x whatever weapon with x properties, and THEN tack on even more properties via evolution points.
Could be cool...or insane/broken. >.<
dire_insomniac |
Will there be limitations on evolution weapon properties? You say the eidolon has to be bound to a masterwork weapon, however, ALL magic weapons are automatically considered/must be masterwork quality.
Without any rules in place that stop it, in theory (and granted I haven't read the linked file because I'm at work), a weapon binder could find or make a +x whatever weapon with x properties, and THEN tack on even more properties via evolution points.
Could be cool...or insane/broken. >.<
The eidolon is able to be bound into an enchanted weapon on the basis that the price modifiers for the weapon properties reduce the total points in the evolution pool by an equal amount.
For example a flaming keen longsword would reduce the total points available by 2.
prismaticsoul |
prismaticsoul wrote:Will there be limitations on evolution weapon properties? You say the eidolon has to be bound to a masterwork weapon, however, ALL magic weapons are automatically considered/must be masterwork quality.
Without any rules in place that stop it, in theory (and granted I haven't read the linked file because I'm at work), a weapon binder could find or make a +x whatever weapon with x properties, and THEN tack on even more properties via evolution points.
Could be cool...or insane/broken. >.<
The eidolon is able to be bound into an enchanted weapon on the basis that the price modifiers for the weapon properties reduce the total points in the evolution pool by an equal amount.
For example a flaming keen longsword would reduce the total points available by 2.
So they might only be able to tack on a few more abilities, or perhaps nothing overwhelmingly powerful...that seems pretty decent. >.<
LazarX |
How is the eidolon evolution feature supposed to interact with this eidolon weapon ability?
The reason few people are commenting on this archetype is that it's still half-baked.
What's the central intention here? to turn the Summmoner into a Magus knockoff?
dire_insomniac |
How is the eidolon evolution feature supposed to interact with this eidolon weapon ability?
As described in the write-up, the eidolon gets bound into a weapon of your choice (chosen at level 1 and cannot be changed)
The eidolon's evolution feature works to grant bonuses to the weapon or mimic certain special weapon properties.
The reason few people are commenting on this archetype is that it's still half-baked.
Can you clarify what you mean by half-baked and provide specific issues that might need to be addressed.
LazarX |
LazarX wrote:How is the eidolon evolution feature supposed to interact with this eidolon weapon ability?
As described in the write-up, the eidolon gets bound into a weapon of your choice (chosen at level 1 and cannot be changed)
The eidolon's evolution feature works to grant bonuses to the weapon or mimic certain special weapon properties.
LazarX wrote:Can you clarify what you mean by half-baked and provide specific issues that might need to be addressed.
The reason few people are commenting on this archetype is that it's still half-baked.
How does a head evolution work with this archetype? How does Flight, Wings, Low-Light version, Pounce, Natural Armor, extra limbs, etc. etc. What type of eidolon does a weapon count as? Aquatic, Bipedal, Qudraped, etc? Are you defining a new body type or types? Can it be a bow? a siege engine?, an earthbreaker, an earthbreaker and klar?
Cyrad RPG Superstar Season 9 Top 16 |
The idea of a summoner having a sentient weapon as a eidolon is a really great idea. However, the execution leaves much to be desired. I think the concept would work better if it was like a sentient dancing melee weapon that can fly around the battlefield, attacking people. You probably need to create an entirely new set of evolutions.
dire_insomniac |
How does a head evolution work with this archetype? How does Flight, Wings, Low-Light version, Pounce, Natural Armor, extra limbs, etc. etc. What type of eidolon does a weapon count as? Aquatic, Bipedal, Qudraped, etc? Are you defining a new body type or types? Can it be a bow? a siege engine?, an earthbreaker, an earthbreaker and klar?
If you would look at the Google Doc, I linked in the first post, you would see that there are no evolutions that grant extra natural armor, extra heads or limbs. You will also note that there is a very specific table of evolutions that can be taken with this archetype.
A bound eidolon doesn't have a base type (insofar as the ones listed in the APG or UM), the weapon is it's base form. And the eidolon can only be bound into a 1H or 2H weapon, which is chosen at first level from the standard list of weapons available.
dire_insomniac |
The idea of a summoner having a sentient weapon as a eidolon is a really great idea. However, the execution leaves much to be desired. I think the concept would work better if it was like a sentient dancing melee weapon that can fly around the battlefield, attacking people. You probably need to create an entirely new set of evolutions.
Please take note that at 16th level, as shown on both the early write-up and the latest Google Docs version (link provided in the first post), the weapon does gain the ability to dance and attack on it's own.
prismaticsoul |
prismaticsoul wrote:@dire_insomniac - is there any plan on allowing the weapon eidolon take a shape other than weapon form (ala the various weapons in SoulReaper)?Can you provide more information or specifics on that?
Oops...the anime is called Soul Eater, not SoulReaper...lol. Wiki link below.
http://en.wikipedia.org/wiki/Soul_Eater_(manga)