RichardisaLion |
So I'm in skull and shackles campaign currently at the end of 2nd book and our necro-cleric kindly killed half our crew to renimate into undead. So I decided if I'm going to be captaining this ship, I want to take this all the way! I'm really digging the idea of a death knight-ish type of character and I'm locked into the magus, though I feel the magus is mot a bad start at all. Our GM is very open to home brew and taking, its just I don't know exactly how this character should look. I feel like everywhere I look there is just one small thing missing to make me feel like a bad ass death knight. We are currently at level 7 and I'm able to retrain most of what I have. Any ideas would be awesome!
RichardisaLion |
I'm not looking for an anti-paladin (which is pretty much what I feel like that template is). I'm looking for a way to make my magus feel much more like a death knight in combat. I don't want to command undead and stuff,,,,our cleric has that well taken care of and I don't want to impose on her character's focus. I do want to be somewhat of the scary lead of said undead crew and basically be a big nasty guy who strikes fear in the hearts of many =D haha.
In short, i'm not looking for a commander of undead per-say. I am looking for something with the flavor and scariness of the death knight to bake into my magus.
nate lange RPG Superstar 2012 Top 32 |
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If you're interested in suggestions that involve homebrewing, this is probably in the wrong sub-forum... But here's a few suggestions in that vein...
- talk to your GM about generating a new spell list that better fits the feel. You'll probably want most of the necromancy spells on it, maybe even some cleric spells (like the inflict wounds line)... None of that should be unbalancing as long as your losing something appropriate (like maybe most of the evocation spells you normally get?)
- you could try modifying an archetype... Hexcrafter could have some appropriate flavor... The gravewalker witch has some undead related abilities that it trades out 1 for 1 for hexes- you could modify the hexcrafter pretty simply/easily by replacing specific arcana with the gravewalker abilities (leave the curse stuff in tact too because that seems pretty deathknight-esque).
- a simple change like altering the list of weapon enchants you can do with arcane pool could add a lot of flavor too (even something as simple as replacing flaming, flaming burst, shocking, and shocking burst with cruel, vicious, furyborn, and wounding)
If you combined all 3 of these things you'd have a cohesive alternate version of the magus that should fit what you're looking for pretty well.
RichardisaLion |
Thanks everyone who posted so far. I apologize I should have clarified a bit more about what I was looking for. So as of now, I have a dex-based cha magus (gm allowed me to be a spontaneous caster with progressions as a bard). In the party is a cleric necromancer set to become a lich and be the main villain in an upcoming home brew campaign. We also have a gunslinger who just kills everything and anything. So here I am, a magus, filling the role of a pseudo tank/not like anything survives long enough to hurt me/ and not your traditional shocking grasp burst everything. I have magical lineage and I use corrosive touch with it as my go-to (dm has acid damage do half its damage dealt the beginning of next round). I also pick up inflict spells at appropriate levels as bonus spells and I have negative energy affinity. Lastly I have my own mini- deathstrike thing going via arcane pool points to heal similar to vampiric touch ( without the damage).
That said, I am looking for something: Maybe something to emulate spreading diseases/ something like a deathcoil/ or maybe even something like a howling blast. (all wow dk terms) I don't know exactly what it is in looking for, I just feel like there's something missing and I'm not sure what to stick in to make it complete.
I'm not looking for a pet, I'm not looking to control undead. I am looking more for some aoe disease/howling blast or some deathcoil type thing and especially some kind of fear inducing stuff. I mean I can certainly make it work with what I have now, but with the cleric going deep and openly necromancer...i kind of wanted something that would be fully capable of captaining that.
cavernshark |
I am looking more for some aoe disease/howling blast or some deathcoil type thing and especially some kind of fear inducing stuff. I mean I can certainly make it work with what I have now, but with the cleric going deep and openly necromancer...i kind of wanted something that would be fully capable of captaining that.
Deathcoil: Metamagic Rod of Reach Spell with Vampiric Touch or Deliver with spellstrike in melee.
Howling Blast: Take a level of Marid or Water Elemental Bloodline Sorcerer to convert elemental damage to cold, Burning Hands + Rime Spell. Or, for easier access, take Spell Blending for Frost Fall.
Disease Spreading: Best I can think of is to take Spell Blending to grab Eldritch Fever or Contagion off the wizard spell list? Alternately and perhaps more easily, you could pick up a Rod of Sickening Spell or the feat and apply it some AoE spells you know. It's not a disease, but spreading the sickened condition with an AoE spell feels thematic.
Kyrrion |
Take this Magus archtype
http://paizo.com/pathfinderRPG/prd/advancedClassGuide/classOptions/magus.ht ml
It's basically what you're doing now (but official!). You will also get to pick up some of the bloodline bloodrager spells too - I think you'd like the Undead bloodline.
You can also take up the Eldritch Heritage feat line - The level 9 Undead bloodline power summons skeletal hands from the ground to hinder and hurt enemies. It will cost you 3 feats total though (Skill Focus, Eldritch Heritage, then Improved Eldritch Heritage).
For further necromancy, check out the Ring of Spell Knowledge which allows you to "learn" a spell from any class list up to level 3 (though it will count as one spell level higher if it's not on your class list, you can learn a spell up to level 4 if it is on your class's list). You can use this to snatch lower level necromancy spells the Magus normally does not have access to.
LuxuriantOak |
Take this Magus archtype
http://paizo.com/pathfinderRPG/prd/advancedClassGuide/classOptions/magus.ht mlIt's basically what you're doing now (but official!). You will also get to pick up some of the bloodline bloodrager spells too - I think you'd like the Undead bloodline.
You can also take up the Eldritch Heritage feat line - The level 9 Undead bloodline power summons skeletal hands from the ground to hinder and hurt enemies. It will cost you 3 feats total though (Skill Focus, Eldritch Heritage, then Improved Eldritch Heritage).
For further necromancy, check out the Ring of Spell Knowledge which allows you to "learn" a spell from any class list up to level 3 (though it will count as one spell level higher if it's not on your class list, you can learn a spell up to level 4 if it is on your class's list). You can use this to snatch lower level necromancy spells the Magus normally does not have access to.
That was what I was saying as well! :)
Here, let me Linkify That For You
Cap. Darling |
If you already have spontanious casting with the Magus i would stay clear of the Eldritch Scion, i dont find it amazing.
Since it seems your GM is good with homebrew talk with him about reserching a negative energy version of scorching Ray or somthing. That can be a powerfull ranged blast and even be used to heal your Crew if need be.(possibly to powerfull since you also can be healer from it) but somthing like that. I think both frostbite and frigid touch are great spells for the death knigth kind of character. Enervasion is also a good Spell for ranged undead wannabees.