prismaticsoul |
I'm currently working on an antipaladin/summoner gestalt build, and juggling around different ideas, among them being a "bad touch" design seeking to make ToC overwhelmingly painful.
Currently I'm thinking of using a conductive weapon to channel ToC, and then picking Channel Smite as a feat (allowing a swift action to apply channel damage to a melee attack). Granted such a plan would require 4 uses of ToC for 1 attack (conductive requires 2 uses, and an antipaladin trying to use negative energy channel also requires 2 uses of ToC), but such a build is already going to be CHA intensive, so there should be plenty of uses.
Also, I could focus on JUST touch attacks...but what feats/items are available to make a "bad touch" kind of build work?
Currently, I am heavily considering the Dread Vanguard archetype for antipaladin. You sacrifice antipaladin spells (and divine spell completion/spell trigger, which you dont get back), and aura of sin (which you get back in a modified form) for extra ToC and an aura you make with 1 ToC use that eventually allows you to ToC up to 30 ft away.
I think I remember seeing that touch attacks could be Weapon Focused, but can they be augmented by any of the critical strike feats? Can ToC strike critically? What about Channel Smite? Since the vast bulk of the damage is negative energy, are there ways to ensure such damage hits?