The Story of the Rock and the Pumpkin


Advice

Grand Lodge

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I was paging* through the Familiar Folio and discovered the Leshy Warden Druid Archetype and knew I had to buy the book. I freakin' love Leshies and am now trying to build one for Pathfinder Society play. I am trying to figure out how to make my desires at least decently viable for play. If you think Leshy Warden is stupid and should be changed then I do please ask you to leave the thread and PM me your tirade against my choices instead.

Basic Premise
Oread Druid (Yes I have the race boon)
Leshy Warden Archetype (Growth Subdomain)
Leaf or eventually Gourd Leshy
Mauler Archetype Familiar

I am not 100% sure if Leshy familiars can take archetypes, but if I can I want to make a ridiculous cute battle leshy to fight alongside my melee druid. I'm looking for suggestions on feat, tactics, traits, items etc. If you've got a compelling reason to alter any of the Basic Premise but the Druid archetype I am certainly happy to look at alternate solutions to the idea of Leshy Druid.

*I initially was going to write "leafing" but thought better of it.

Grand Lodge

The Thing and baby Groot?


I was considering exactly the same idea for my Oread race boon! As it stands the Leshy should be able to take familiar archetypes--the text states that it works exactly like a wizard's familiar. This means that a base leshy familiar would possess abilities that are redundant or nonsensical (speak with animals), but won't prevent you for swapping them out.

The Growth subdomain lends itself naturally to a reach weapon combat style. Between you and your familiar, you should be able to keep large chunks of the battlefield under control--particularly with things like Stone Call and Mass Feather Step. Unfortunately your Leshy can't take teamwork feats unless you swap out Mauler for Valet--Paired Opportunists would be fantastic, but probably isn't worth losing Mauler's combat prowess.

A sample stat distribution could be something like:

Str 16
Dex 12
Con 14
Int 12
Wis 18+1+1
Cha 5

This gives you a formidable melee presence, but still lets you start off with an 18 in your casting stat. Good early plant forms to assume with Wild Shape are the Mandragora (3 natural attacks, reach, and Grab) and the Mi-Go (4 natural attacks, Grab, and flight).


Oh, not to mention that the Mandragora also has both a burrow and a climb speed, as well as a nasty poison.

Grand Lodge

Thanks for the ideas! I'm very excited to get this amusing concept rolling.

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