Sorcerous strike and flurry of blows


Rules Questions


I am currently playing a campaign with a monk/sorcerer are we are going to level up soon. I am planning getting Sorcerous strike feat:

"If you make a successful unarmed strike against an opponent, in addition to dealing your unarmed strike damage, you can spend a swift action to deliver the effects of the chosen bloodline power to that opponent."

What I am not sure about, is what happens if I perform a flurry of blows with unarmed strike. That means I could deliver a bloodline power in addition to the flurry? In that case, it would be applied once or twice? From my understanding it would be applied once, but I want to be sure.


I guess I could do it only once, as I have to spend a swift action.


mangrar wrote:
I guess I could do it only once, as I have to spend a swift action.

This is the case. When one of your attacks hit, you spend the swift action to activate your other ability. Your other hits technically qualify, but you don't have more swift actions to spend, so you can't activate it more than once in a round.


Yep Betasprite has it. The good news is that since you wait till you hit to decide to use it you won't waste your swift if you miss an attack.


That's great, thanks for the answers. I was thinking getting Feral Combat feat, but I thing this is better, as I could deal more damage per round in case I hit.


Talonhawke wrote:
Yep Betasprite has it. The good news is that since you wait till you hit to decide to use it you won't waste your swift if you miss an attack.

So, in this case, could I perform an attack with the claws?


The problem is my master is telling me that the sorcere's bloodline power is growing claws, so he doesn't think I can attack with the claws using this feat, what I can do is growing the claws. So, we are not sure if I can attack with the claws this way.


Your gm is the final arbiter, but clearly the intent of the feat is to let you do damage or effect with your sorcerous bloodline power, not just growing the claws.


No in the case of you growing claws you wouldn't get a free attack the effect of that power is to grow claws. At best that bloodline might let you grow your claws as a swift after an attack. The feat is for use with targeted powers such as

Electricity Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of electricity damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.


Well, the bloodline power just gives you the natural attack: you still have to hit with the claws to do damage, so I would agree with your GM here.

I think Feral Combat training is more likely to get you what you want, especially if your GM will let you flurry with your claws once you grow them.


Isn't this all moot because Flurry of Blows is a full attack action and you therefore wouldn't have a swift action available for sorcerous strike?
Never mind me, apparently you can take a swift in the same round as a full attack.


Yes with feral you could punch if you hit grow claws then use your claws on remainder of the flurry.


a better option to consider would be to NOT flurry. If you simply use a single unarmed strike, hit, and then grow claws, you can at that point make your claw attacks (which would be 3 total attacks). The reason this works is because during a full-attack action you can use natural attacks that aren't required for other attacks, and since unarmed strike allows you to use body parts other then your hands to attack, you can do this.

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