
the_Hound |

So I'm playing an Oracle and we've been magically rested. Thanks to that I got to apply levelling bonuses and such. But I was curious as to whether my spells reset. What magically gave us rest gave us the equivalent of 8 hours rest, but in the books divine characters need to pray for their spells at certain times of the day. Well as an Oracle I have no specific deity granting my spells. I figured I was like a sorcerer of the divine world. I rest get spells back.
So my question is did I get to recover my spells with that magic or am I running around with my remaining spells per day till that time of pray pops up again?

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Here is what the Core Rulebook in the Magic chapter has to say (it is almost at the bottom of the page):
Divine spellcasters prepare their spells in largely the same manner as wizards do, but with a few differences. The relevant ability for most divine spells is Wisdom (Charisma for paladins). To prepare a divine spell, a character must have a Wisdom score (or Charisma score for paladins) of 10 + the spell's level. Likewise, bonus spells are based on Wisdom.
Time of Day: A divine spellcaster chooses and prepares spells ahead of time, but unlike a wizard, does not require a period of rest to prepare spells. Instead, the character chooses a particular time of day to pray and receive spells. The time is usually associated with some daily event. If some event prevents a character from praying at the proper time, she must do so as soon as possible. If the character does not stop to pray for spells at the first opportunity, she must wait until the next day to prepare spells.
Spell Selection and Preparation: A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as it is for a wizard (1 hour), as is the requirement for a relatively peaceful environment. When preparing spells for the day, a cleric can leave some of her spell slots open. Later during that day, she can repeat the preparation process as often as she likes. During these extra sessions of preparation, she can fill these unused spell slots. She cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because she has cast a spell in the meantime. Like the first session of the day, this preparation takes at least 15 minutes, and it takes longer if she prepares more than one-quarter of his spells.
Divine spellcasters do not require spellbooks. However, a divine spellcaster's spell selection is limited to the spells on the list for her class. Clerics, druids, paladins, and rangers have separate spell lists. A cleric also has access to two domains determined during character creation. Each domain gives her access to a number of special abilities and bonus spells.
Spell Slots: The character class tables show how many spells of each level each can cast per day. These openings for daily spells are called spell slots. A spellcaster always has the option to fill a higher-level spell slot with a lower-level spell. A spellcaster who lacks a high enough ability score to cast spells that would otherwise be her due still gets the slots but must fill them with spells of lower levels.
Recent Casting Limit: As with arcane spells, at the time of preparation any spells cast within the previous 8 hours count against the number of spells that can be prepared.
Spontaneous Casting of Cure and Inflict Spells: A good cleric (or a cleric of a good deity) can spontaneously cast a cure spell in place of a prepared spell of the same level or higher, but not in place of a bonus domain spell. An evil cleric (or a cleric of an evil deity) can spontaneously cast an inflict spell in place of a prepared spell (that is not a domain spell) of the same level or higher. Each neutral cleric of a neutral deity spontaneously casts either cure spells like a good cleric or inflict spells like an evil one, depending on which option the player chooses when creating the character. The divine energy of the spell that the cure or inflict spell substitutes for is converted into the cure or inflict spell as if that spell had been prepared all along.
Spontaneous Casting of Summon Nature's Ally Spells: A druid can spontaneously cast summon nature's ally in place of a prepared spell of the same level or higher. The divine energy of the spell that the summon spell substitutes for is converted as if that spell had been prepared all along.
A relevant passage is the Time of Day:
Time of Day: A divine spellcaster chooses and prepares spells ahead of time, but unlike a wizard, does not require a period of rest to prepare spells. Instead, the character chooses a particular time of day to pray and receive spells. The time is usually associated with some daily event. If some event prevents a character from praying at the proper time, she must do so as soon as possible. If the character does not stop to pray for spells at the first opportunity, she must wait until the next day to prepare spells.
This passage is about divine casters. It's not about any particular type of divine caster. So, no rest needed, do it at the right time of day, or as soon as possible after that.
I think that there are Mythic abilities that allow you to recharge spells, but not normal adventurers.
Edit: removed a sentence on length of time to pray.

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The eight hours of rest for arcane casters and time of day requirement for divine casters are really for play balance. Much of the game is based around 'times per day' uses of abilities, including spells.
That said, if the GM is doing something special with your characters, ask the GM. It might be something powerful, like being mythic, and recovering spells might be entirely appropriate to the story. Don't fight the GM on it, if the answer is no.

Bradley Mickle |

Odds are your GM is assuming you get spells back. I can't imagine a GM saying you can rest for a day (or in this case, a magical equivalent) and not just assuming you get full spells. Most GMs assume you get spells as the beginning of the day like a sorcerer or wizard. After all, the game is geared towards good casters, and most good divine casters pray in the morning (when a wizard would get spells from study).
Besides, it's 5 o'clock somewhere.